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* Integrated Circuits (Wiremod) * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
52 lines
1.2 KiB
Plaintext
52 lines
1.2 KiB
Plaintext
/**
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* # RAM Component
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*
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* Stores the current input when triggered.
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* Players will need to think logically when using the RAM component
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* as there can be race conditions due to the delays of transferring signals
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*/
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/obj/item/circuit_component/ram
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display_name = "RAM"
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/// The input to store
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var/datum/port/input/input_port
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/// The trigger to store the current value of the input
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var/datum/port/input/trigger
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/// Clears the current input
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var/datum/port/input/clear
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/// The current set value
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var/datum/port/output/output
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/obj/item/circuit_component/ram/Initialize()
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. = ..()
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input_port = add_input_port("Input", PORT_TYPE_ANY)
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trigger = add_input_port("Store", PORT_TYPE_SIGNAL)
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clear = add_input_port("Clear", PORT_TYPE_SIGNAL)
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output = add_output_port("Stored Value", PORT_TYPE_ANY)
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/obj/item/circuit_component/ram/Destroy()
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input_port = null
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trigger = null
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clear = null
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output = null
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return ..()
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/obj/item/circuit_component/ram/input_received(datum/port/input/port)
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. = ..()
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match_port_datatype(input_port, output)
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if(.)
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return
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if(COMPONENT_TRIGGERED_BY(clear, port))
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output.set_output(null)
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return
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if(!COMPONENT_TRIGGERED_BY(trigger, port))
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return
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var/input_val = input_port.input_value
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output.set_output(input_val)
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