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ef60ed402b4eb48fc2314291bcf3e9c50a5e6ed3
Bubberstation/code/controllers/subsystem/processing
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SkyratBot 645b90d34a proximity monitors cleanup (plus connect_range and connect_containers components) (#10192)
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:51:23 +00:00
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acid.dm
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ai_basic_avoidance.dm
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ai_behaviors.dm
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ai_movement.dm
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antag_hud.dm
[MIRROR] Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion [MDB IGNORE] (#9397)
2021-11-14 23:27:01 +00:00
aura_healing.dm
[MIRROR] Add healing aura component [MDB IGNORE] (#9303)
2021-11-08 06:45:41 -05:00
clock_component.dm
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conveyors.dm
[MIRROR] Move conveyor belts to their own subsystem for easier disabling, rename conveyor2 to conveyor [MDB IGNORE] (#9554)
2021-11-19 20:37:02 +00:00
fastprocess.dm
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fluids.dm
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greyscale.dm
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instruments.dm
[MIRROR] Synthesizers and headphones can now have circuits! [MDB IGNORE] (#9818)
2021-12-01 22:32:33 +00:00
networks.dm
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obj.dm
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processing.dm
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projectiles.dm
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quirks.dm
[SEMI-MODULAR] Nerve staple bounty (#9970)
2021-12-19 02:19:20 +00:00
reagents.dm
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station.dm
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tramprocess.dm
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wet_floors.dm
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