Files
Bubberstation/code/game/gamemodes/devil/true_devil/inventory.dm
MrPerson 5047dd7145 Plane master handling + new chemical Rotatium (#20707)
* Plane master handling + new chemical Rotatium

A whole system to create, store, and access screen master objects from the hud. In case anybody actually wants to do anything relevant with them. Which will probably be me but whatever.

Moves things out to some planes that make sense.
click catcher -99
game 0
lighting 15
fullscreen 18
HUD 19
above HUD 20

Rotatium is more of a demonstration than something I really really love, but it is kinda neat so here you go. It rocks the game plane and lighting planes back and forth and also does light toxin damage. The longer it effects you, the stronger the rocking gets.

No pictures right now, I'll get some later. Sorry.

* Pay no attention to the commit behind the curtain

* Updates travis to 1346, the stable version for 510 for linux
2016-10-18 11:41:23 +02:00

58 lines
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/mob/living/carbon/true_devil/unEquip(obj/item/I, force)
if(..(I,force))
update_inv_hands()
return 1
return 0
/mob/living/carbon/true_devil/update_inv_hands()
//TODO LORDPIDEY: Figure out how to make the hands line up properly. the l/r_hand_image should use the down sprite when facing down, left, or right, and the up sprite when facing up.
remove_overlay(DEVIL_HANDS_LAYER)
var/list/hands_overlays = list()
var/obj/item/l_hand = get_item_for_held_index(1) //hardcoded 2-hands only, for now.
var/obj/item/r_hand = get_item_for_held_index(2)
if(r_hand)
var/r_state = r_hand.item_state
if(!r_state)
r_state = r_hand.icon_state
var/image/r_hand_image = r_hand.build_worn_icon(state = r_state, default_layer = DEVIL_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
hands_overlays += r_hand_image
if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
r_hand.layer = ABOVE_HUD_LAYER
r_hand.plane = ABOVE_HUD_PLANE
r_hand.screen_loc = ui_hand_position(get_held_index_of_item(r_hand))
client.screen |= r_hand
if(l_hand)
var/l_state = l_hand.item_state
if(!l_state)
l_state = l_hand.icon_state
var/image/l_hand_image = l_hand.build_worn_icon(state = l_state, default_layer = DEVIL_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
hands_overlays += l_hand_image
if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
l_hand.layer = ABOVE_HUD_LAYER
l_hand.plane = ABOVE_HUD_PLANE
l_hand.screen_loc = ui_hand_position(get_held_index_of_item(l_hand))
client.screen |= l_hand
if(hands_overlays.len)
devil_overlays[DEVIL_HANDS_LAYER] = hands_overlays
apply_overlay(DEVIL_HANDS_LAYER)
/mob/living/carbon/true_devil/remove_overlay(cache_index)
if(devil_overlays[cache_index])
overlays -= devil_overlays[cache_index]
devil_overlays[cache_index] = null
/mob/living/carbon/true_devil/apply_overlay(cache_index)
var/image/I = devil_overlays[cache_index]
if(I)
add_overlay(I)