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* Make energy guns able to use burst fire. * Changed obj/item/weapon/gun/projectile to /gun/ballistic and the name of the folder from "projectile" to "ballistic" to avoid confusion between actually projectiles and guns. Syringe gun, energy guns and magic guns can now use burst fire. * fixing merge conflict shit * fixing map conflicts * more map conflict fix * two tiny fixes. * tiny tweak * fixing merge conflicts. Moving the practice mini egun to the gun module. Renamed nuclear.dm to energy_gun.dm * map conflict fixes
59 lines
1.9 KiB
Plaintext
59 lines
1.9 KiB
Plaintext
/obj/item/weapon/storage/briefcase
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name = "briefcase"
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desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
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icon_state = "briefcase"
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flags = CONDUCT
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force = 8
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hitsound = "swing_hit"
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throw_speed = 2
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throw_range = 4
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w_class = 4
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max_w_class = 3
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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resistance_flags = FLAMMABLE
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obj_integrity = 150
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max_integrity = 150
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var/folder_path = /obj/item/weapon/folder //this is the path of the folder that gets spawned in New()
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/obj/item/weapon/storage/briefcase/New()
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..()
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new /obj/item/weapon/pen(src)
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var/obj/item/weapon/folder/folder = new folder_path(src)
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for(var/i in 1 to 6)
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new /obj/item/weapon/paper(folder)
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/obj/item/weapon/storage/briefcase/lawyer
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folder_path = /obj/item/weapon/folder/blue
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/obj/item/weapon/storage/briefcase/lawyer/New()
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new /obj/item/weapon/stamp/law(src)
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..()
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/obj/item/weapon/storage/briefcase/sniperbundle
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name = "briefcase"
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desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding. Smells like L'Air du Temps."
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icon_state = "briefcase"
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flags = CONDUCT
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force = 10
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hitsound = "swing_hit"
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throw_speed = 2
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throw_range = 4
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w_class = 4
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max_w_class = 3
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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resistance_flags = FLAMMABLE
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obj_integrity = 150
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max_integrity = 150
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/obj/item/weapon/storage/briefcase/sniperbundle/New()
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..()
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new /obj/item/weapon/gun/ballistic/automatic/sniper_rifle/syndicate(src)
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new /obj/item/clothing/neck/tie/red(src)
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new /obj/item/clothing/under/syndicate/sniper(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/haemorrhage(src)
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new /obj/item/weapon/suppressor/specialoffer(src)
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