mirror of
https://github.com/Bubberstation/Bubberstation.git
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* Plastic explosives now delete upon suicide * Removes some old code * Allows resisting out of straight jackets * Verifies roller bed dock functionality * Fixes lava's article * Fixes Syndicate pinpointers being stuck to one mode * Addresses some of @phil235's concerns * Removes the Highlander left standing message
169 lines
4.7 KiB
Plaintext
169 lines
4.7 KiB
Plaintext
/* Beds... get your mind out of the gutter, they're for sleeping!
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* Contains:
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* Beds
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* Roller beds
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*/
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/*
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* Beds
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*/
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/obj/structure/bed
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name = "bed"
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desc = "This is used to lie in, sleep in or strap on."
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icon_state = "bed"
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icon = 'icons/obj/objects.dmi'
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anchored = 1
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can_buckle = 1
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buckle_lying = 1
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resistance_flags = FLAMMABLE
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obj_integrity = 100
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max_integrity = 100
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integrity_failure = 30
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var/buildstacktype = /obj/item/stack/sheet/metal
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var/buildstackamount = 2
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/obj/structure/bed/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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if(buildstacktype)
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new buildstacktype(loc,buildstackamount)
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..()
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/obj/structure/bed/attack_paw(mob/user)
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return attack_hand(user)
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/obj/structure/bed/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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deconstruct(TRUE)
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else
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return ..()
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/*
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* Roller beds
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*/
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/obj/structure/bed/roller
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name = "roller bed"
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icon = 'icons/obj/rollerbed.dmi'
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icon_state = "down"
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anchored = 0
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resistance_flags = 0
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var/foldabletype = /obj/item/roller
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/obj/structure/bed/roller/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W,/obj/item/roller/robo))
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var/obj/item/roller/robo/R = W
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if(R.loaded)
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user << "<span class='warning'>You already have a roller bed docked!</span>"
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return
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if(has_buckled_mobs())
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if(buckled_mobs.len > 1)
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unbuckle_all_mobs()
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user.visible_message("<span class='notice'>[user] unbuckles all creatures from [src].</span>")
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else
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user_unbuckle_mob(buckled_mobs[1],user)
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else
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R.loaded = src
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forceMove(R)
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user.visible_message("[user] collects [src].", "<span class='notice'>You collect [src].</span>")
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return 1
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else
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return ..()
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/obj/structure/bed/roller/MouseDrop(over_object, src_location, over_location)
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. = ..()
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if(over_object == usr && Adjacent(usr))
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if(!ishuman(usr))
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return 0
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if(has_buckled_mobs())
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return 0
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if(usr.incapacitated())
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usr << "<span class='warning'>You can't do that right now!</span>"
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return 0
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usr.visible_message("[usr] collapses \the [src.name].", "<span class='notice'>You collapse \the [src.name].</span>")
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var/obj/structure/bed/roller/B = new foldabletype(get_turf(src))
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usr.put_in_hands(B)
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qdel(src)
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/obj/structure/bed/roller/post_buckle_mob(mob/living/M)
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if(M in buckled_mobs)
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density = 1
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icon_state = "up"
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M.pixel_y = initial(M.pixel_y)
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else
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density = 0
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icon_state = "down"
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M.pixel_x = M.get_standard_pixel_x_offset(M.lying)
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M.pixel_y = M.get_standard_pixel_y_offset(M.lying)
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/obj/item/roller
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name = "roller bed"
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desc = "A collapsed roller bed that can be carried around."
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icon = 'icons/obj/rollerbed.dmi'
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icon_state = "folded"
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w_class = 4 // Can't be put in backpacks.
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/obj/item/roller/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/roller/robo))
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var/obj/item/roller/robo/R = I
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if(R.loaded)
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user << "<span class='warning'>[R] already has a roller bed loaded!</span>"
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return
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user.visible_message("<span class='notice'>[user] loads [src].</span>", "<span class='notice'>You load [src] into [R].</span>")
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R.loaded = new/obj/structure/bed/roller(R)
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qdel(src) //"Load"
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return
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else return ..()
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/obj/item/roller/attack_self(mob/user)
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deploy_roller(user, user.loc)
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/obj/item/roller/afterattack(obj/target, mob/user , proximity)
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if(!proximity)
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return
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if(isopenturf(target))
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deploy_roller(user, target)
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/obj/item/roller/proc/deploy_roller(mob/user, atom/location)
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var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(location)
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R.add_fingerprint(user)
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qdel(src)
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/obj/item/roller/robo //ROLLER ROBO DA!
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name = "roller bed dock"
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var/loaded = null
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/obj/item/roller/robo/New()
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loaded = new /obj/structure/bed/roller(src)
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desc = "A collapsed roller bed that can be ejected for emergency use. Must be collected or replaced after use."
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..()
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/obj/item/roller/robo/examine(mob/user)
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..()
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user << "The dock is [loaded ? "loaded" : "empty"]"
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/obj/item/roller/robo/deploy_roller(mob/user, atom/location)
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if(loaded)
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var/obj/structure/bed/roller/R = loaded
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R.loc = location
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user.visible_message("[user] deploys [loaded].", "<span class='notice'>You deploy [loaded].</span>")
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loaded = null
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else
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user << "<span class='warning'>The dock is empty!</span>"
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//Dog bed
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/obj/structure/bed/dogbed
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name = "dog bed"
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icon_state = "dogbed"
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desc = "A comfy-looking dog bed. You can even strap your pet in, in case the gravity turns off."
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anchored = 0
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buildstacktype = /obj/item/stack/sheet/mineral/wood
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buildstackamount = 10
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/obj/structure/bed/alien
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name = "resting contraption"
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desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
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icon_state = "abed" |