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Blood drips icons are now in blood.dmi instead of drip.dmi (which only had the 5 drip sprites). Moved projectiles, guns, casings and ammo boxes to be in the right files. Please don't put your gun with its projectile, ammo casing and ammo box all the same file. I split growing.dmi into 5 smaller files so we don't get close to the 512 icon limit again. Each seed has a var to indicate which icon file to use when planted. Fixes code for heavy pulse laser projectile to be less awful.
46 lines
1.6 KiB
Plaintext
46 lines
1.6 KiB
Plaintext
// Watermelon
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/obj/item/seeds/watermelon
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name = "pack of watermelon seeds"
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desc = "These seeds grow into watermelon plants."
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icon_state = "seed-watermelon"
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species = "watermelon"
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plantname = "Watermelon Vines"
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product = /obj/item/weapon/reagent_containers/food/snacks/grown/watermelon
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lifespan = 50
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endurance = 40
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growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
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icon_dead = "watermelon-dead"
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mutatelist = list(/obj/item/seeds/watermelon/holy)
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reagents_add = list("vitamin" = 0.04, "nutriment" = 0.2)
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/obj/item/weapon/reagent_containers/food/snacks/grown/watermelon
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seed = /obj/item/seeds/watermelon
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name = "watermelon"
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desc = "It's full of watery goodness."
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icon_state = "watermelon"
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slice_path = /obj/item/weapon/reagent_containers/food/snacks/watermelonslice
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slices_num = 5
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dried_type = null
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w_class = 3
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filling_color = "#008000"
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bitesize_mod = 3
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// Holymelon
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/obj/item/seeds/watermelon/holy
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name = "pack of holymelon seeds"
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desc = "These seeds grow into holymelon plants."
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icon_state = "seed-holymelon"
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species = "holymelon"
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plantname = "Holy Melon Vines"
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product = /obj/item/weapon/reagent_containers/food/snacks/grown/holymelon
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mutatelist = list()
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reagents_add = list("holywater" = 0.2, "vitamin" = 0.04, "nutriment" = 0.1)
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rarity = 20
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/obj/item/weapon/reagent_containers/food/snacks/grown/holymelon
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seed = /obj/item/seeds/watermelon/holy
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name = "holymelon"
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desc = "The water within this melon has been blessed by some deity that's particularly fond of watermelon."
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icon_state = "holymelon"
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filling_color = "#FFD700"
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dried_type = null |