Files
Bubberstation/code/modules/power/terminal.dm
Mysak0CZ ca58db328d [ready for review] APC minor tweaks (#21241)
I moved some things in APC's construction code.
Emaged and malf-AI-hacked APCs can now be fixed replacing theyir board (old one destroyed in process). - We emag and hack APC's board, not frame
You can now add/remove APC's wires even if board is secured
Removing APC's and SMES's terminal no longer ignore current tool's speed
You can repair APC's cover (only if APC is not compleatly broken) by using APC frame on it, while electronicks are still in place
You can no longer unlock AI-hacked APCs, throught AI still can
    closing APC's cover will lock it
2016-10-30 09:34:51 +13:00

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// the underfloor wiring terminal for the APC
// autogenerated when an APC is placed
// all conduit connects go to this object instead of the APC
// using this solves the problem of having the APC in a wall yet also inside an area
/obj/machinery/power/terminal
name = "terminal"
icon_state = "term"
desc = "It's an underfloor wiring terminal for power equipment."
level = 1
var/obj/machinery/power/master = null
anchored = 1
layer = WIRE_TERMINAL_LAYER //a bit above wires
/obj/machinery/power/terminal/New()
..()
var/turf/T = src.loc
if(level==1) hide(T.intact)
return
/obj/machinery/power/terminal/Destroy()
if(master)
master.disconnect_terminal()
return ..()
/obj/machinery/power/terminal/hide(i)
if(i)
invisibility = INVISIBILITY_MAXIMUM
icon_state = "term-f"
else
invisibility = 0
icon_state = "term"
/obj/machinery/power/proc/can_terminal_dismantle()
. = 0
/obj/machinery/power/apc/can_terminal_dismantle()
. = 0
if(opened)
. = 1
/obj/machinery/power/smes/can_terminal_dismantle()
. = 0
if(panel_open)
. = 1
/obj/machinery/power/terminal/proc/dismantle(mob/living/user, obj/item/W)
if(isturf(loc))
var/turf/T = loc
if(T.intact)
user << "<span class='warning'>You must first expose the power terminal!</span>"
return
if(master && master.can_terminal_dismantle())
user.visible_message("[user.name] dismantles the power terminal from [master].", \
"<span class='notice'>You begin to cut the cables...</span>")
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 50/W.toolspeed, target = src))
if(master && master.can_terminal_dismantle())
if(prob(50) && electrocute_mob(user, powernet, src))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, master)
s.start()
return
new /obj/item/stack/cable_coil(loc, 10)
user << "<span class='notice'>You cut the cables and dismantle the power terminal.</span>"
qdel(src)
/obj/machinery/power/terminal/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/weapon/wirecutters))
dismantle(user, W)
else
return ..()