mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-27 17:41:50 +00:00
* Make energy guns able to use burst fire. * Changed obj/item/weapon/gun/projectile to /gun/ballistic and the name of the folder from "projectile" to "ballistic" to avoid confusion between actually projectiles and guns. Syringe gun, energy guns and magic guns can now use burst fire. * fixing merge conflict shit * fixing map conflicts * more map conflict fix * two tiny fixes. * tiny tweak * fixing merge conflicts. Moving the practice mini egun to the gun module. Renamed nuclear.dm to energy_gun.dm * map conflict fixes
77 lines
2.0 KiB
Plaintext
77 lines
2.0 KiB
Plaintext
/obj/item/projectile/bullet/reusable
|
|
name = "reusable bullet"
|
|
desc = "How do you even reuse a bullet?"
|
|
var/ammo_type = /obj/item/ammo_casing/caseless/
|
|
var/dropped = 0
|
|
impact_effect_type = null
|
|
|
|
/obj/item/projectile/bullet/reusable/on_hit(atom/target, blocked = 0)
|
|
. = ..()
|
|
handle_drop()
|
|
|
|
/obj/item/projectile/bullet/reusable/on_range()
|
|
handle_drop()
|
|
..()
|
|
|
|
/obj/item/projectile/bullet/reusable/proc/handle_drop()
|
|
if(!dropped)
|
|
var/turf/T = get_turf(src)
|
|
new ammo_type(T)
|
|
dropped = 1
|
|
|
|
/obj/item/projectile/bullet/reusable/magspear
|
|
name = "magnetic spear"
|
|
desc = "WHITE WHALE, HOLY GRAIL"
|
|
damage = 30 //takes 3 spears to kill a mega carp, one to kill a normal carp
|
|
icon_state = "magspear"
|
|
ammo_type = /obj/item/ammo_casing/caseless/magspear
|
|
|
|
/obj/item/projectile/bullet/reusable/foam_dart
|
|
name = "foam dart"
|
|
desc = "I hope you're wearing eye protection."
|
|
damage = 0 // It's a damn toy.
|
|
damage_type = OXY
|
|
nodamage = 1
|
|
icon = 'icons/obj/guns/toy.dmi'
|
|
icon_state = "foamdart_proj"
|
|
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
|
|
range = 10
|
|
var/modified = 0
|
|
var/obj/item/weapon/pen/pen = null
|
|
|
|
/obj/item/projectile/bullet/reusable/foam_dart/handle_drop()
|
|
if(dropped)
|
|
return
|
|
var/turf/T = get_turf(src)
|
|
dropped = 1
|
|
var/obj/item/ammo_casing/caseless/foam_dart/newcasing = new ammo_type(T)
|
|
newcasing.modified = modified
|
|
var/obj/item/projectile/bullet/reusable/foam_dart/newdart = newcasing.BB
|
|
newdart.modified = modified
|
|
newdart.damage = damage
|
|
newdart.nodamage = nodamage
|
|
newdart.damage_type = damage_type
|
|
if(pen)
|
|
newdart.pen = pen
|
|
pen.forceMove(newdart)
|
|
pen = null
|
|
newdart.update_icon()
|
|
|
|
|
|
/obj/item/projectile/bullet/reusable/foam_dart/Destroy()
|
|
pen = null
|
|
return ..()
|
|
|
|
/obj/item/projectile/bullet/reusable/foam_dart/riot
|
|
name = "riot foam dart"
|
|
icon_state = "foamdart_riot_proj"
|
|
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
|
|
stamina = 25
|
|
|
|
/obj/item/projectile/bullet/reusable/arrow
|
|
name = "arrow"
|
|
icon_state = "arrow"
|
|
ammo_type = /obj/item/ammo_casing/caseless/arrow
|
|
range = 10
|
|
damage = 25
|
|
damage_type = BRUTE |