Files
Bubberstation/code/modules/recycling/sortingmachinery.dm
phil235 f6db08af2e Contents_explosion() tweaks (#20934)
* When any object is hit by an explosion, we no longer always call ex_act() on all its contents indiscriminately.
The default contents_explosion() does nothing and it's overriden for certain objects only like storage items, machines with occupants, mechs.

I've also overriden handle_atom_del() for many objects so that any sudden deletion of an object referenced in an object var of its container properly nullifies such references, avoiding potential runtime and updating the container's icon_state (e.g. admin-delete a mixer's beaker and the mixer's sprite updates immediately).

I've tweaked bomb effect on worn clothes, having some armor but not 100% now still protects your clothes somewhat.

Fixes some arguments of ex_act in living/ex_act() and other mobs.

* derp and map fixes.

* dem map fixes, man.

* More work on code that use implants, simplified now that we can use the "implants" carbon var.

* some fixes

* more typos and fixes.
2016-10-16 10:01:37 +13:00

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/obj/structure/bigDelivery
name = "large parcel"
desc = "A big wrapped package."
icon = 'icons/obj/storage.dmi'
icon_state = "deliverycloset"
density = 1
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
var/giftwrapped = 0
var/sortTag = 0
/obj/structure/bigDelivery/attack_hand(mob/user)
playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1)
qdel(src)
/obj/structure/bigDelivery/Destroy()
var/turf/T = get_turf(src)
for(var/atom/movable/AM in contents)
AM.forceMove(T)
return ..()
/obj/structure/bigDelivery/contents_explosion(severity, target)
for(var/atom/movable/AM in contents)
AM.ex_act()
/obj/structure/bigDelivery/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/device/destTagger))
var/obj/item/device/destTagger/O = W
if(sortTag != O.currTag)
var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
user << "<span class='notice'>*[tag]*</span>"
sortTag = O.currTag
playsound(loc, 'sound/machines/twobeep.ogg', 100, 1)
else if(istype(W, /obj/item/weapon/pen))
var/str = copytext(sanitize(input(user,"Label text?","Set label","")),1,MAX_NAME_LEN)
if(!str || !length(str))
user << "<span class='warning'>Invalid text!</span>"
return
user.visible_message("[user] labels [src] as [str].")
name = "[name] ([str])"
else if(istype(W, /obj/item/stack/wrapping_paper) && !giftwrapped)
var/obj/item/stack/wrapping_paper/WP = W
if(WP.use(3))
user.visible_message("[user] wraps the package in festive paper!")
giftwrapped = 1
icon_state = "gift[icon_state]"
else
user << "<span class='warning'>You need more paper!</span>"
else
return ..()
/obj/structure/bigDelivery/relay_container_resist(mob/living/user, obj/O)
if(istype(loc, /atom/movable))
var/atom/movable/AM = loc //can't unwrap the wrapped container if it's inside something.
AM.relay_container_resist(user, O)
return
user << "<span class='notice'>You lean on the back of [O] and start pushing to rip the wrapping around it.</span>"
if(do_after(user, 50, target = O))
if(!user || user.stat != CONSCIOUS || user.loc != O || O.loc != src )
return
user << "<span class='notice'>You successfully removed [O]'s wrapping !</span>"
O.loc = loc
playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1)
qdel(src)
else
if(user.loc == src) //so we don't get the message if we resisted multiple times and succeeded.
user << "<span class='warning'>You fail to remove [O]'s wrapping!</span>"
/obj/item/smallDelivery
name = "small parcel"
desc = "A small wrapped package."
icon = 'icons/obj/storage.dmi'
icon_state = "deliverypackage3"
var/giftwrapped = 0
var/sortTag = 0
/obj/item/smallDelivery/contents_explosion(severity, target)
for(var/atom/movable/AM in contents)
AM.ex_act()
/obj/item/smallDelivery/attack_self(mob/user)
user.unEquip(src)
for(var/X in contents)
var/atom/movable/AM = X
user.put_in_hands(AM)
playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1)
qdel(src)
/obj/item/smallDelivery/attack_self_tk(mob/user)
if(ismob(loc))
var/mob/M = loc
M.unEquip(src)
for(var/X in contents)
var/atom/movable/AM = X
M.put_in_hands(AM)
else
for(var/X in contents)
var/atom/movable/AM = X
AM.forceMove(src.loc)
playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1)
qdel(src)
/obj/item/smallDelivery/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/device/destTagger))
var/obj/item/device/destTagger/O = W
if(sortTag != O.currTag)
var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
user << "<span class='notice'>*[tag]*</span>"
sortTag = O.currTag
playsound(loc, 'sound/machines/twobeep.ogg', 100, 1)
else if(istype(W, /obj/item/weapon/pen))
var/str = copytext(sanitize(input(user,"Label text?","Set label","")),1,MAX_NAME_LEN)
if(!str || !length(str))
user << "<span class='warning'>Invalid text!</span>"
return
user.visible_message("[user] labels [src] as [str].")
name = "[name] ([str])"
else if(istype(W, /obj/item/stack/wrapping_paper) && !giftwrapped)
var/obj/item/stack/wrapping_paper/WP = W
if(WP.use(1))
icon_state = "gift[icon_state]"
giftwrapped = 1
user.visible_message("[user] wraps the package in festive paper!")
else
user << "<span class='warning'>You need more paper!</span>"
/obj/item/device/destTagger
name = "destination tagger"
desc = "Used to set the destination of properly wrapped packages."
icon_state = "cargotagger"
var/currTag = 0
//The whole system for the sorttype var is determined based on the order of this list,
//disposals must always be 1, since anything that's untagged will automatically go to disposals, or sorttype = 1 --Superxpdude
//If you don't want to fuck up disposals, add to this list, and don't change the order.
//If you insist on changing the order, you'll have to change every sort junction to reflect the new order. --Pete
w_class = 1
item_state = "electronic"
flags = CONDUCT
slot_flags = SLOT_BELT
/obj/item/device/destTagger/proc/openwindow(mob/user)
var/dat = "<tt><center><h1><b>TagMaster 2.2</b></h1></center>"
dat += "<table style='width:100%; padding:4px;'><tr>"
for (var/i = 1, i <= TAGGERLOCATIONS.len, i++)
dat += "<td><a href='?src=\ref[src];nextTag=[i]'>[TAGGERLOCATIONS[i]]</a></td>"
if(i%4==0)
dat += "</tr><tr>"
dat += "</tr></table><br>Current Selection: [currTag ? TAGGERLOCATIONS[currTag] : "None"]</tt>"
user << browse(dat, "window=destTagScreen;size=450x350")
onclose(user, "destTagScreen")
/obj/item/device/destTagger/attack_self(mob/user)
openwindow(user)
return
/obj/item/device/destTagger/Topic(href, href_list)
add_fingerprint(usr)
if(href_list["nextTag"])
var/n = text2num(href_list["nextTag"])
currTag = n
openwindow(usr)