Files
Bubberstation/code/game/objects/items/kitchen.dm
SmArtKar 7ddc30783a Adds better attack animations and alternate attack modes (#88418)
## About The Pull Request

This is the first PR in a series attempting to modernize our damage and
armor, both from a code and a gameplay perspective. This part implements
unique attack animations, adds alternate attack modes for items and
fixes some minor oversights.

Items now have unique attack animation based on their sharpness - sharp
items are now swung in an arc, while pointy items are thrust forward.
This change is ***purely visual***, this is not swing combat. (However,
this does assign icon rotation data to many items, which should help
swing combat later down the line).

Certain items like knives and swords now have secondary attacks - right
clicks will perform stabbing attacks instead of slashing for a chance to
leave piercing wounds, albeit with slightly lower damage - trying to
stick a katana through someone won't get you very far!

https://github.com/user-attachments/assets/1f92bbcd-9aa1-482f-bc26-5e84fe2a07e1

Turns out that spears acted as oversized knives this entire time, being
SHARP_EDGED instead of SHARP_POINTY - in order for their animations to
make sense, they're now once again pointy (according to comment,
originally they were made sharp because piercing wounds weren't very
threatening, which is no longer the case)

Another major change is that structure damage is now influenced by armor
penetration - I am not sure if this is intentional or not, but attacking
item's AP never applied to non-mob damage.

Additionally, also fixes an issue where attack verbs for you and
everyone else may differ.
2024-12-17 12:35:52 -06:00

342 lines
12 KiB
Plaintext

/* Kitchen tools
* Contains:
* Fork
* Kitchen knives
* Rolling Pins
* Plastic Utensils
*/
#define PLASTIC_BREAK_PROBABILITY 25
/obj/item/kitchen
icon = 'icons/obj/service/kitchen.dmi'
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
worn_icon_state = "kitchen_tool"
/obj/item/kitchen/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_APC_SHOCKING, INNATE_TRAIT)
/obj/item/kitchen/fork
name = "fork"
desc = "Pointy."
icon_state = "fork"
icon_angle = -90
force = 4
w_class = WEIGHT_CLASS_TINY
throwforce = 0
throw_speed = 3
throw_range = 5
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.8)
obj_flags = CONDUCTS_ELECTRICITY
attack_verb_continuous = list("attacks", "stabs", "pokes")
attack_verb_simple = list("attack", "stab", "poke")
hitsound = 'sound/items/weapons/bladeslice.ogg'
armor_type = /datum/armor/kitchen_fork
sharpness = SHARP_POINTY
var/datum/reagent/forkload //used to eat omelette
custom_price = PAYCHECK_LOWER
/datum/armor/kitchen_fork
fire = 50
acid = 30
/obj/item/kitchen/fork/Initialize(mapload)
. = ..()
AddElement(/datum/element/eyestab)
/obj/item/kitchen/fork/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] stabs \the [src] into [user.p_their()] chest! It looks like [user.p_theyre()] trying to take a bite out of [user.p_them()]self!"))
playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
return BRUTELOSS
/obj/item/kitchen/fork/attack(mob/living/carbon/M, mob/living/carbon/user)
if(!istype(M))
return ..()
if(forkload)
if(M == user)
M.visible_message(span_notice("[user] eats a delicious forkful of omelette!"))
M.reagents.add_reagent(forkload.type, 1)
else
M.visible_message(span_notice("[user] feeds [M] a delicious forkful of omelette!"))
M.reagents.add_reagent(forkload.type, 1)
icon_state = "fork"
forkload = null
else
return ..()
/obj/item/kitchen/fork/plastic
name = "plastic fork"
desc = "Really takes you back to highschool lunch."
icon_state = "plastic_fork"
force = 0
w_class = WEIGHT_CLASS_TINY
throwforce = 0
custom_materials = list(/datum/material/plastic = SMALL_MATERIAL_AMOUNT * 0.8)
custom_price = PAYCHECK_LOWER * 1
/obj/item/kitchen/fork/plastic/Initialize(mapload)
. = ..()
AddElement(/datum/element/easily_fragmented, PLASTIC_BREAK_PROBABILITY)
/obj/item/knife/kitchen
name = "kitchen knife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
/obj/item/knife/plastic
name = "plastic knife"
icon_state = "plastic_knife"
inhand_icon_state = "knife"
desc = "A very safe, barely sharp knife made of plastic. Good for cutting food and not much else."
force = 0
w_class = WEIGHT_CLASS_TINY
throwforce = 0
throw_range = 5
custom_materials = list(/datum/material/plastic = SMALL_MATERIAL_AMOUNT)
attack_verb_continuous = list("prods", "whiffs", "scratches", "pokes")
attack_verb_simple = list("prod", "whiff", "scratch", "poke")
sharpness = SHARP_EDGED
custom_price = PAYCHECK_LOWER * 2
/obj/item/knife/plastic/Initialize(mapload)
. = ..()
AddElement(/datum/element/easily_fragmented, PLASTIC_BREAK_PROBABILITY)
/obj/item/knife/kitchen/silicon
name = "Kitchen Toolset"
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "sili_knife"
icon_angle = 0
desc = "A breakthrough in synthetic engineering, this tool is a knife programmed to dull when not used for cooking purposes, and can exchange the blade for a rolling pin"
force = 0
throwforce = 0
sharpness = SHARP_EDGED
hitsound = 'sound/items/weapons/bladeslice.ogg'
attack_verb_continuous = list("prods", "whiffs", "scratches", "pokes")
attack_verb_simple = list("prod", "whiff", "scratch", "poke")
tool_behaviour = TOOL_KNIFE
/obj/item/knife/kitchen/silicon/get_all_tool_behaviours()
return list(TOOL_ROLLINGPIN, TOOL_KNIFE)
/obj/item/knife/kitchen/silicon/examine()
. = ..()
. += " It's fitted with a [tool_behaviour] head."
/obj/item/knife/kitchen/silicon/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/tools/change_drill.ogg', 50, TRUE)
if(tool_behaviour != TOOL_ROLLINGPIN)
tool_behaviour = TOOL_ROLLINGPIN
to_chat(user, span_notice("You attach the rolling pin bit to the [src]."))
icon_state = "sili_rolling_pin"
force = 8
sharpness = NONE
hitsound = SFX_SWING_HIT
attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
else
tool_behaviour = TOOL_KNIFE
to_chat(user, span_notice("You attach the knife bit to the [src]."))
icon_state = "sili_knife"
force = 0
sharpness = SHARP_EDGED
hitsound = 'sound/items/weapons/bladeslice.ogg'
attack_verb_continuous = list("prods", "whiffs", "scratches", "pokes")
attack_verb_simple = list("prod", "whiff", "scratch", "poke")
/obj/item/kitchen/rollingpin
name = "rolling pin"
desc = "Used to knock out the Bartender."
icon = 'icons/obj/service/kitchen.dmi'
icon_state = "rolling_pin"
worn_icon_state = "rolling_pin"
inhand_icon_state = "rolling_pin"
icon_angle = -45
force = 8
throwforce = 5
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 1.5)
resistance_flags = FLAMMABLE
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
custom_price = PAYCHECK_CREW * 1.5
tool_behaviour = TOOL_ROLLINGPIN
/obj/item/kitchen/rollingpin/illegal
name = "metal rolling pin"
desc = "A heavy metallic rolling pin used to bash in those annoying ingredients."
icon_state = "metal_rolling_pin"
inhand_icon_state = "metal_rolling_pin"
force = 12
obj_flags = CONDUCTS_ELECTRICITY
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 1.5)
custom_price = PAYCHECK_CREW * 2
bare_wound_bonus = 14
/obj/item/kitchen/rollingpin/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins flattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/* Trays moved to /obj/item/storage/bag */
/obj/item/kitchen/spoon
name = "spoon"
desc = "Just be careful your food doesn't melt the spoon first."
icon_state = "spoon"
base_icon_state = "spoon"
icon_angle = -90
w_class = WEIGHT_CLASS_TINY
obj_flags = CONDUCTS_ELECTRICITY
force = 2
throw_speed = 3
throw_range = 5
attack_verb_simple = list("whack", "spoon", "tap")
attack_verb_continuous = list("whacks", "spoons", "taps")
armor_type = /datum/armor/kitchen_spoon
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 1.2)
custom_price = PAYCHECK_LOWER * 2
tool_behaviour = TOOL_MINING
toolspeed = 25 // Literally 25 times worse than the base pickaxe
var/spoon_sip_size = 5
/obj/item/kitchen/spoon/Initialize(mapload)
. = ..()
create_reagents(5, INJECTABLE|OPENCONTAINER|DUNKABLE)
register_item_context()
/obj/item/kitchen/spoon/create_reagents(max_vol, flags)
. = ..()
RegisterSignals(reagents, list(COMSIG_REAGENTS_NEW_REAGENT, COMSIG_REAGENTS_ADD_REAGENT, COMSIG_REAGENTS_DEL_REAGENT, COMSIG_REAGENTS_REM_REAGENT), PROC_REF(on_reagent_change))
/obj/item/kitchen/spoon/proc/on_reagent_change(datum/reagents/reagents, ...)
SIGNAL_HANDLER
update_appearance(UPDATE_OVERLAYS)
return NONE
/obj/item/kitchen/spoon/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
if(target.is_open_container())
context[SCREENTIP_CONTEXT_LMB] = "Empty spoonful"
context[SCREENTIP_CONTEXT_RMB] = "Grab spoonful"
return CONTEXTUAL_SCREENTIP_SET
if(isliving(target))
context[SCREENTIP_CONTEXT_LMB] = target == user ? "[spoon_sip_size >= reagents.maximum_volume ? "Swallow" : "Taste"] spoonful" : "Give spoonful"
return CONTEXTUAL_SCREENTIP_SET
return NONE
/obj/item/kitchen/spoon/update_overlays()
. = ..()
if(reagents.total_volume <= 0)
return
var/mutable_appearance/filled_overlay = mutable_appearance(icon, "[base_icon_state]_filled")
filled_overlay.color = mix_color_from_reagents(reagents.reagent_list)
. += filled_overlay
/obj/item/kitchen/spoon/attack(mob/living/target_mob, mob/living/user, params)
if(!target_mob.reagents || reagents.total_volume <= 0)
return ..()
if(target_mob.is_mouth_covered(ITEM_SLOT_HEAD) || target_mob.is_mouth_covered(ITEM_SLOT_MASK))
if(target_mob == user)
target_mob.balloon_alert(user, "can't eat with mouth covered!")
else
target_mob.balloon_alert(user, "[target_mob.p_their()] mouth is covered!")
return TRUE
if(target_mob == user)
user.visible_message(
span_notice("[user] scoops a spoonful into [user.p_their()] mouth."),
span_notice("You scoop a spoonful into your mouth.")
)
else
to_chat(target_mob, span_userdanger("[target_mob.is_blind() ? "Someone" : "[user]"] forces a spoon into your face!"))
target_mob.balloon_alert(user, "feeding spoonful...")
if(!do_after(user, 3 SECONDS, target_mob))
target_mob.balloon_alert(user, "interrupted!")
return TRUE
to_chat(target_mob, span_userdanger("[target_mob.is_blind() ? "You are forced to" : "[user] forces you to"] swallow a spoonful of something!"))
user.visible_message(
span_danger("[user] scoops a spoonful into [target_mob]'s mouth."),
span_notice("You scoop a spoonful into [target_mob]'s mouth.")
)
playsound(target_mob, 'sound/items/drink.ogg', rand(10,50), vary = TRUE)
reagents.trans_to(target_mob, spoon_sip_size, methods = INGEST)
return TRUE
/obj/item/kitchen/spoon/pre_attack(atom/attacked_atom, mob/living/user, params)
. = ..()
if(.)
return
if(isliving(attacked_atom))
return
if(!attacked_atom.is_open_container())
return
if(reagents.total_volume <= 0)
return
var/amount_given = reagents.trans_to(attacked_atom, reagents.maximum_volume)
if(amount_given >= reagents.total_volume)
attacked_atom.balloon_alert(user, "spoon emptied")
else if(amount_given > 0)
attacked_atom.balloon_alert(user, "spoon partially emptied")
else
attacked_atom.balloon_alert(user, "it's full!")
return TRUE
/obj/item/kitchen/spoon/pre_attack_secondary(atom/attacked_atom, mob/living/user, params)
. = ..()
if(. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
return
if(isliving(attacked_atom))
return SECONDARY_ATTACK_CALL_NORMAL
if(!attacked_atom.is_open_container())
return SECONDARY_ATTACK_CALL_NORMAL
if(reagents.total_volume >= reagents.maximum_volume || attacked_atom.reagents.total_volume <= 0)
return SECONDARY_ATTACK_CALL_NORMAL
if(attacked_atom.reagents.trans_to(src, reagents.maximum_volume))
attacked_atom.balloon_alert(user, "grabbed spoonful")
else
attacked_atom.balloon_alert(user, "spoon is full!")
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/item/kitchen/spoon/plastic
name = "plastic spoon"
icon_state = "plastic_spoon"
force = 0
custom_materials = list(/datum/material/plastic = SMALL_MATERIAL_AMOUNT * 1.2)
toolspeed = 75 // The plastic spoon takes 5 minutes to dig through a single mineral turf... It's one, continuous, breakable, do_after...
custom_price = PAYCHECK_LOWER * 1
/datum/armor/kitchen_spoon
fire = 50
acid = 30
/obj/item/kitchen/spoon/plastic/Initialize(mapload)
. = ..()
AddElement(/datum/element/easily_fragmented, PLASTIC_BREAK_PROBABILITY)
/obj/item/kitchen/spoon/soup_ladle
name = "ladle"
desc = "What is a ladle but a comically large spoon?"
icon_state = "ladle"
base_icon_state = "ladle"
inhand_icon_state = "spoon"
icon_angle = 90
custom_price = PAYCHECK_LOWER * 4
spoon_sip_size = 3 // just a taste
/obj/item/kitchen/spoon/soup_ladle/Initialize(mapload)
. = ..()
create_reagents(SOUP_SERVING_SIZE + 5, INJECTABLE|OPENCONTAINER)
#undef PLASTIC_BREAK_PROBABILITY