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Bubberstation/code/datums/ai/_ai_behavior.dm

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///Abstract class for an action an AI can take, can range from movement to grabbing a nearby weapon.
/datum/ai_behavior
///What distance you need to be from the target to perform the action
var/required_distance = 1
///Flags for extra behavior
var/behavior_flags = NONE
///Cooldown between actions performances
var/action_cooldown = 0
///Called by the AI controller when this action is performed
/datum/ai_behavior/proc/perform(delta_time, datum/ai_controller/controller)
controller.behavior_cooldowns[src] = world.time + action_cooldown
return
///Called when the action is finished.
/datum/ai_behavior/proc/finish_action(datum/ai_controller/controller, succeeded)
controller.current_behaviors.Remove(src)
if(behavior_flags & AI_BEHAVIOR_REQUIRE_MOVEMENT) //If this was a movement task, reset our movement target.
controller.current_movement_target = null
return