Files
Bubberstation/code/game/objects/effects/spiders.dm
LemonInTheDark 6d1cb94ffb LINDA Reforged (#55604)
Speeds up gas movement significantly
Documents the intent and finer details of the atmos system (Thanks dunc)
Fixes excited groups constantly rebuilding, this broke 4 years ago
Fixes superconductors just straight up not working
Allows turfs to sleep while inside an excited group
Adds a new subprocess to SSAir to support rebuilding in this state
Most heat based behavior no longer relies on being inside a fire
Adds a new element to support doing this cleanly
Adds a new subprocess to SSAir to support doing this while a turf is asleep
Refactors air_update_turf to allow for finer control
Makes apcs take damage in heat to prevent infinite plasma fire diffs
Cleans up immutable gas mixtures to make them work properly when the mix has gas in it
Planetary turfs no longer create a new copy of themselves each time they process. We instead use a global
immutable mix
Cleans up a typed for loop in reactions
Canisters will take damage from outside heat now
Speeds up excited group dismantle
Increases the superconductor threshold by 200k
Cleans up some roundstart ATs on some ruins
Uses /turf/open/var/excited to track if a turf is actively processing, preventing a |=
Prevents openspace from trying to melt
Tweaks a canister examine line
Makes planetary turfs reset to base when broken down as part of an excited group
Makes it impossible for planetary turfs to rebuild, just like space tiles
Fixes closed turfs not activating their replacement when destroyed by moving closed -> open turf activation to
the adjacent air subsystem. They were activating and then going back to sleep before adjacent air got a chance
to tick.
Fire alarms will trigger when the area gets too cold for humans
2021-01-08 08:14:08 +01:00

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//generic procs copied from obj/effect/alien
/obj/structure/spider
name = "web"
icon = 'icons/effects/effects.dmi'
desc = "It's stringy and sticky."
anchored = TRUE
density = FALSE
max_integrity = 15
/obj/structure/spider/ComponentInitialize()
. = ..()
AddElement(/datum/element/atmos_sensitive)
/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE)
switch(damage_type)
if(BURN)
damage_amount *= 2
if(BRUTE)
damage_amount *= 0.25
. = ..()
/obj/structure/spider/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return exposed_temperature > 300
/obj/structure/spider/atmos_expose(datum/gas_mixture/air, exposed_temperature)
take_damage(5, BURN, 0, 0)
/obj/structure/spider/stickyweb
var/genetic = FALSE
icon_state = "stickyweb1"
/obj/structure/spider/stickyweb/Initialize()
if(prob(50))
icon_state = "stickyweb2"
. = ..()
/obj/structure/spider/stickyweb/CanAllowThrough(atom/movable/mover, turf/target)
. = ..()
if(genetic)
return
if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider))
return TRUE
else if(isliving(mover))
if(istype(mover.pulledby, /mob/living/simple_animal/hostile/poison/giant_spider))
return TRUE
if(prob(50))
to_chat(mover, "<span class='danger'>You get stuck in \the [src] for a moment.</span>")
return FALSE
else if(istype(mover, /obj/projectile))
return prob(30)
/obj/structure/spider/stickyweb/genetic //for the spider genes in genetics
genetic = TRUE
var/mob/living/allowed_mob
/obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob)
allowed_mob = allowedmob
. = ..()
/obj/structure/spider/stickyweb/genetic/CanAllowThrough(atom/movable/mover, turf/target)
. = ..() //this is the normal spider web return aka a spider would make this TRUE
if(mover == allowed_mob)
return TRUE
else if(isliving(mover)) //we change the spider to not be able to go through here
if(mover.pulledby == allowed_mob)
return TRUE
if(prob(50))
to_chat(mover, "<span class='danger'>You get stuck in \the [src] for a moment.</span>")
return FALSE
else if(istype(mover, /obj/projectile))
return prob(30)
/obj/structure/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life."
icon_state = "eggs"
///The amount the egg cluster has grown. Is able to produce a spider when it hits 100.
var/amount_grown = 0
///The mother's directive at the time the egg was produced. Passed onto the child.
var/directive = "" //Message from the mother
///Which factions to give to the produced spider, inherited from the mother.
var/list/faction = list("spiders")
///Whether or not a ghost can use the cluster to become a spider.
var/ghost_ready = FALSE
///The types of spiders the egg sac could produce.
var/list/mob/living/potentialspawns = list(/mob/living/simple_animal/hostile/poison/giant_spider,
/mob/living/simple_animal/hostile/poison/giant_spider/hunter,
/mob/living/simple_animal/hostile/poison/giant_spider/nurse)
/obj/structure/spider/eggcluster/Initialize()
pixel_x = base_pixel_x + rand(3,-3)
pixel_y = base_pixel_y + rand(3,-3)
START_PROCESSING(SSobj, src)
AddElement(/datum/element/point_of_interest)
return ..()
/obj/structure/spider/eggcluster/process(delta_time)
amount_grown += rand(0,1) * delta_time
if(amount_grown >= 100 && !ghost_ready)
notify_ghosts("[src] is ready to hatch!", null, enter_link="<a href=?src=[REF(src)];activate=1>(Click to play)</a>", source=src, action=NOTIFY_ORBIT, ignore_key = POLL_IGNORE_SPIDER)
ghost_ready = TRUE
/obj/structure/spider/eggcluster/attack_ghost(mob/user)
. = ..()
if(ghost_ready)
make_spider(user)
/**
* Makes a ghost into a spider based on the type of egg cluster.
*
* Allows a ghost to get a prompt to use the egg cluster to become a spider.
* Arguments:
* * user - The ghost attempting to become a spider.
*/
/obj/structure/spider/eggcluster/proc/make_spider(mob/user)
var/list/spider_list = list()
var/list/display_spiders = list()
for(var/choice in potentialspawns)
var/mob/living/simple_animal/spider = choice
spider_list[initial(spider.name)] = choice
var/image/spider_image = image(icon = initial(spider.icon), icon_state = initial(spider.icon_state))
display_spiders += list(initial(spider.name) = spider_image)
sortList(display_spiders)
var/chosen_spider = show_radial_menu(user, src, display_spiders, radius = 38, require_near = TRUE)
chosen_spider = spider_list[chosen_spider]
if(QDELETED(src) || QDELETED(user) || !chosen_spider)
return FALSE
var/mob/living/simple_animal/hostile/poison/giant_spider/new_spider = new chosen_spider(src.loc)
new_spider.faction = faction.Copy()
new_spider.directive = directive
new_spider.key = user.key
QDEL_NULL(src)
return TRUE
/obj/structure/spider/eggcluster/enriched
name = "enriched egg cluster"
color = rgb(148,0,211)
potentialspawns = list(/mob/living/simple_animal/hostile/poison/giant_spider/tarantula,
/mob/living/simple_animal/hostile/poison/giant_spider/viper,
/mob/living/simple_animal/hostile/poison/giant_spider/midwife)
/obj/structure/spider/eggcluster/bloody
name = "bloody egg cluster"
color = rgb(255,0,0)
directive = "You are the spawn of a visicious changeling. You have no ambitions except to wreak havoc and ensure your own survival. You are aggressive to all living beings outside of your species, including changelings."
potentialspawns = list(/mob/living/simple_animal/hostile/poison/giant_spider/hunter/flesh)
/obj/structure/spider/eggcluster/midwife
name = "midwife egg cluster"
potentialspawns = list(/mob/living/simple_animal/hostile/poison/giant_spider/midwife)
directive = "Ensure the survival of the spider species and overtake whatever structure you find yourself in."
/obj/structure/spider/spiderling
name = "spiderling"
desc = "It never stays still for long."
icon_state = "spiderling"
anchored = FALSE
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
max_integrity = 3
var/amount_grown = 0
var/grow_as = null
var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
var/travelling_in_vent = 0
var/directive = "" //Message from the mother
var/list/faction = list("spiders")
/obj/structure/spider/spiderling/Destroy()
new/obj/item/food/spiderling(get_turf(src))
. = ..()
/obj/structure/spider/spiderling/Initialize()
. = ..()
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
START_PROCESSING(SSobj, src)
AddComponent(/datum/component/swarming)
/obj/structure/spider/spiderling/hunter
grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/hunter
/obj/structure/spider/spiderling/nurse
grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/nurse
/obj/structure/spider/spiderling/midwife
grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/midwife
/obj/structure/spider/spiderling/viper
grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/viper
/obj/structure/spider/spiderling/tarantula
grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/tarantula
/obj/structure/spider/spiderling/Bump(atom/user)
if(istype(user, /obj/structure/table))
forceMove(user.loc)
else
..()
/obj/structure/spider/spiderling/proc/cancel_vent_move()
forceMove(entry_vent)
entry_vent = null
/obj/structure/spider/spiderling/proc/vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent)
if(QDELETED(exit_vent) || exit_vent.welded)
cancel_vent_move()
return
forceMove(exit_vent)
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
addtimer(CALLBACK(src, .proc/do_vent_move, exit_vent, travel_time), travel_time)
/obj/structure/spider/spiderling/proc/do_vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent, travel_time)
if(QDELETED(exit_vent) || exit_vent.welded)
cancel_vent_move()
return
if(prob(50))
audible_message("<span class='hear'>You hear something scampering through the ventilation ducts.</span>")
addtimer(CALLBACK(src, .proc/finish_vent_move, exit_vent), travel_time)
/obj/structure/spider/spiderling/proc/finish_vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent)
if(QDELETED(exit_vent) || exit_vent.welded)
cancel_vent_move()
return
forceMove(exit_vent.loc)
entry_vent = null
/obj/structure/spider/spiderling/process()
if(travelling_in_vent)
if(isturf(loc))
travelling_in_vent = 0
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
var/list/vents = list()
var/datum/pipeline/entry_vent_parent = entry_vent.parents[1]
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in entry_vent_parent.other_atmosmch)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/machinery/atmospherics/components/unary/vent_pump/exit_vent = pick(vents)
if(prob(50))
visible_message("<B>[src] scrambles into the ventilation ducts!</B>", \
"<span class='hear'>You hear something scampering through the ventilation ducts.</span>")
addtimer(CALLBACK(src, .proc/vent_move, exit_vent), rand(20,60))
//=================
else if(prob(33))
var/list/nearby = oview(10, src)
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom)
if(prob(40))
src.visible_message("<span class='notice'>\The [src] skitters[pick(" away"," around","")].</span>")
else if(prob(10))
//ventcrawl!
for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 1)
break
if(isturf(loc))
amount_grown += rand(0,2)
if(amount_grown >= 100)
if(!grow_as)
if(prob(3))
grow_as = pick(/mob/living/simple_animal/hostile/poison/giant_spider/tarantula, /mob/living/simple_animal/hostile/poison/giant_spider/viper, /mob/living/simple_animal/hostile/poison/giant_spider/midwife)
else
grow_as = pick(/mob/living/simple_animal/hostile/poison/giant_spider, /mob/living/simple_animal/hostile/poison/giant_spider/hunter, /mob/living/simple_animal/hostile/poison/giant_spider/nurse)
var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(src.loc)
S.faction = faction.Copy()
S.directive = directive
qdel(src)
/obj/structure/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web."
icon_state = "cocoon1"
max_integrity = 60
/obj/structure/spider/cocoon/Initialize()
icon_state = pick("cocoon1","cocoon2","cocoon3")
. = ..()
/obj/structure/spider/cocoon/container_resist_act(mob/living/user)
var/breakout_time = 600
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)</span>")
visible_message("<span class='notice'>You see something struggling and writhing in \the [src]!</span>")
if(do_after(user,(breakout_time), target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src)
return
qdel(src)
/obj/structure/spider/cocoon/Destroy()
var/turf/T = get_turf(src)
src.visible_message("<span class='warning'>\The [src] splits open.</span>")
for(var/atom/movable/A in contents)
A.forceMove(T)
return ..()