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https://github.com/Bubberstation/Bubberstation.git
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151 lines
5.1 KiB
Plaintext
151 lines
5.1 KiB
Plaintext
/obj/item/radio/intercom
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name = "station intercom"
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desc = "Talk through this."
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icon_state = "intercom"
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anchored = TRUE
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w_class = WEIGHT_CLASS_BULKY
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canhear_range = 2
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dog_fashion = null
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unscrewed = FALSE
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/obj/item/radio/intercom/unscrewed
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unscrewed = TRUE
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/obj/item/radio/intercom/Initialize(mapload, ndir, building)
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. = ..()
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if(building)
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setDir(ndir)
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var/area/current_area = get_area(src)
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if(!current_area)
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return
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RegisterSignal(current_area, COMSIG_AREA_POWER_CHANGE, .proc/AreaPowerCheck)
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/obj/item/radio/intercom/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Use [MODE_TOKEN_INTERCOM] when nearby to speak into it.</span>"
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if(!unscrewed)
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. += "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>"
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else
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. += "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>"
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/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
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if(I.tool_behaviour == TOOL_SCREWDRIVER)
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if(unscrewed)
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user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
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if(I.use_tool(src, user, 30, volume=50))
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user.visible_message("<span class='notice'>[user] tightens [src]'s screws!</span>", "<span class='notice'>You tighten [src]'s screws.</span>")
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unscrewed = FALSE
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else
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user.visible_message("<span class='notice'>[user] starts loosening [src]'s screws...</span>", "<span class='notice'>You start unscrewing [src]...</span>")
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if(I.use_tool(src, user, 40, volume=50))
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user.visible_message("<span class='notice'>[user] loosens [src]'s screws!</span>", "<span class='notice'>You unscrew [src], loosening it from the wall.</span>")
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unscrewed = TRUE
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return
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else if(I.tool_behaviour == TOOL_WRENCH)
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if(!unscrewed)
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to_chat(user, "<span class='warning'>You need to unscrew [src] from the wall first!</span>")
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return
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user.visible_message("<span class='notice'>[user] starts unsecuring [src]...</span>", "<span class='notice'>You start unsecuring [src]...</span>")
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 80))
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user.visible_message("<span class='notice'>[user] unsecures [src]!</span>", "<span class='notice'>You detach [src] from the wall.</span>")
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playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
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new/obj/item/wallframe/intercom(get_turf(src))
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qdel(src)
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return
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return ..()
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/**
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* Override attack_tk_grab instead of attack_tk because we actually want attack_tk's
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* functionality. What we DON'T want is attack_tk_grab attempting to pick up the
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* intercom as if it was an ordinary item.
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*/
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/obj/item/radio/intercom/attack_tk_grab(mob/user)
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interact(user)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/obj/item/radio/intercom/attack_ai(mob/user)
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interact(user)
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/obj/item/radio/intercom/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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interact(user)
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/obj/item/radio/intercom/ui_state(mob/user)
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return GLOB.default_state
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/obj/item/radio/intercom/can_receive(freq, level)
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if(!on)
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return FALSE
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if(wires.is_cut(WIRE_RX))
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return FALSE
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if(!(0 in level))
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var/turf/position = get_turf(src)
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if(isnull(position) || !(position.z in level))
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return FALSE
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if(!listening)
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return FALSE
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if(freq == FREQ_SYNDICATE)
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if(!(syndie))
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return FALSE//Prevents broadcast of messages over devices lacking the encryption
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return TRUE
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/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, list/message_mods = list())
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if(message_mods[RADIO_EXTENSION] == MODE_INTERCOM)
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return // Avoid hearing the same thing twice
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return ..()
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/obj/item/radio/intercom/emp_act(severity)
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. = ..() // Parent call here will set `on` to FALSE.
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update_icon()
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/obj/item/radio/intercom/end_emp_effect(curremp)
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. = ..()
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AreaPowerCheck() // Make sure the area/local APC is powered first before we actually turn back on.
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/obj/item/radio/intercom/update_icon()
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. = ..()
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if(on)
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icon_state = initial(icon_state)
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else
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icon_state = "intercom-p"
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/**
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* Proc called whenever the intercom's area loses or gains power. Responsible for setting the `on` variable and calling `update_icon()`.
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*
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* Normally called after the intercom's area recieves the `COMSIG_AREA_POWER_CHANGE` signal, but it can also be called directly.
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* Arguments:
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* * source - the area that just had a power change.
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*/
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/obj/item/radio/intercom/proc/AreaPowerCheck(datum/source)
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var/area/current_area = get_area(src)
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if(!current_area)
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on = FALSE
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else
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on = current_area.powered(AREA_USAGE_EQUIP) // set "on" to the equipment power status of our area.
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update_icon()
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/obj/item/radio/intercom/add_blood_DNA(list/blood_dna)
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return FALSE
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//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
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/obj/item/wallframe/intercom
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name = "intercom frame"
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desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
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icon_state = "intercom"
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result_path = /obj/item/radio/intercom/unscrewed
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pixel_shift = 29
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inverse = TRUE
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custom_materials = list(/datum/material/iron = 75, /datum/material/glass = 25)
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/obj/item/radio/intercom/chapel
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name = "Confessional intercom"
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anonymize = TRUE
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frequency = 1481
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broadcasting = TRUE
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