Files
Bubberstation/code/game/objects/items/teleportation.dm
Timberpoes 1f23cc281d Enforce preserving parent proc return values across ui_act call stacks (#53964)
All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.
2020-09-26 11:52:39 -03:00

222 lines
7.9 KiB
Plaintext

#define SOURCE_PORTAL 1
#define DESTINATION_PORTAL 2
/* Teleportation devices.
* Contains:
* Locator
* Hand-tele
*/
/*
* Locator
*/
/obj/item/locator
name = "bluespace locator"
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
icon = 'icons/obj/device.dmi'
icon_state = "locator"
var/temp = null
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
inhand_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=400)
var/tracking_range = 20
/obj/item/locator/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "BluespaceLocator", name)
ui.open()
/obj/item/locator/ui_data(mob/user)
var/list/data = list()
data["trackingrange"] = tracking_range;
// Get our current turf location.
var/turf/sr = get_turf(src)
if (sr)
// Check every teleport beacon.
var/list/tele_beacons = list()
for(var/obj/item/beacon/W in GLOB.teleportbeacons)
// Get the tracking beacon's turf location.
var/turf/tr = get_turf(W)
// Make sure it's on a turf and that its Z-level matches the tracker's Z-level
if (tr && tr.z == sr.z)
// Get the distance between the beacon's turf and our turf
var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
// If the target is too far away, skip over this beacon.
if(distance > tracking_range)
continue
var/beacon_name
if(W.renamed)
beacon_name = W.name
else
var/area/A = get_area(W)
beacon_name = A.name
var/D = dir2text(get_dir(sr, tr))
tele_beacons += list(list(name = beacon_name, direction = D, distance = distance))
data["telebeacons"] = tele_beacons
var/list/track_implants = list()
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
if (!W.imp_in || !isliving(W.loc))
continue
else
var/mob/living/M = W.loc
if (M.stat == DEAD)
if (M.timeofdeath + W.lifespan_postmortem < world.time)
continue
var/turf/tr = get_turf(W)
var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
if(distance > tracking_range)
continue
var/D = dir2text(get_dir(sr, tr))
track_implants += list(list(name = W.imp_in.name, direction = D, distance = distance))
data["trackimplants"] = track_implants
return data
/*
* Hand-tele
*/
/obj/item/hand_tele
name = "hand tele"
desc = "A portable item using blue-space technology."
icon = 'icons/obj/device.dmi'
icon_state = "hand_tele"
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
custom_materials = list(/datum/material/iron=10000)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 30, BIO = 0, RAD = 0, FIRE = 100, ACID = 100)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/list/active_portal_pairs
var/max_portal_pairs = 3
var/atmos_link_override
/obj/item/hand_tele/Initialize()
. = ..()
active_portal_pairs = list()
/obj/item/hand_tele/pre_attack(atom/target, mob/user, params)
if(try_dispel_portal(target, user))
return TRUE
return ..()
/obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user)
if(is_parent_of_portal(target))
qdel(target)
to_chat(user, "<span class='notice'>You dispel [target] with \the [src]!</span>")
return TRUE
return FALSE
/obj/item/hand_tele/afterattack(atom/target, mob/user)
try_dispel_portal(target, user)
. = ..()
/obj/item/hand_tele/attack_self(mob/user)
var/turf/current_location = get_turf(user)//What turf is the user on?
var/area/current_area = current_location.loc
if(!current_location || (current_area.area_flags & NOTELEPORT) || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
return
var/list/L = list()
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
if(com.target)
var/area/A = get_area(com.target)
if(!A || (A.area_flags & NOTELEPORT))
continue
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
L["[get_area(com.target)] (Active)"] = com.target
else
L["[get_area(com.target)] (Inactive)"] = com.target
var/list/turfs = list()
for(var/turf/T in urange(10, orange=1))
if(T.x>world.maxx-8 || T.x<8)
continue //putting them at the edge is dumb
if(T.y>world.maxy-8 || T.y<8)
continue
var/area/A = T.loc
if(A.area_flags & NOTELEPORT)
continue
turfs += T
if(turfs.len)
L["None (Dangerous)"] = pick(turfs)
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
if (!t1 || user.get_active_held_item() != src || user.incapacitated())
return
if(active_portal_pairs.len >= max_portal_pairs)
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
return
var/atom/T = L[t1]
var/area/A = get_area(T)
if(A.area_flags & NOTELEPORT)
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
return
current_location = get_turf(user) //Recheck.
current_area = current_location.loc
if(!current_location || (current_area.area_flags & NOTELEPORT) || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
return
user.show_message("<span class='notice'>Locked In.</span>", MSG_AUDIBLE)
var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), 300, 1, null, atmos_link_override)
if(!(LAZYLEN(created) == 2))
return
RegisterSignal(created[1], COMSIG_PARENT_QDELETING, .proc/on_portal_destroy) //Gosh darn it kevinz.
RegisterSignal(created[2], COMSIG_PARENT_QDELETING, .proc/on_portal_destroy)
try_move_adjacent(created[1], user.dir)
active_portal_pairs[created[1]] = created[2]
var/obj/effect/portal/c1 = created[1]
var/obj/effect/portal/c2 = created[2]
investigate_log("was used by [key_name(user)] at [AREACOORD(user)] to create a portal pair with destinations [AREACOORD(c1)] and [AREACOORD(c2)].", INVESTIGATE_PORTAL)
add_fingerprint(user)
/obj/item/hand_tele/proc/on_portal_destroy(obj/effect/portal/P)
SIGNAL_HANDLER
active_portal_pairs -= P //If this portal pair is made by us it'll be erased along with the other portal by the portal.
/obj/item/hand_tele/proc/is_parent_of_portal(obj/effect/portal/P)
if(!istype(P))
return FALSE
if(active_portal_pairs[P])
return SOURCE_PORTAL
for(var/i in active_portal_pairs)
if(active_portal_pairs[i] == P)
return DESTINATION_PORTAL
return FALSE
/obj/item/hand_tele/suicide_act(mob/user)
if(iscarbon(user))
user.visible_message("<span class='suicide'>[user] is creating a weak portal and sticking [user.p_their()] head through! It looks like [user.p_theyre()] trying to commit suicide!</span>")
var/mob/living/carbon/itemUser = user
var/obj/item/bodypart/head/head = itemUser.get_bodypart(BODY_ZONE_HEAD)
if(head)
head.drop_limb()
var/list/safeLevels = SSmapping.levels_by_any_trait(list(ZTRAIT_SPACE_RUINS, ZTRAIT_LAVA_RUINS, ZTRAIT_STATION, ZTRAIT_MINING))
head.forceMove(locate(rand(1, world.maxx), rand(1, world.maxy), pick(safeLevels)))
itemUser.visible_message("<span class='suicide'>The portal snaps closed taking [user]'s head with it!</span>")
else
itemUser.visible_message("<span class='suicide'>[user] looks even further depressed as they realize they do not have a head...and suddenly dies of shame!</span>")
return (BRUTELOSS)