mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-16 20:16:09 +00:00
About The Pull Request
This PR removes intents and replaces them with a combat mode. An explanation of what this means can be found below
Major changes:
Disarm and Grab intents have been removed.
Harm/Help is now combat mode, toggled by F or 4 by default
The context/verb/popup menu now only works when you do shift+right-click
Right click is now disarm, both in and out of combat mode.
Grabbing is now on ctrl-click.
If you're in combat mode, and are currently grabbing/pulling someone, and ctrl-click somewhere else, it will not release the grab (To prevent misclicks)
Minor interaction changes:
Right click to dissasemble tables, racks, filing cabinets (When holding the right tool to do so)
Left click to stunbaton, right click to harmbaton
Right click to tip cows
Right click to malpractice surgery
Right click to hold people at gunpoint (if youre holding a gun)
Why It's Good For The Game
Intents heavily cripple both the code and the UI design of interactions. While I understand that a lot of people will dislike this PR as they are used to intents, they are one of our weakest links in terms of explaining to players how to do specific things, and require a lot more keypresses to do compared to this.
As an example, martial arts can now be done without having to juggle 1 2 3 and 4 to switch intents quickly.
As some of you who saw the first combat mode PR, the context menu used to be disabled in combat mode. In this version it is instead on shift-right click ensuring that you can always use it in the same way.
In this version, combat mode also no longer prevents you from attacking with items when you would so before, as this was something that was commonly complained about.
The full intention of this shift in control scheme is that right click will become "secondary interaction" for items, which prevents some of the awkward juggling we have now with item modes etcetera.
Changelog
cl Qustinnus
add: Intents have been replaced with a combat mode. For more info find the PR here: #56601
/cl
1062 lines
42 KiB
Plaintext
1062 lines
42 KiB
Plaintext
/obj/item/banhammer
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desc = "A banhammer."
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name = "banhammer"
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "toyhammer"
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slot_flags = ITEM_SLOT_BELT
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throwforce = 0
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force = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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attack_verb_continuous = list("bans")
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attack_verb_simple = list("ban")
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max_integrity = 200
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 70)
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resistance_flags = FIRE_PROOF
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/obj/item/banhammer/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
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return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
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/*
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oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore.
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mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend.
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for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url
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*/
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/obj/item/banhammer/attack(mob/M, mob/living/user)
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if(user.zone_selected == BODY_ZONE_HEAD)
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M.visible_message("<span class='danger'>[user] are stroking the head of [M] with a bangammer.</span>", "<span class='userdanger'>[user] are stroking your head with a bangammer.</span>", "<span class='hear'>You hear a bangammer stroking a head.</span>") // see above comment
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else
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M.visible_message("<span class='danger'>[M] has been banned FOR NO REISIN by [user]!</span>", "<span class='userdanger'>You have been banned FOR NO REISIN by [user]!</span>", "<span class='hear'>You hear a banhammer banning someone.</span>")
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playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
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if(user.combat_mode)
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return ..(M, user)
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/obj/item/sord
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name = "\improper SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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icon_state = "sord"
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inhand_icon_state = "sord"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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force = 2
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throwforce = 1
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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/obj/item/sord/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.</span>", \
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"<span class='suicide'>You try to impale yourself with [src], but it's USELESS...</span>")
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return SHAME
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/obj/item/claymore
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name = "claymore"
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desc = "What are you standing around staring at this for? Get to killing!"
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icon_state = "claymore"
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inhand_icon_state = "claymore"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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hitsound = 'sound/weapons/bladeslice.ogg'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 40
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throwforce = 10
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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block_chance = 50
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
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resistance_flags = FIRE_PROOF
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/obj/item/claymore/Initialize()
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. = ..()
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AddComponent(/datum/component/butchering, 40, 105)
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/obj/item/claymore/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return(BRUTELOSS)
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/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
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desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
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flags_1 = CONDUCT_1
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item_flags = DROPDEL //WOW BRO YOU LOST AN ARM, GUESS WHAT YOU DONT GET YOUR SWORD ANYMORE //I CANT BELIEVE SPOOKYDONUT WOULD BREAK THE REQUIREMENTS
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slot_flags = null
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block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
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light_range = 3
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attack_verb_continuous = list("brutalizes", "eviscerates", "disembowels", "hacks", "carves", "cleaves") //ONLY THE MOST VISCERAL ATTACK VERBS
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attack_verb_simple = list("brutalize", "eviscerate", "disembowel", "hack", "carve", "cleave")
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var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
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var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
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/obj/item/claymore/highlander/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER)
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START_PROCESSING(SSobj, src)
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/obj/item/claymore/highlander/Destroy()
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if(nuke_disk)
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nuke_disk.forceMove(get_turf(src))
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nuke_disk.visible_message("<span class='warning'>The nuke disk is vulnerable!</span>")
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nuke_disk = null
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/claymore/highlander/process()
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
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ADD_TRAIT(H, TRAIT_NOBLEED, HIGHLANDER) //AND WE WON'T BLEED OUT LIKE COWARDS
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else
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if(!(flags_1 & ADMIN_SPAWNED_1))
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qdel(src)
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/obj/item/claymore/highlander/pickup(mob/living/user)
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. = ..()
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to_chat(user, "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>")
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user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
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user.ignore_slowdown(HIGHLANDER)
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/obj/item/claymore/highlander/dropped(mob/living/user)
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. = ..()
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user.unignore_slowdown(HIGHLANDER)
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/obj/item/claymore/highlander/examine(mob/user)
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. = ..()
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. += "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
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if(nuke_disk)
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. += "<span class='boldwarning'>It's holding the nuke disk!</span>"
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/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
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. = ..()
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if(!QDELETED(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
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user.fully_heal(admin_revive = FALSE) //STEAL THE LIFE OF OUR FALLEN FOES
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add_notch(user)
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target.visible_message("<span class='warning'>[target] crumbles to dust beneath [user]'s blows!</span>", "<span class='userdanger'>As you fall, your body crumbles to dust!</span>")
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target.dust()
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/obj/item/claymore/highlander/attack_self(mob/living/user)
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var/closest_victim
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var/closest_distance = 255
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for(var/mob/living/carbon/human/scot in GLOB.player_list - user)
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if(scot.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = scot
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for(var/mob/living/silicon/robot/siliscot in GLOB.player_list - user)
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if(siliscot.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = siliscot
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if(!closest_victim)
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to_chat(user, "<span class='warning'>[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.</span>")
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return
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to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
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/obj/item/claymore/highlander/IsReflect()
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return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
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/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
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notches++
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force++
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var/new_name = name
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switch(notches)
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if(1)
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to_chat(user, "<span class='notice'>Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.</span>")
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to_chat(user, "<span class='warning'>You feel your fallen foe's soul entering your blade, restoring your wounds!</span>")
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new_name = "notched claymore"
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if(2)
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to_chat(user, "<span class='notice'>Another falls before you. Another soul fuses with your own. Another notch in the blade.</span>")
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new_name = "double-notched claymore"
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add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
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if(3)
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to_chat(user, "<span class='notice'>You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b></span>")
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new_name = "triple-notched claymore"
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add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
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if(4)
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to_chat(user, "<span class='notice'>You've lost count of</span> <span class='boldannounce'>how many you've killed.</span>")
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new_name = "many-notched claymore"
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add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
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if(5)
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to_chat(user, "<span class='boldannounce'>Five voices now echo in your mind, cheering the slaughter.</span>")
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new_name = "battle-tested claymore"
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add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
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if(6)
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to_chat(user, "<span class='boldannounce'>Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.</span>")
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new_name = "battle-scarred claymore"
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add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
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if(7)
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to_chat(user, "<span class='boldannounce'>Kill. Butcher. <i>Conquer.</i></span>")
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new_name = "vicious claymore"
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add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
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if(8)
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to_chat(user, "<span class='userdanger'>IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i></span>")
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new_name = "bloodthirsty claymore"
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add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
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if(9)
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to_chat(user, "<span class='userdanger'>ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.</span>")
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new_name = "gore-stained claymore"
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add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
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if(10)
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user.visible_message("<span class='warning'>[user]'s eyes light up with a vengeful fire!</span>", \
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"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
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user.update_icons()
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new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
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icon_state = "claymore_gold"
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inhand_icon_state = "cultblade"
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remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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name = new_name
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playsound(user, 'sound/items/screwdriver2.ogg', 50, TRUE)
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/obj/item/claymore/highlander/robot //BLOODTHIRSTY BORGS NOW COME IN PLAID
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "claymore_cyborg"
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var/mob/living/silicon/robot/robot
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/obj/item/claymore/highlander/robot/Initialize()
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var/obj/item/robot_model/kiltkit = loc
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robot = kiltkit.loc
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if(!istype(robot))
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qdel(src)
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return ..()
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/obj/item/claymore/highlander/robot/process()
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loc.layer = LARGE_MOB_LAYER
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/obj/item/katana
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name = "katana"
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desc = "Woefully underpowered in D20."
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icon_state = "katana"
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inhand_icon_state = "katana"
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worn_icon_state = "katana"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 40
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throwforce = 10
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w_class = WEIGHT_CLASS_HUGE
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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block_chance = 50
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
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resistance_flags = FIRE_PROOF
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/obj/item/katana/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
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return(BRUTELOSS)
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/obj/item/katana/cursed
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slot_flags = null
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item_flags = DROPDEL
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/obj/item/katana/cursed/equipped(mob/living/carbon/human/user)
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. = ..()
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if(!istype(user))
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return
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user.gain_trauma(/datum/brain_trauma/magic/stalker, TRAUMA_RESILIENCE_MAGIC)
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/obj/item/katana/cursed/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
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/obj/item/wirerod
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name = "wired rod"
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desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
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icon_state = "wiredrod"
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inhand_icon_state = "rods"
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flags_1 = CONDUCT_1
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force = 9
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throwforce = 10
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
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attack_verb_continuous = list("hits", "bludgeons", "whacks", "bonks")
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attack_verb_simple = list("hit", "bludgeon", "whack", "bonk")
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/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/shard))
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var/obj/item/spear/S = new /obj/item/spear
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remove_item_from_storage(user)
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if (!user.transferItemToLoc(I, S))
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return
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S.CheckParts(list(I))
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qdel(src)
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user.put_in_hands(S)
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to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
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else if(istype(I, /obj/item/assembly/igniter) && !(HAS_TRAIT(I, TRAIT_NODROP)))
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var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod
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remove_item_from_storage(user)
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to_chat(user, "<span class='notice'>You fasten [I] to the top of the rod with the cable.</span>")
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qdel(I)
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qdel(src)
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user.put_in_hands(P)
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else
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return ..()
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/obj/item/throwing_star
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name = "throwing star"
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desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
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icon_state = "throwingstar"
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inhand_icon_state = "eshield0"
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lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
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force = 2
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throwforce = 10 //10 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 18 damage on hit due to guaranteed embedding
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throw_speed = 4
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embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0)
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armour_penetration = 40
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w_class = WEIGHT_CLASS_SMALL
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sharpness = SHARP_POINTY
|
|
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/throwing_star/stamina
|
|
name = "shock throwing star"
|
|
desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
|
|
throwforce = 5
|
|
embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
|
|
|
|
/obj/item/throwing_star/toy
|
|
name = "toy throwing star"
|
|
desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
|
|
sharpness = SHARP_NONE
|
|
force = 0
|
|
throwforce = 0
|
|
embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0)
|
|
|
|
/obj/item/switchblade
|
|
name = "switchblade"
|
|
icon_state = "switchblade"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
desc = "A sharp, concealable, spring-loaded knife."
|
|
flags_1 = CONDUCT_1
|
|
force = 3
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 6
|
|
custom_materials = list(/datum/material/iron=12000)
|
|
hitsound = 'sound/weapons/genhit.ogg'
|
|
attack_verb_continuous = list("stubs", "pokes")
|
|
attack_verb_simple = list("stub", "poke")
|
|
resistance_flags = FIRE_PROOF
|
|
var/extended = 0
|
|
|
|
/obj/item/switchblade/attack_self(mob/user)
|
|
extended = !extended
|
|
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
|
|
if(extended)
|
|
force = 20
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
throwforce = 23
|
|
icon_state = "switchblade_ext"
|
|
attack_verb_continuous = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
sharpness = SHARP_EDGED
|
|
else
|
|
force = 3
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throwforce = 5
|
|
icon_state = "switchblade"
|
|
attack_verb_continuous = list("stubs", "pokes")
|
|
attack_verb_simple = list("stub", "poke")
|
|
hitsound = 'sound/weapons/genhit.ogg'
|
|
sharpness = SHARP_NONE
|
|
|
|
/obj/item/switchblade/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/phone
|
|
name = "red phone"
|
|
desc = "Should anything ever go wrong..."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "red_phone"
|
|
force = 3
|
|
throwforce = 2
|
|
throw_speed = 3
|
|
throw_range = 4
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
attack_verb_continuous = list("calls", "rings")
|
|
attack_verb_simple = list("call", "ring")
|
|
hitsound = 'sound/weapons/ring.ogg'
|
|
|
|
/obj/item/phone/suicide_act(mob/user)
|
|
if(locate(/obj/structure/chair/stool) in user.loc)
|
|
user.visible_message("<span class='suicide'>[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
else
|
|
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return(OXYLOSS)
|
|
|
|
/obj/item/cane
|
|
name = "cane"
|
|
desc = "A cane used by a true gentleman. Or a clown."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 5
|
|
throwforce = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron=50)
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines", "thrashes")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline", "thrash")
|
|
|
|
/obj/item/staff
|
|
name = "wizard staff"
|
|
desc = "Apparently a staff used by the wizard."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "staff"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
armour_penetration = 100
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline")
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/broom
|
|
name = "broom"
|
|
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "broom"
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/stick
|
|
name = "stick"
|
|
desc = "A great tool to drag someone else's drinks across the bar."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/ectoplasm
|
|
name = "ectoplasm"
|
|
desc = "Spooky."
|
|
gender = PLURAL
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "ectoplasm"
|
|
|
|
/obj/item/ectoplasm/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!</span>")
|
|
return (OXYLOSS)
|
|
|
|
/obj/item/ectoplasm/angelic
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "angelplasm"
|
|
|
|
/obj/item/mounted_chainsaw
|
|
name = "mounted chainsaw"
|
|
desc = "A chainsaw that has replaced your arm."
|
|
icon_state = "chainsaw_on"
|
|
inhand_icon_state = "mounted_chainsaw"
|
|
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
|
|
item_flags = ABSTRACT | DROPDEL
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
force = 24
|
|
throwforce = 0
|
|
throw_range = 0
|
|
throw_speed = 0
|
|
sharpness = SHARP_EDGED
|
|
attack_verb_continuous = list("saws", "tears", "lacerates", "cuts", "chops", "dices")
|
|
attack_verb_simple = list("saw", "tear", "lacerate", "cut", "chop", "dice")
|
|
hitsound = 'sound/weapons/chainsawhit.ogg'
|
|
tool_behaviour = TOOL_SAW
|
|
toolspeed = 1
|
|
|
|
/obj/item/mounted_chainsaw/Initialize()
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
|
|
|
|
/obj/item/mounted_chainsaw/Destroy()
|
|
var/obj/item/bodypart/part
|
|
new /obj/item/chainsaw(get_turf(src))
|
|
if(iscarbon(loc))
|
|
var/mob/living/carbon/holder = loc
|
|
var/index = holder.get_held_index_of_item(src)
|
|
if(index)
|
|
part = holder.hand_bodyparts[index]
|
|
. = ..()
|
|
if(part)
|
|
part.drop_limb()
|
|
|
|
/obj/item/statuebust
|
|
name = "bust"
|
|
desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
|
|
icon = 'icons/obj/statue.dmi'
|
|
icon_state = "bust"
|
|
force = 15
|
|
throwforce = 10
|
|
throw_speed = 5
|
|
throw_range = 2
|
|
attack_verb_continuous = list("busts")
|
|
attack_verb_simple = list("bust")
|
|
var/impressiveness = 45
|
|
|
|
/obj/item/statuebust/Initialize()
|
|
. = ..()
|
|
AddElement(/datum/element/art, impressiveness)
|
|
AddComponent(/datum/component/beauty, 1000)
|
|
|
|
/obj/item/statuebust/hippocratic
|
|
name = "hippocrates bust"
|
|
desc = "A bust of the famous Greek physician Hippocrates of Kos, often referred to as the father of western medicine."
|
|
icon_state = "hippocratic"
|
|
impressiveness = 50
|
|
|
|
/obj/item/tailclub
|
|
name = "tail club"
|
|
desc = "For the beating to death of lizards with their own tails."
|
|
icon_state = "tailclub"
|
|
force = 14
|
|
throwforce = 1 // why are you throwing a club do you even weapon
|
|
throw_speed = 1
|
|
throw_range = 1
|
|
attack_verb_continuous = list("clubs", "bludgeons")
|
|
attack_verb_simple = list("club", "bludgeon")
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip
|
|
name = "liz o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of lizards."
|
|
icon_state = "tailwhip"
|
|
inhand_icon_state = "tailwhip"
|
|
item_flags = NONE
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip/kitty
|
|
name = "cat o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of cats."
|
|
icon_state = "catwhip"
|
|
inhand_icon_state = "catwhip"
|
|
|
|
/obj/item/melee/skateboard
|
|
name = "skateboard"
|
|
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
|
|
icon_state = "skateboard"
|
|
inhand_icon_state = "skateboard"
|
|
force = 12
|
|
throwforce = 4
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb_continuous = list("smacks", "whacks", "slams", "smashes")
|
|
attack_verb_simple = list("smack", "whack", "slam", "smash")
|
|
///The vehicle counterpart for the board
|
|
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
|
|
|
|
/obj/item/melee/skateboard/attack_self(mob/user)
|
|
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasn't my fault
|
|
S.buckle_mob(user)
|
|
qdel(src)
|
|
|
|
/obj/item/melee/skateboard/improvised
|
|
name = "improvised skateboard"
|
|
desc = "A jury-rigged skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/improvised
|
|
|
|
/obj/item/melee/skateboard/pro
|
|
name = "skateboard"
|
|
desc = "An EightO brand professional skateboard. It looks sturdy and well made."
|
|
icon_state = "skateboard2"
|
|
inhand_icon_state = "skateboard2"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
|
|
custom_premium_price = PAYCHECK_HARD * 5
|
|
|
|
/obj/item/melee/skateboard/hoverboard
|
|
name = "hoverboard"
|
|
desc = "A blast from the past, so retro!"
|
|
icon_state = "hoverboard_red"
|
|
inhand_icon_state = "hoverboard_red"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
|
|
custom_premium_price = PAYCHECK_COMMAND * 5.4 //If I can't make it a meme I'll make it RAD
|
|
|
|
/obj/item/melee/skateboard/hoverboard/admin
|
|
name = "Board Of Directors"
|
|
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
|
|
icon_state = "hoverboard_nt"
|
|
inhand_icon_state = "hoverboard_nt"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
|
|
|
|
/obj/item/melee/baseball_bat
|
|
name = "baseball bat"
|
|
desc = "There ain't a skull in the league that can withstand a swatter."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "baseball_bat"
|
|
inhand_icon_state = "baseball_bat"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 10
|
|
wound_bonus = -10
|
|
throwforce = 12
|
|
attack_verb_continuous = list("beats", "smacks")
|
|
attack_verb_simple = list("beat", "smack")
|
|
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 3.5)
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
var/homerun_ready = 0
|
|
var/homerun_able = 0
|
|
|
|
/obj/item/melee/baseball_bat/Initialize()
|
|
. = ..()
|
|
if(prob(1))
|
|
name = "cricket bat"
|
|
desc = "You've got red on you."
|
|
icon_state = "baseball_bat_brit"
|
|
inhand_icon_state = "baseball_bat_brit"
|
|
|
|
/obj/item/melee/baseball_bat/homerun
|
|
name = "home run bat"
|
|
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
|
|
homerun_able = 1
|
|
|
|
/obj/item/melee/baseball_bat/attack_self(mob/user)
|
|
if(!homerun_able)
|
|
..()
|
|
return
|
|
if(homerun_ready)
|
|
to_chat(user, "<span class='warning'>You're already ready to do a home run!</span>")
|
|
..()
|
|
return
|
|
to_chat(user, "<span class='warning'>You begin gathering strength...</span>")
|
|
playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, TRUE)
|
|
if(do_after(user, 90, target = src))
|
|
to_chat(user, "<span class='userdanger'>You gather power! Time for a home run!</span>")
|
|
homerun_ready = 1
|
|
..()
|
|
|
|
/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
|
|
. = ..()
|
|
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
|
return
|
|
var/atom/throw_target = get_edge_target_turf(target, user.dir)
|
|
if(homerun_ready)
|
|
user.visible_message("<span class='userdanger'>It's a home run!</span>")
|
|
target.throw_at(throw_target, rand(8,10), 14, user)
|
|
SSexplosions.medturf += throw_target
|
|
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, TRUE)
|
|
homerun_ready = 0
|
|
return
|
|
else if(!target.anchored)
|
|
var/whack_speed = (prob(60) ? 1 : 4)
|
|
target.throw_at(throw_target, rand(1, 2), whack_speed, user) // sorry friends, 7 speed batting caused wounds to absolutely delete whoever you knocked your target into (and said target)
|
|
|
|
/obj/item/melee/baseball_bat/ablative
|
|
name = "metal baseball bat"
|
|
desc = "This bat is made of highly reflective, highly armored material."
|
|
icon_state = "baseball_bat_metal"
|
|
inhand_icon_state = "baseball_bat_metal"
|
|
force = 12
|
|
throwforce = 15
|
|
|
|
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
|
var/picksound = rand(1,2)
|
|
var/turf = get_turf(src)
|
|
if(picksound == 1)
|
|
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, TRUE)
|
|
if(picksound == 2)
|
|
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, TRUE)
|
|
return 1
|
|
|
|
/obj/item/melee/flyswatter
|
|
name = "flyswatter"
|
|
desc = "Useful for killing pests of all sizes."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "flyswatter"
|
|
inhand_icon_state = "flyswatter"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 1
|
|
throwforce = 1
|
|
attack_verb_continuous = list("swats", "smacks")
|
|
attack_verb_simple = list("swat", "smack")
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
//Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
|
|
var/list/strong_against
|
|
|
|
/obj/item/melee/flyswatter/Initialize()
|
|
. = ..()
|
|
strong_against = typecacheof(list(
|
|
/mob/living/simple_animal/hostile/poison/bees/,
|
|
/mob/living/simple_animal/butterfly,
|
|
/mob/living/simple_animal/hostile/cockroach,
|
|
/obj/item/queen_bee,
|
|
/obj/structure/spider/spiderling
|
|
))
|
|
|
|
|
|
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
|
|
. = ..()
|
|
if(proximity_flag)
|
|
if(is_type_in_typecache(target, strong_against))
|
|
new /obj/effect/decal/cleanable/insectguts(target.drop_location())
|
|
to_chat(user, "<span class='warning'>You easily splat the [target].</span>")
|
|
if(istype(target, /mob/living/))
|
|
var/mob/living/bug = target
|
|
bug.death(1)
|
|
else
|
|
qdel(target)
|
|
|
|
/obj/item/circlegame
|
|
name = "circled hand"
|
|
desc = "If somebody looks at this while it's below your waist, you get to bop them."
|
|
icon_state = "madeyoulook"
|
|
force = 0
|
|
throwforce = 0
|
|
item_flags = DROPDEL | ABSTRACT | HAND_ITEM
|
|
attack_verb_continuous = list("bops")
|
|
attack_verb_simple = list("bop")
|
|
|
|
/obj/item/circlegame/Initialize()
|
|
. = ..()
|
|
var/mob/living/owner = loc
|
|
if(!istype(owner))
|
|
return
|
|
RegisterSignal(owner, COMSIG_PARENT_EXAMINE, .proc/ownerExamined)
|
|
|
|
/obj/item/circlegame/Destroy()
|
|
var/mob/owner = loc
|
|
if(istype(owner))
|
|
UnregisterSignal(owner, COMSIG_PARENT_EXAMINE)
|
|
return ..()
|
|
|
|
/obj/item/circlegame/dropped(mob/user)
|
|
UnregisterSignal(user, COMSIG_PARENT_EXAMINE) //loc will have changed by the time this is called, so Destroy() can't catch it
|
|
// this is a dropdel item.
|
|
return ..()
|
|
|
|
/// Stage 1: The mistake is made
|
|
/obj/item/circlegame/proc/ownerExamined(mob/living/owner, mob/living/sucker)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!istype(sucker) || !in_range(owner, sucker))
|
|
return
|
|
addtimer(CALLBACK(src, .proc/waitASecond, owner, sucker), 4)
|
|
|
|
/// Stage 2: Fear sets in
|
|
/obj/item/circlegame/proc/waitASecond(mob/living/owner, mob/living/sucker)
|
|
if(QDELETED(sucker) || QDELETED(src) || QDELETED(owner))
|
|
return
|
|
|
|
if(owner == sucker) // big mood
|
|
to_chat(owner, "<span class='danger'>Wait a second... you just looked at your own [src.name]!</span>")
|
|
addtimer(CALLBACK(src, .proc/selfGottem, owner), 10)
|
|
else
|
|
to_chat(sucker, "<span class='danger'>Wait a second... was that a-</span>")
|
|
addtimer(CALLBACK(src, .proc/GOTTEM, owner, sucker), 6)
|
|
|
|
/// Stage 3A: We face our own failures
|
|
/obj/item/circlegame/proc/selfGottem(mob/living/owner)
|
|
if(QDELETED(src) || QDELETED(owner))
|
|
return
|
|
|
|
playsound(get_turf(owner), 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
|
|
owner.visible_message("<span class='danger'>[owner] shamefully bops [owner.p_them()]self with [owner.p_their()] [src.name].</span>", "<span class='userdanger'>You shamefully bop yourself with your [src.name].</span>", \
|
|
"<span class='hear'>You hear a dull thud!</span>")
|
|
log_combat(owner, owner, "bopped", src.name, "(self)")
|
|
owner.do_attack_animation(owner)
|
|
owner.apply_damage(100, STAMINA)
|
|
owner.Knockdown(10)
|
|
qdel(src)
|
|
|
|
/// Stage 3B: We face our reckoning (unless we moved away or they're incapacitated)
|
|
/obj/item/circlegame/proc/GOTTEM(mob/living/owner, mob/living/sucker)
|
|
if(QDELETED(sucker))
|
|
return
|
|
|
|
if(QDELETED(src) || QDELETED(owner))
|
|
to_chat(sucker, "<span class='warning'>Nevermind... must've been your imagination...</span>")
|
|
return
|
|
|
|
if(!in_range(owner, sucker) || !(owner.mobility_flags & MOBILITY_USE))
|
|
to_chat(sucker, "<span class='notice'>Phew... you moved away before [owner] noticed you saw [owner.p_their()] [src.name]...</span>")
|
|
return
|
|
|
|
to_chat(owner, "<span class='warning'>[sucker] looks down at your [src.name] before trying to avert [sucker.p_their()] eyes, but it's too late!</span>")
|
|
to_chat(sucker, "<span class='danger'><b>[owner] sees the fear in your eyes as you try to look away from [owner.p_their()] [src.name]!</b></span>")
|
|
|
|
owner.face_atom(sucker)
|
|
if(owner.client)
|
|
owner.client.give_award(/datum/award/achievement/misc/gottem, owner) // then everybody clapped
|
|
|
|
playsound(get_turf(owner), 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
|
|
owner.do_attack_animation(sucker)
|
|
|
|
if(HAS_TRAIT(owner, TRAIT_HULK))
|
|
owner.visible_message("<span class='danger'>[owner] bops [sucker] with [owner.p_their()] [src.name] much harder than intended, sending [sucker.p_them()] flying!</span>", \
|
|
"<span class='danger'>You bop [sucker] with your [src.name] much harder than intended, sending [sucker.p_them()] flying!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", ignored_mobs=list(sucker))
|
|
to_chat(sucker, "<span class='userdanger'>[owner] bops you incredibly hard with [owner.p_their()] [src.name], sending you flying!</span>")
|
|
sucker.apply_damage(50, STAMINA)
|
|
sucker.Knockdown(50)
|
|
log_combat(owner, sucker, "bopped", src.name, "(setup- Hulk)")
|
|
var/atom/throw_target = get_edge_target_turf(sucker, owner.dir)
|
|
sucker.throw_at(throw_target, 6, 3, owner)
|
|
else
|
|
owner.visible_message("<span class='danger'>[owner] bops [sucker] with [owner.p_their()] [src.name]!</span>", "<span class='danger'>You bop [sucker] with your [src.name]!</span>", \
|
|
"<span class='hear'>You hear a dull thud!</span>", ignored_mobs=list(sucker))
|
|
sucker.apply_damage(15, STAMINA)
|
|
log_combat(owner, sucker, "bopped", src.name, "(setup)")
|
|
to_chat(sucker, "<span class='userdanger'>[owner] bops you with [owner.p_their()] [src.name]!</span>")
|
|
qdel(src)
|
|
|
|
/obj/item/slapper
|
|
name = "slapper"
|
|
desc = "This is how real men fight."
|
|
icon_state = "latexballon"
|
|
inhand_icon_state = "nothing"
|
|
force = 0
|
|
throwforce = 0
|
|
item_flags = DROPDEL | ABSTRACT | HAND_ITEM
|
|
attack_verb_continuous = list("slaps")
|
|
attack_verb_simple = list("slap")
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
|
|
/obj/item/slapper/attack(mob/M, mob/living/carbon/human/user)
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/L = M
|
|
if(L && L.dna && L.dna.species)
|
|
L.dna.species.stop_wagging_tail(M)
|
|
user.do_attack_animation(M)
|
|
playsound(M, 'sound/weapons/slap.ogg', 50, TRUE, -1)
|
|
user.visible_message("<span class='danger'>[user] slaps [M]!</span>",
|
|
"<span class='notice'>You slap [M]!</span>",\
|
|
"<span class='hear'>You hear a slap.</span>")
|
|
return
|
|
|
|
/obj/item/noogie
|
|
name = "noogie"
|
|
desc = "Get someone in an aggressive grab then use this on them to ruin their day."
|
|
icon_state = "latexballon"
|
|
inhand_icon_state = "nothing"
|
|
force = 0
|
|
throwforce = 0
|
|
item_flags = DROPDEL | ABSTRACT | HAND_ITEM
|
|
|
|
/obj/item/noogie/attack(mob/living/carbon/target, mob/living/carbon/human/user)
|
|
if(!istype(target))
|
|
to_chat(user, "<span class='warning'>You don't think you can give this a noogie!</span>")
|
|
return
|
|
|
|
if(!(target?.get_bodypart(BODY_ZONE_HEAD)) || user.pulling != target || user.grab_state < GRAB_AGGRESSIVE || user.getStaminaLoss() > 80)
|
|
return FALSE
|
|
|
|
var/obj/item/bodypart/head/the_head = target.get_bodypart(BODY_ZONE_HEAD)
|
|
if((target.get_biological_state() != BIO_FLESH_BONE && target.get_biological_state() != BIO_JUST_FLESH) || !the_head.is_organic_limb())
|
|
to_chat(user, "<span class='warning'>You can't noogie [target], [target.p_they()] [target.p_have()] no skin on [target.p_their()] head!</span>")
|
|
return
|
|
|
|
// [user] gives [target] a [prefix_desc] noogie[affix_desc]!
|
|
var/brutal_noogie = FALSE // was it an extra hard noogie?
|
|
var/prefix_desc = "rough"
|
|
var/affix_desc = ""
|
|
var/affix_desc_target = ""
|
|
|
|
if(HAS_TRAIT(target, TRAIT_ANTENNAE))
|
|
prefix_desc = "violent"
|
|
affix_desc = "on [target.p_their()] sensitive antennae"
|
|
affix_desc_target = "on your highly sensitive antennae"
|
|
brutal_noogie = TRUE
|
|
if(user.dna?.check_mutation(HULK))
|
|
prefix_desc = "sickeningly brutal"
|
|
brutal_noogie = TRUE
|
|
|
|
var/message_others = "[prefix_desc] noogie[affix_desc]"
|
|
var/message_target = "[prefix_desc] noogie[affix_desc_target]"
|
|
|
|
user.visible_message("<span class='danger'>[user] begins giving [target] a [message_others]!</span>", "<span class='warning'>You start giving [target] a [message_others]!</span>", vision_distance=COMBAT_MESSAGE_RANGE, ignored_mobs=target)
|
|
to_chat(target, "<span class='userdanger'>[user] starts giving you a [message_target]!</span>")
|
|
|
|
if(!do_after(user, 1.5 SECONDS, target))
|
|
to_chat(user, "<span class='warning'>You fail to give [target] a noogie!</span>")
|
|
to_chat(target, "<span class='danger'>[user] fails to give you a noogie!</span>")
|
|
return
|
|
|
|
if(brutal_noogie)
|
|
SEND_SIGNAL(target, COMSIG_ADD_MOOD_EVENT, "noogie_harsh", /datum/mood_event/noogie_harsh)
|
|
else
|
|
SEND_SIGNAL(target, COMSIG_ADD_MOOD_EVENT, "noogie", /datum/mood_event/noogie)
|
|
|
|
noogie_loop(user, target, 0)
|
|
|
|
/// The actual meat and bones of the noogie'ing
|
|
/obj/item/noogie/proc/noogie_loop(mob/living/carbon/human/user, mob/living/carbon/target, iteration)
|
|
if(!(target?.get_bodypart(BODY_ZONE_HEAD)) || user.pulling != target)
|
|
return FALSE
|
|
|
|
if(user.getStaminaLoss() > 80)
|
|
to_chat(user, "<span class='warning'>You're too tired to continue giving [target] a noogie!</span>")
|
|
to_chat(target, "<span class='danger'>[user] is too tired to continue giving you a noogie!</span>")
|
|
return
|
|
|
|
var/damage = rand(1, 5)
|
|
if(HAS_TRAIT(target, TRAIT_ANTENNAE))
|
|
damage += rand(3,7)
|
|
if(user.dna?.check_mutation(HULK))
|
|
damage += rand(3,7)
|
|
|
|
if(damage >= 5)
|
|
target.emote("scream")
|
|
|
|
log_combat(user, target, "given a noogie to", addition = "([damage] brute before armor)")
|
|
target.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
|
|
user.adjustStaminaLoss(iteration + 5)
|
|
playsound(get_turf(user), pick('sound/effects/rustle1.ogg','sound/effects/rustle2.ogg','sound/effects/rustle3.ogg','sound/effects/rustle4.ogg','sound/effects/rustle5.ogg'), 50)
|
|
|
|
if(prob(33))
|
|
user.visible_message("<span class='danger'>[user] continues noogie'ing [target]!</span>", "<span class='warning'>You continue giving [target] a noogie!</span>", vision_distance=COMBAT_MESSAGE_RANGE, ignored_mobs=target)
|
|
to_chat(target, "<span class='userdanger'>[user] continues giving you a noogie!</span>")
|
|
|
|
if(!do_after(user, 1 SECONDS + (iteration * 2), target))
|
|
to_chat(user, "<span class='warning'>You fail to give [target] a noogie!</span>")
|
|
to_chat(target, "<span class='danger'>[user] fails to give you a noogie!</span>")
|
|
return
|
|
|
|
iteration++
|
|
noogie_loop(user, target, iteration)
|
|
|
|
/obj/item/proc/can_trigger_gun(mob/living/user)
|
|
if(!user.can_use_guns(src))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/extendohand
|
|
name = "extendo-hand"
|
|
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "extendohand"
|
|
inhand_icon_state = "extendohand"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 0
|
|
throwforce = 5
|
|
reach = 2
|
|
var/min_reach = 2
|
|
|
|
/obj/item/extendohand/acme
|
|
name = "\improper ACME Extendo-Hand"
|
|
desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners."
|
|
|
|
/obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user, params)
|
|
var/dist = get_dist(M, user)
|
|
if(dist < min_reach)
|
|
to_chat(user, "<span class='warning'>[M] is too close to use [src] on.</span>")
|
|
return
|
|
var/list/modifiers = params2list(params)
|
|
M.attack_hand(user, modifiers)
|
|
|
|
/obj/item/gohei
|
|
name = "gohei"
|
|
desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos."
|
|
force = 5
|
|
throwforce = 5
|
|
hitsound = "swing_hit"
|
|
attack_verb_continuous = list("whacks", "thwacks", "wallops", "socks")
|
|
attack_verb_simple = list("whack", "thwack", "wallop", "sock")
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "gohei"
|
|
inhand_icon_state = "gohei"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
|
|
//HF blade
|
|
/obj/item/vibro_weapon
|
|
icon_state = "hfrequency0"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
name = "vibro sword"
|
|
desc = "A potent weapon capable of cutting through nearly anything. Wielding it in two hands will allow you to deflect gunfire."
|
|
armour_penetration = 100
|
|
block_chance = 40
|
|
force = 20
|
|
throwforce = 20
|
|
throw_speed = 4
|
|
sharpness = SHARP_EDGED
|
|
attack_verb_continuous = list("cuts", "slices", "dices")
|
|
attack_verb_simple = list("cut", "slice", "dice")
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = ITEM_SLOT_BACK
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
var/wielded = FALSE // track wielded status on item
|
|
|
|
/obj/item/vibro_weapon/Initialize()
|
|
. = ..()
|
|
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
|
|
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
|
|
|
|
/obj/item/vibro_weapon/ComponentInitialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/butchering, 20, 105)
|
|
AddComponent(/datum/component/two_handed, force_multiplier=2, icon_wielded="hfrequency1")
|
|
|
|
/// triggered on wield of two handed item
|
|
/obj/item/vibro_weapon/proc/on_wield(obj/item/source, mob/user)
|
|
SIGNAL_HANDLER
|
|
|
|
wielded = TRUE
|
|
|
|
/// triggered on unwield of two handed item
|
|
/obj/item/vibro_weapon/proc/on_unwield(obj/item/source, mob/user)
|
|
SIGNAL_HANDLER
|
|
|
|
wielded = FALSE
|
|
|
|
/obj/item/vibro_weapon/update_icon_state()
|
|
icon_state = "hfrequency0"
|
|
|
|
/obj/item/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
if(wielded)
|
|
final_block_chance *= 2
|
|
if(wielded || attack_type != PROJECTILE_ATTACK)
|
|
if(prob(final_block_chance))
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
|
|
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
|
|
return TRUE
|
|
else
|
|
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/item/melee/moonlight_greatsword
|
|
name = "moonlight greatsword"
|
|
desc = "Don't tell anyone you put any points into dex, though."
|
|
icon_state = "swordon"
|
|
inhand_icon_state = "swordon"
|
|
worn_icon_state = "swordon"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
|
|
block_chance = 20
|
|
sharpness = SHARP_EDGED
|
|
force = 14
|
|
throwforce = 12
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|