mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-15 19:46:38 +00:00
About The Pull Request
This PR removes intents and replaces them with a combat mode. An explanation of what this means can be found below
Major changes:
Disarm and Grab intents have been removed.
Harm/Help is now combat mode, toggled by F or 4 by default
The context/verb/popup menu now only works when you do shift+right-click
Right click is now disarm, both in and out of combat mode.
Grabbing is now on ctrl-click.
If you're in combat mode, and are currently grabbing/pulling someone, and ctrl-click somewhere else, it will not release the grab (To prevent misclicks)
Minor interaction changes:
Right click to dissasemble tables, racks, filing cabinets (When holding the right tool to do so)
Left click to stunbaton, right click to harmbaton
Right click to tip cows
Right click to malpractice surgery
Right click to hold people at gunpoint (if youre holding a gun)
Why It's Good For The Game
Intents heavily cripple both the code and the UI design of interactions. While I understand that a lot of people will dislike this PR as they are used to intents, they are one of our weakest links in terms of explaining to players how to do specific things, and require a lot more keypresses to do compared to this.
As an example, martial arts can now be done without having to juggle 1 2 3 and 4 to switch intents quickly.
As some of you who saw the first combat mode PR, the context menu used to be disabled in combat mode. In this version it is instead on shift-right click ensuring that you can always use it in the same way.
In this version, combat mode also no longer prevents you from attacking with items when you would so before, as this was something that was commonly complained about.
The full intention of this shift in control scheme is that right click will become "secondary interaction" for items, which prevents some of the awkward juggling we have now with item modes etcetera.
Changelog
cl Qustinnus
add: Intents have been replaced with a combat mode. For more info find the PR here: #56601
/cl
925 lines
34 KiB
Plaintext
925 lines
34 KiB
Plaintext
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/obj/machinery/hydroponics
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name = "hydroponics tray"
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "hydrotray"
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density = TRUE
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pixel_z = 8
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obj_flags = CAN_BE_HIT | UNIQUE_RENAME
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circuit = /obj/item/circuitboard/machine/hydroponics
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idle_power_usage = 0
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///The amount of water in the tray (max 100)
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var/waterlevel = 100
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///The maximum amount of water in the tray
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var/maxwater = 100
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///How many units of nutrients will be drained in the tray.
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var/nutridrain = 1
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///The maximum nutrient of water in the tray
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var/maxnutri = 10
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///The amount of pests in the tray (max 10)
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var/pestlevel = 0
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///The amount of weeds in the tray (max 10)
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var/weedlevel = 0
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///Nutriment's effect on yield
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var/yieldmod = 1
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///Nutriment's effect on mutations
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var/mutmod = 1
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///Toxicity in the tray?
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var/toxic = 0
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///Current age
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var/age = 0
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///Is it dead?
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var/dead = FALSE
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///Its health
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var/plant_health
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///Last time it was harvested
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var/lastproduce = 0
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///Used for timing of cycles.
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var/lastcycle = 0
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///About 10 seconds / cycle
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var/cycledelay = 200
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///Ready to harvest?
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var/harvest = FALSE
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///The currently planted seed
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var/obj/item/seeds/myseed = null
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///Obtained from the quality of the parts used in the tray, determines nutrient drain rate.
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var/rating = 1
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///Can it be unwrenched to move?
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var/unwrenchable = TRUE
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///Have we been visited by a bee recently, so bees dont overpollinate one plant
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var/recent_bee_visit = FALSE
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///The last user to add a reagent to the tray, mostly for logging purposes.
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var/datum/weakref/lastuser
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///If the tray generates nutrients and water on its own
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var/self_sustaining = FALSE
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/obj/machinery/hydroponics/Initialize()
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//ALRIGHT YOU DEGENERATES. YOU HAD REAGENT HOLDERS FOR AT LEAST 4 YEARS AND NONE OF YOU MADE HYDROPONICS TRAYS HOLD NUTRIENT CHEMS INSTEAD OF USING "Points".
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//SO HERE LIES THE "nutrilevel" VAR. IT'S DEAD AND I PUT IT OUT OF IT'S MISERY. USE "reagents" INSTEAD. ~ArcaneMusic, accept no substitutes.
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create_reagents(20)
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reagents.add_reagent(/datum/reagent/plantnutriment/eznutriment, 10) //Half filled nutrient trays for dirt trays to have more to grow with in prison/lavaland.
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. = ..()
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/obj/machinery/hydroponics/constructable
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name = "hydroponics tray"
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "hydrotray3"
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/obj/machinery/hydroponics/constructable/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src, .proc/can_be_rotated))
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AddComponent(/datum/component/plumbing/simple_demand)
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/obj/machinery/hydroponics/constructable/proc/can_be_rotated(mob/user, rotation_type)
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return !anchored
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/obj/machinery/hydroponics/constructable/RefreshParts()
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var/tmp_capacity = 0
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for (var/obj/item/stock_parts/matter_bin/M in component_parts)
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tmp_capacity += M.rating
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for (var/obj/item/stock_parts/manipulator/M in component_parts)
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rating = M.rating
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maxwater = tmp_capacity * 50 // Up to 300
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maxnutri = (tmp_capacity * 5) + STATIC_NUTRIENT_CAPACITY // Up to 50 Maximum
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reagents.maximum_volume = maxnutri
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nutridrain = 1/rating
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/obj/machinery/hydroponics/constructable/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Use <b>Ctrl-Click</b> to activate autogrow. <b>Alt-Click</b> to empty the tray's nutrients.</span>"
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if(in_range(user, src) || isobserver(user))
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. += "<span class='notice'>The status display reads: Tray efficiency at <b>[rating*100]%</b>.</span>"
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/obj/machinery/hydroponics/Destroy()
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if(myseed)
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qdel(myseed)
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myseed = null
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return ..()
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/obj/machinery/hydroponics/constructable/attackby(obj/item/I, mob/living/user, params)
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if (!user.combat_mode)
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// handle opening the panel
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if(default_deconstruction_screwdriver(user, icon_state, icon_state, I))
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return
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if(default_deconstruction_crowbar(I))
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return
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return ..()
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/obj/machinery/hydroponics/bullet_act(obj/projectile/Proj) //Works with the Somatoray to modify plant variables.
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if(!myseed)
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return ..()
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if(istype(Proj , /obj/projectile/energy/floramut))
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mutate()
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else if(istype(Proj , /obj/projectile/energy/florayield))
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return myseed.bullet_act(Proj)
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else if(istype(Proj , /obj/projectile/energy/florarevolution))
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if(myseed)
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if(myseed.mutatelist.len > 0)
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myseed.instability = (myseed.instability/2)
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mutatespecie()
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else
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return ..()
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/obj/machinery/hydroponics/process(delta_time)
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var/needs_update = 0 // Checks if the icon needs updating so we don't redraw empty trays every time
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if(myseed && (myseed.loc != src))
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myseed.forceMove(src)
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if(!powered() && self_sustaining)
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visible_message("<span class='warning'>[name]'s auto-grow functionality shuts off!</span>")
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idle_power_usage = 0
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self_sustaining = FALSE
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update_icon()
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else if(self_sustaining)
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adjustWater(rand(1,2) * delta_time * 0.5)
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adjustWeeds(-0.5 * delta_time)
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adjustPests(-0.5 * delta_time)
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if(world.time > (lastcycle + cycledelay))
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lastcycle = world.time
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if(myseed && !dead)
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// Advance age
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age++
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if(age < myseed.maturation)
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lastproduce = age
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needs_update = 1
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//Nutrients//////////////////////////////////////////////////////////////
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// Nutrients deplete at a constant rate, since new nutrients can boost stats far easier.
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apply_chemicals(lastuser?.resolve())
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if(self_sustaining)
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reagents.remove_any(min(0.5, nutridrain))
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else
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reagents.remove_any(nutridrain)
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// Lack of nutrients hurts non-weeds
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if(reagents.total_volume <= 0 && !myseed.get_gene(/datum/plant_gene/trait/plant_type/weed_hardy))
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adjustHealth(-rand(1,3))
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//Photosynthesis/////////////////////////////////////////////////////////
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// Lack of light hurts non-mushrooms
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if(isturf(loc))
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var/turf/currentTurf = loc
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var/lightAmt = currentTurf.get_lumcount()
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if(myseed.get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
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if(lightAmt < 0.2)
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adjustHealth(-1 / rating)
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else // Non-mushroom
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if(lightAmt < 0.4)
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adjustHealth(-2 / rating)
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//Water//////////////////////////////////////////////////////////////////
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// Drink random amount of water
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adjustWater(-rand(1,6) / rating)
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// If the plant is dry, it loses health pretty fast, unless mushroom
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if(waterlevel <= 10 && !myseed.get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
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adjustHealth(-rand(0,1) / rating)
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if(waterlevel <= 0)
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adjustHealth(-rand(0,2) / rating)
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// Sufficient water level and nutrient level = plant healthy but also spawns weeds
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else if(waterlevel > 10 && reagents.total_volume > 0)
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adjustHealth(rand(1,2) / rating)
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if(myseed && prob(myseed.weed_chance))
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adjustWeeds(myseed.weed_rate)
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else if(prob(5)) //5 percent chance the weed population will increase
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adjustWeeds(1 / rating)
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//Toxins/////////////////////////////////////////////////////////////////
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// Too much toxins cause harm, but when the plant drinks the contaiminated water, the toxins disappear slowly
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if(toxic >= 40 && toxic < 80)
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adjustHealth(-1 / rating)
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adjustToxic(-rating * 2)
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else if(toxic >= 80) // I don't think it ever gets here tbh unless above is commented out
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adjustHealth(-3)
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adjustToxic(-rating *3)
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//Pests & Weeds//////////////////////////////////////////////////////////
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if(pestlevel >= 8)
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if(!myseed.get_gene(/datum/plant_gene/trait/plant_type/carnivory))
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if(myseed.potency >=30)
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myseed.adjust_potency(-rand(2,6)) //Pests eat leaves and nibble on fruit, lowering potency.
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myseed.potency = min((myseed.potency),30,100)
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else
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adjustHealth(2 / rating)
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adjustPests(-1 / rating)
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else if(pestlevel >= 4)
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if(!myseed.get_gene(/datum/plant_gene/trait/plant_type/carnivory))
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if(myseed.potency >=30)
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myseed.adjust_potency(-rand(1,4))
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myseed.potency = min((myseed.potency),30,100)
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else
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adjustHealth(1 / rating)
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if(prob(50))
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adjustPests(-1 / rating)
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else if(pestlevel < 4 && myseed.get_gene(/datum/plant_gene/trait/plant_type/carnivory))
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if(prob(5))
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adjustPests(-1 / rating)
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// If it's a weed, it doesn't stunt the growth
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if(weedlevel >= 5 && !myseed.get_gene(/datum/plant_gene/trait/plant_type/weed_hardy))
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if(myseed.yield >=3)
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myseed.adjust_yield(-rand(1,2)) //Weeds choke out the plant's ability to bear more fruit.
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myseed.yield = min((myseed.yield),3,10)
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//This is the part with pollination
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pollinate()
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//This is where stability mutations exist now.
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if(myseed.instability >= 80)
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var/mutation_chance = myseed.instability - 75
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mutate(0, 0, 0, 0, 0, 0, 0, mutation_chance, 0) //Scaling odds of a random trait or chemical
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if(myseed.instability >= 60)
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if(prob((myseed.instability)/2) && !self_sustaining && length(myseed.mutatelist)) //Minimum 30%, Maximum 50% chance of mutating every age tick when not on autogrow.
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mutatespecie()
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myseed.instability = myseed.instability/2
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if(myseed.instability >= 40)
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if(prob(myseed.instability))
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hardmutate()
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if(myseed.instability >= 20 )
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if(prob(myseed.instability))
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mutate()
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//Health & Age///////////////////////////////////////////////////////////
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// Plant dies if plant_health <= 0
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if(plant_health <= 0)
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plantdies()
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adjustWeeds(1 / rating) // Weeds flourish
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// If the plant is too old, lose health fast
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if(age > myseed.lifespan)
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adjustHealth(-rand(1,5) / rating)
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// Harvest code
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if(age > myseed.production && (age - lastproduce) > myseed.production && (!harvest && !dead))
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if(myseed && myseed.yield != -1) // Unharvestable shouldn't be harvested
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harvest = TRUE
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else
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lastproduce = age
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if(prob(5)) // On each tick, there's a 5 percent chance the pest population will increase
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adjustPests(1 / rating)
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else
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if(waterlevel > 10 && reagents.total_volume > 0 && prob(10)) // If there's no plant, the percentage chance is 10%
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adjustWeeds(1 / rating)
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// Weeeeeeeeeeeeeeedddssss
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if(weedlevel >= 10 && prob(50) && !self_sustaining) // At this point the plant is kind of fucked. Weeds can overtake the plant spot.
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if(myseed && myseed.yield >= 3)
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myseed.adjust_yield(-rand(1,2)) //Loses even more yield per tick, quickly dropping to 3 minimum.
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myseed.yield = min((myseed.yield),YIELD_WEED_MINIMUM,YIELD_WEED_MAXIMUM)
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if(!myseed)
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weedinvasion()
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needs_update = 1
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if (needs_update)
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update_icon()
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if(myseed && prob(5 * (11-myseed.production)))
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for(var/g in myseed.genes)
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if(istype(g, /datum/plant_gene/trait))
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var/datum/plant_gene/trait/selectedtrait = g
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selectedtrait.on_grow(src)
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return
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/obj/machinery/hydroponics/update_icon()
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//Refreshes the icon and sets the luminosity
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cut_overlays()
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if(self_sustaining)
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if(istype(src, /obj/machinery/hydroponics/soil))
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add_atom_colour(rgb(255, 175, 0), FIXED_COLOUR_PRIORITY)
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else
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add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "gaia_blessing"))
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set_light(3)
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if(myseed)
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update_icon_plant()
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update_icon_lights()
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if(!self_sustaining)
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if(myseed?.get_gene(/datum/plant_gene/trait/glow))
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var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow)
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set_light(G.glow_range(myseed), G.glow_power(myseed), G.glow_color)
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else
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set_light(0)
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return
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/obj/machinery/hydroponics/proc/update_icon_plant()
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var/mutable_appearance/plant_overlay = mutable_appearance(myseed.growing_icon, layer = OBJ_LAYER + 0.01)
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if(dead)
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plant_overlay.icon_state = myseed.icon_dead
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else if(harvest)
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if(!myseed.icon_harvest)
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plant_overlay.icon_state = "[myseed.icon_grow][myseed.growthstages]"
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else
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plant_overlay.icon_state = myseed.icon_harvest
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else
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var/t_growthstate = clamp(round((age / myseed.maturation) * myseed.growthstages), 1, myseed.growthstages)
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plant_overlay.icon_state = "[myseed.icon_grow][t_growthstate]"
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add_overlay(plant_overlay)
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/obj/machinery/hydroponics/proc/update_icon_lights()
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if(waterlevel <= 10)
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add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_lowwater3"))
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if(reagents.total_volume <= 2)
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add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_lownutri3"))
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if(plant_health <= (myseed.endurance / 2))
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add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_lowhealth3"))
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if(weedlevel >= 5 || pestlevel >= 5 || toxic >= 40)
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add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_alert3"))
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if(harvest)
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add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_harvest3"))
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/obj/machinery/hydroponics/examine(user)
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. = ..()
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if(myseed)
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. += "<span class='info'>It has <span class='name'>[myseed.plantname]</span> planted.</span>"
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if (dead)
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. += "<span class='warning'>It's dead!</span>"
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else if (harvest)
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. += "<span class='info'>It's ready to harvest.</span>"
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else if (plant_health <= (myseed.endurance / 2))
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. += "<span class='warning'>It looks unhealthy.</span>"
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else
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. += "<span class='info'>It's empty.</span>"
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. += "<span class='info'>Water: [waterlevel]/[maxwater].</span>"
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. += "<span class='info'>Nutrient: [reagents.total_volume]/[maxnutri].</span>"
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if(self_sustaining)
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. += "<span class='info'>The tray's autogrow is active, protecting it from species mutations, weeds, and pests.</span>"
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if(weedlevel >= 5)
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. += "<span class='warning'>It's filled with weeds!</span>"
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if(pestlevel >= 5)
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. += "<span class='warning'>It's filled with tiny worms!</span>"
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/**
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* What happens when a tray's weeds grow too large.
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* Plants a new weed in an empty tray, then resets the tray.
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*/
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/obj/machinery/hydroponics/proc/weedinvasion()
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dead = FALSE
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var/oldPlantName
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if(myseed) // In case there's nothing in the tray beforehand
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oldPlantName = myseed.plantname
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qdel(myseed)
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myseed = null
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else
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oldPlantName = "empty tray"
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switch(rand(1,18)) // randomly pick predominative weed
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if(16 to 18)
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myseed = new /obj/item/seeds/reishi(src)
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if(14 to 15)
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myseed = new /obj/item/seeds/nettle(src)
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if(12 to 13)
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myseed = new /obj/item/seeds/harebell(src)
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if(10 to 11)
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myseed = new /obj/item/seeds/amanita(src)
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if(8 to 9)
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myseed = new /obj/item/seeds/chanter(src)
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if(6 to 7)
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myseed = new /obj/item/seeds/tower(src)
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if(4 to 5)
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myseed = new /obj/item/seeds/plump(src)
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else
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myseed = new /obj/item/seeds/starthistle(src)
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age = 0
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plant_health = myseed.endurance
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lastcycle = world.time
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harvest = FALSE
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weedlevel = 0 // Reset
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pestlevel = 0 // Reset
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update_icon()
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visible_message("<span class='warning'>The [oldPlantName] is overtaken by some [myseed.plantname]!</span>")
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TRAY_NAME_UPDATE
|
|
|
|
/obj/machinery/hydroponics/proc/mutate(lifemut = 2, endmut = 5, productmut = 1, yieldmut = 2, potmut = 25, wrmut = 2, wcmut = 5, traitmut = 0, stabmut = 3) // Mutates the current seed
|
|
if(!myseed)
|
|
return
|
|
myseed.mutate(lifemut, endmut, productmut, yieldmut, potmut, wrmut, wcmut, traitmut, stabmut)
|
|
|
|
/obj/machinery/hydroponics/proc/hardmutate()
|
|
mutate(4, 10, 2, 4, 50, 4, 10, 0, 4)
|
|
|
|
|
|
/obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
|
|
if(!myseed || dead)
|
|
return
|
|
|
|
var/oldPlantName = myseed.plantname
|
|
if(myseed.mutatelist.len > 0)
|
|
var/mutantseed = pick(myseed.mutatelist)
|
|
qdel(myseed)
|
|
myseed = null
|
|
myseed = new mutantseed
|
|
else
|
|
return
|
|
|
|
hardmutate()
|
|
age = 0
|
|
plant_health = myseed.endurance
|
|
lastcycle = world.time
|
|
harvest = FALSE
|
|
weedlevel = 0 // Reset
|
|
|
|
sleep(5) // Wait a while
|
|
update_icon()
|
|
visible_message("<span class='warning'>[oldPlantName] suddenly mutates into [myseed.plantname]!</span>")
|
|
TRAY_NAME_UPDATE
|
|
|
|
/obj/machinery/hydroponics/proc/mutateweed() // If the weeds gets the mutagent instead. Mind you, this pretty much destroys the old plant
|
|
if( weedlevel > 5 )
|
|
if(myseed)
|
|
qdel(myseed)
|
|
myseed = null
|
|
var/newWeed = pick(/obj/item/seeds/liberty, /obj/item/seeds/angel, /obj/item/seeds/nettle/death, /obj/item/seeds/kudzu)
|
|
myseed = new newWeed
|
|
dead = FALSE
|
|
hardmutate()
|
|
age = 0
|
|
plant_health = myseed.endurance
|
|
lastcycle = world.time
|
|
harvest = FALSE
|
|
weedlevel = 0 // Reset
|
|
|
|
sleep(5) // Wait a while
|
|
update_icon()
|
|
visible_message("<span class='warning'>The mutated weeds in [src] spawn some [myseed.plantname]!</span>")
|
|
TRAY_NAME_UPDATE
|
|
else
|
|
to_chat(usr, "<span class='warning'>The few weeds in [src] seem to react, but only for a moment...</span>")
|
|
|
|
/**
|
|
* Plant Death Proc.
|
|
* Cleans up various stats for the plant upon death, including pests, harvestability, and plant health.
|
|
*/
|
|
/obj/machinery/hydroponics/proc/plantdies()
|
|
plant_health = 0
|
|
harvest = FALSE
|
|
pestlevel = 0 // Pests die
|
|
lastproduce = 0
|
|
if(!dead)
|
|
update_icon()
|
|
dead = TRUE
|
|
|
|
/**
|
|
* Plant Cross-Pollination.
|
|
* Checks all plants in the tray's oview range, then averages out the seed's potency, instability, and yield values.
|
|
* If the seed's instability is >= 20, the seed donates one of it's reagents to that nearby plant.
|
|
* * Range - The Oview range of trays to which to look for plants to donate reagents.
|
|
*/
|
|
/obj/machinery/hydroponics/proc/pollinate(range = 1)
|
|
for(var/obj/machinery/hydroponics/T in oview(src, range))
|
|
//Here is where we check for window blocking.
|
|
if(!Adjacent(T) && range <= 1)
|
|
continue
|
|
if(T.myseed && !T.dead)
|
|
T.myseed.potency = round(clamp((T.myseed.potency+(1/10)*(myseed.potency-T.myseed.potency)),0,100))
|
|
T.myseed.instability = round(clamp((T.myseed.instability+(1/10)*(myseed.instability-T.myseed.instability)),0,100))
|
|
T.myseed.yield = round(clamp((T.myseed.yield+(1/2)*(myseed.yield-T.myseed.yield)),0,10))
|
|
if(myseed.instability >= 20 && prob(70) && length(T.myseed.reagents_add))
|
|
var/list/datum/plant_gene/reagent/possible_reagents = list()
|
|
for(var/datum/plant_gene/reagent/reag in T.myseed.genes)
|
|
possible_reagents += reag
|
|
var/datum/plant_gene/reagent/reagent_gene = pick(possible_reagents) //Let this serve as a lession to delete your WIP comments before merge.
|
|
if(reagent_gene.can_add(myseed))
|
|
if(!reagent_gene.try_upgrade_gene(myseed))
|
|
myseed.genes += reagent_gene.Copy()
|
|
myseed.reagents_from_genes()
|
|
continue
|
|
|
|
/**
|
|
* Pest Mutation Proc.
|
|
* When a tray is mutated with high pest values, it will spawn spiders.
|
|
* * User - Person who last added chemicals to the tray for logging purposes.
|
|
*/
|
|
/obj/machinery/hydroponics/proc/mutatepest(mob/user)
|
|
if(pestlevel > 5)
|
|
message_admins("[ADMIN_LOOKUPFLW(user)] last altered a hydro tray's contents which spawned spiderlings")
|
|
log_game("[key_name(user)] last altered a hydro tray, which spiderlings spawned from.")
|
|
visible_message("<span class='warning'>The pests seem to behave oddly...</span>")
|
|
spawn_atom_to_turf(/obj/structure/spider/spiderling/hunter, src, 3, FALSE)
|
|
else if(myseed)
|
|
visible_message("<span class='warning'>The pests seem to behave oddly in [myseed.name] tray, but quickly settle down...</span>")
|
|
|
|
/obj/machinery/hydroponics/attackby(obj/item/O, mob/user, params)
|
|
//Called when mob user "attacks" it with object O
|
|
if(IS_EDIBLE(O) || istype(O, /obj/item/reagent_containers)) // Syringe stuff (and other reagent containers now too)
|
|
var/obj/item/reagent_containers/reagent_source = O
|
|
|
|
if(istype(reagent_source, /obj/item/reagent_containers/syringe))
|
|
var/obj/item/reagent_containers/syringe/syr = reagent_source
|
|
if(syr.mode != 1)
|
|
to_chat(user, "<span class='warning'>You can't get any extract out of this plant.</span>" )
|
|
return
|
|
|
|
if(!reagent_source.reagents.total_volume)
|
|
to_chat(user, "<span class='warning'>[reagent_source] is empty!</span>")
|
|
return 1
|
|
|
|
if(reagents.total_volume >= reagents.maximum_volume && !reagent_source.reagents.has_reagent(/datum/reagent/water, 1))
|
|
to_chat(user, "<span class='notice'>[src] is full.</span>")
|
|
return
|
|
|
|
var/list/trays = list(src)//makes the list just this in cases of syringes and compost etc
|
|
var/target = myseed ? myseed.plantname : src
|
|
var/visi_msg = ""
|
|
var/transfer_amount
|
|
|
|
if(IS_EDIBLE(reagent_source) || istype(reagent_source, /obj/item/reagent_containers/pill))
|
|
visi_msg="[user] composts [reagent_source], spreading it through [target]"
|
|
transfer_amount = reagent_source.reagents.total_volume
|
|
SEND_SIGNAL(reagent_source, COMSIG_ITEM_ON_COMPOSTED, user)
|
|
else
|
|
transfer_amount = reagent_source.amount_per_transfer_from_this
|
|
if(istype(reagent_source, /obj/item/reagent_containers/syringe/))
|
|
var/obj/item/reagent_containers/syringe/syr = reagent_source
|
|
visi_msg="[user] injects [target] with [syr]"
|
|
if(syr.reagents.total_volume <= syr.amount_per_transfer_from_this)
|
|
syr.mode = 0
|
|
// Beakers, bottles, buckets, etc.
|
|
if(reagent_source.is_drainable())
|
|
playsound(loc, 'sound/effects/slosh.ogg', 25, TRUE)
|
|
|
|
if(visi_msg)
|
|
visible_message("<span class='notice'>[visi_msg].</span>")
|
|
|
|
for(var/obj/machinery/hydroponics/H in trays)
|
|
//cause I don't want to feel like im juggling 15 tamagotchis and I can get to my real work of ripping flooring apart in hopes of validating my life choices of becoming a space-gardener
|
|
//This was originally in apply_chemicals, but due to apply_chemicals only holding nutrients, we handle it here now.
|
|
if(reagent_source.reagents.has_reagent(/datum/reagent/water, 1))
|
|
var/water_amt = reagent_source.reagents.get_reagent_amount(/datum/reagent/water) * transfer_amount / reagent_source.reagents.total_volume
|
|
H.adjustWater(round(water_amt))
|
|
reagent_source.reagents.remove_reagent(/datum/reagent/water, water_amt)
|
|
reagent_source.reagents.trans_to(H.reagents, transfer_amount, transfered_by = user)
|
|
lastuser = WEAKREF(user)
|
|
if(IS_EDIBLE(reagent_source) || istype(reagent_source, /obj/item/reagent_containers/pill))
|
|
qdel(reagent_source)
|
|
H.update_icon()
|
|
return 1
|
|
H.update_icon()
|
|
if(reagent_source) // If the source wasn't composted and destroyed
|
|
reagent_source.update_icon()
|
|
return 1
|
|
|
|
else if(istype(O, /obj/item/seeds) && !istype(O, /obj/item/seeds/sample))
|
|
if(!myseed)
|
|
if(istype(O, /obj/item/seeds/kudzu))
|
|
investigate_log("had Kudzu planted in it by [key_name(user)] at [AREACOORD(src)]","kudzu")
|
|
if(!user.transferItemToLoc(O, src))
|
|
return
|
|
to_chat(user, "<span class='notice'>You plant [O].</span>")
|
|
dead = FALSE
|
|
myseed = O
|
|
TRAY_NAME_UPDATE
|
|
age = 1
|
|
plant_health = myseed.endurance
|
|
lastcycle = world.time
|
|
update_icon()
|
|
return
|
|
else
|
|
to_chat(user, "<span class='warning'>[src] already has seeds in it!</span>")
|
|
return
|
|
|
|
else if(istype(O, /obj/item/plant_analyzer))
|
|
var/obj/item/plant_analyzer/P_analyzer = O
|
|
if(myseed)
|
|
if(P_analyzer.scan_mode == PLANT_SCANMODE_STATS)
|
|
to_chat(user, "*** <B>[myseed.plantname]</B> ***" )
|
|
to_chat(user, "- Plant Age: <span class='notice'>[age]</span>")
|
|
var/list/text_string = myseed.get_analyzer_text()
|
|
if(text_string)
|
|
to_chat(user, text_string)
|
|
to_chat(user, "*---------*")
|
|
if(myseed.reagents_add && P_analyzer.scan_mode == PLANT_SCANMODE_CHEMICALS)
|
|
to_chat(user, "- <B>Plant Reagents</B> -")
|
|
to_chat(user, "*---------*")
|
|
for(var/datum/plant_gene/reagent/G in myseed.genes)
|
|
to_chat(user, "<span class='notice'>- [G.get_name()] -</span>")
|
|
to_chat(user, "*---------*")
|
|
else
|
|
to_chat(user, "<B>No plant found.</B>")
|
|
to_chat(user, "- Weed level: <span class='notice'>[weedlevel] / 10</span>")
|
|
to_chat(user, "- Pest level: <span class='notice'>[pestlevel] / 10</span>")
|
|
to_chat(user, "- Toxicity level: <span class='notice'>[toxic] / 100</span>")
|
|
to_chat(user, "- Water level: <span class='notice'>[waterlevel] / [maxwater]</span>")
|
|
to_chat(user, "- Nutrition level: <span class='notice'>[reagents.total_volume] / [maxnutri]</span>")
|
|
to_chat(user, "")
|
|
return
|
|
|
|
else if(istype(O, /obj/item/cultivator))
|
|
if(weedlevel > 0)
|
|
user.visible_message("<span class='notice'>[user] uproots the weeds.</span>", "<span class='notice'>You remove the weeds from [src].</span>")
|
|
weedlevel = 0
|
|
update_icon()
|
|
return
|
|
else
|
|
to_chat(user, "<span class='warning'>This plot is completely devoid of weeds! It doesn't need uprooting.</span>")
|
|
return
|
|
|
|
else if(istype(O, /obj/item/secateurs))
|
|
if(!myseed)
|
|
to_chat(user, "<span class='notice'>This plot is empty.</span>")
|
|
return
|
|
else if(!harvest)
|
|
to_chat(user, "<span class='notice'>This plant must be harvestable in order to be grafted.</span>")
|
|
return
|
|
else if(myseed.grafted)
|
|
to_chat(user, "<span class='notice'>This plant has already been grafted.</span>")
|
|
return
|
|
else
|
|
user.visible_message("<span class='notice'>[user] grafts off a limb from [src].</span>", "<span class='notice'>You carefully graft off a portion of [src].</span>")
|
|
var/obj/item/graft/snip = myseed.create_graft()
|
|
if(!snip)
|
|
return // The plant did not return a graft.
|
|
|
|
snip.forceMove(drop_location())
|
|
myseed.grafted = TRUE
|
|
adjustHealth(-5)
|
|
return
|
|
|
|
else if(istype(O, /obj/item/geneshears))
|
|
if(!myseed)
|
|
to_chat(user, "<span class='notice'>The tray is empty.</span>")
|
|
return
|
|
if(plant_health <= GENE_SHEAR_MIN_HEALTH)
|
|
to_chat(user, "<span class='notice'>This plant looks too unhealty to be sheared right now.</span>")
|
|
return
|
|
|
|
var/list/current_traits = list()
|
|
for(var/datum/plant_gene/gene in myseed.genes)
|
|
if(istype(gene, /datum/plant_gene/core) || (istype(gene,/datum/plant_gene/trait/plant_type)) || islist(gene))
|
|
continue
|
|
if(!(gene.mutability_flags & PLANT_GENE_REMOVABLE) || !(gene.mutability_flags & PLANT_GENE_EXTRACTABLE))
|
|
continue //No bypassing unextractable or essential genes.
|
|
current_traits[gene.name] = gene
|
|
var/removed_trait = (input(user, "Select a trait to remove from the [myseed.plantname].", "Plant Trait Removal") as null|anything in sortList(current_traits))
|
|
if(removed_trait == null)
|
|
return
|
|
if(!user.canUseTopic(src, BE_CLOSE))
|
|
return
|
|
if(!myseed)
|
|
return
|
|
if(plant_health <= GENE_SHEAR_MIN_HEALTH) //Check health again to make sure they're not keeping inputs open to get free shears.
|
|
return
|
|
for(var/datum/plant_gene/gene in myseed.genes)
|
|
if(gene.name == removed_trait)
|
|
if(myseed.genes.Remove(gene))
|
|
qdel(gene)
|
|
break
|
|
myseed.reagents_from_genes()
|
|
adjustHealth(-15)
|
|
to_chat(user, "<span class='notice'>You carefully shear the genes off of the [myseed.plantname], leaving the plant looking weaker.</span>")
|
|
update_icon()
|
|
return
|
|
|
|
else if(istype(O, /obj/item/graft))
|
|
var/obj/item/graft/snip = O
|
|
if(!myseed)
|
|
to_chat(user, "<span class='notice'>The tray is empty.</span>")
|
|
return
|
|
if(!myseed.apply_graft(snip))
|
|
to_chat(user, "<span class='warning'>The [myseed.plantname] rejects the [snip]!</span>")
|
|
return
|
|
qdel(snip)
|
|
to_chat(user, "<span class='notice'>You carefully integrate the grafted plant limb onto [myseed.plantname].</span>")
|
|
return
|
|
|
|
else if(istype(O, /obj/item/storage/bag/plants))
|
|
attack_hand(user)
|
|
for(var/obj/item/food/grown/G in locate(user.x,user.y,user.z))
|
|
SEND_SIGNAL(O, COMSIG_TRY_STORAGE_INSERT, G, user, TRUE)
|
|
return
|
|
|
|
else if(default_unfasten_wrench(user, O))
|
|
return
|
|
|
|
else if(istype(O, /obj/item/shovel/spade))
|
|
if(!myseed && !weedlevel)
|
|
to_chat(user, "<span class='warning'>[src] doesn't have any plants or weeds!</span>")
|
|
return
|
|
user.visible_message("<span class='notice'>[user] starts digging out [src]'s plants...</span>",
|
|
"<span class='notice'>You start digging out [src]'s plants...</span>")
|
|
if(O.use_tool(src, user, 50, volume=50) || (!myseed && !weedlevel))
|
|
user.visible_message("<span class='notice'>[user] digs out the plants in [src]!</span>", "<span class='notice'>You dig out all of [src]'s plants!</span>")
|
|
if(myseed) //Could be that they're just using it as a de-weeder
|
|
age = 0
|
|
plant_health = 0
|
|
lastproduce = 0
|
|
if(harvest)
|
|
harvest = FALSE //To make sure they can't just put in another seed and insta-harvest it
|
|
qdel(myseed)
|
|
myseed = null
|
|
name = initial(name)
|
|
desc = initial(desc)
|
|
weedlevel = 0 //Has a side effect of cleaning up those nasty weeds
|
|
update_icon()
|
|
return
|
|
else if(istype(O, /obj/item/storage/part_replacer))
|
|
RefreshParts()
|
|
return
|
|
else if(istype(O, /obj/item/gun/energy/floragun))
|
|
var/obj/item/gun/energy/floragun/flowergun = O
|
|
if(flowergun.cell.charge < flowergun.cell.maxcharge)
|
|
to_chat(user, "<span class='notice'>[flowergun] must be fully charged to lock in a mutation!</span>")
|
|
return
|
|
if(!myseed)
|
|
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
|
return
|
|
if(myseed.endurance <= 20)
|
|
to_chat(user, "<span class='warning'>[myseed.plantname] isn't hardy enough to sequence it's mutation!</span>")
|
|
return
|
|
if(!myseed.mutatelist)
|
|
to_chat(user, "<span class='warning'>[myseed.plantname] has nothing else to mutate into!</span>")
|
|
return
|
|
else
|
|
var/list/fresh_mut_list = list()
|
|
for(var/muties in myseed.mutatelist)
|
|
var/obj/item/seeds/another_mut = new muties
|
|
fresh_mut_list[another_mut.plantname] = muties
|
|
var/locked_mutation = (input(user, "Select a mutation to lock.", "Plant Mutation Locks") as null|anything in sortList(fresh_mut_list))
|
|
if(!user.canUseTopic(src, BE_CLOSE) || !locked_mutation)
|
|
return
|
|
myseed.mutatelist = list(fresh_mut_list[locked_mutation])
|
|
myseed.endurance = (myseed.endurance/2)
|
|
flowergun.cell.use(flowergun.cell.charge)
|
|
flowergun.update_icon()
|
|
to_chat(user, "<span class='notice'>[myseed.plantname]'s mutation was set to [locked_mutation], depleting [flowergun]'s cell!</span>")
|
|
return
|
|
else
|
|
return ..()
|
|
|
|
/obj/machinery/hydroponics/can_be_unfasten_wrench(mob/user, silent)
|
|
if (!unwrenchable) // case also covered by NODECONSTRUCT checks in default_unfasten_wrench
|
|
return CANT_UNFASTEN
|
|
|
|
return ..()
|
|
|
|
/obj/machinery/hydroponics/attack_hand(mob/user)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(issilicon(user)) //How does AI know what plant is?
|
|
return
|
|
if(harvest)
|
|
return myseed.harvest(user)
|
|
|
|
else if(dead)
|
|
dead = FALSE
|
|
to_chat(user, "<span class='notice'>You remove the dead plant from [src].</span>")
|
|
qdel(myseed)
|
|
myseed = null
|
|
update_icon()
|
|
TRAY_NAME_UPDATE
|
|
else
|
|
if(user)
|
|
user.examinate(src)
|
|
|
|
/obj/machinery/hydroponics/CtrlClick(mob/user)
|
|
. = ..()
|
|
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
|
return
|
|
if(!powered())
|
|
to_chat(user, "<span class='warning'>[name] has no power.</span>")
|
|
return
|
|
if(!anchored)
|
|
return
|
|
self_sustaining = !self_sustaining
|
|
idle_power_usage = self_sustaining ? 5000 : 0
|
|
to_chat(user, "<span class='notice'>You [self_sustaining ? "activate" : "deactivated"] [src]'s autogrow function[self_sustaining ? ", maintaining the tray's health while using high amounts of power" : ""].")
|
|
update_icon()
|
|
|
|
/obj/machinery/hydroponics/AltClick(mob/user)
|
|
. = ..()
|
|
if(!anchored)
|
|
update_icon()
|
|
return FALSE
|
|
var/warning = alert(user, "Are you sure you wish to empty the tray's nutrient beaker?","Empty Tray Nutrients?", "Yes", "No")
|
|
if(warning == "Yes" && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
|
reagents.clear_reagents()
|
|
to_chat(user, "<span class='warning'>You empty [src]'s nutrient tank.</span>")
|
|
|
|
/**
|
|
* Update Tray Proc
|
|
* Handles plant harvesting on the tray side, by clearing the sead, names, description, and dead stat.
|
|
* Shuts off autogrow if enabled.
|
|
* Sends messages to the cleaer about plants harvested, or if nothing was harvested at all.
|
|
* * User - The mob who clears the tray.
|
|
*/
|
|
/obj/machinery/hydroponics/proc/update_tray(mob/user)
|
|
harvest = FALSE
|
|
lastproduce = age
|
|
if(istype(myseed, /obj/item/seeds/replicapod))
|
|
to_chat(user, "<span class='notice'>You harvest from the [myseed.plantname].</span>")
|
|
else if(myseed.getYield() <= 0)
|
|
to_chat(user, "<span class='warning'>You fail to harvest anything useful!</span>")
|
|
else
|
|
to_chat(user, "<span class='notice'>You harvest [myseed.getYield()] items from the [myseed.plantname].</span>")
|
|
if(!myseed.get_gene(/datum/plant_gene/trait/repeated_harvest))
|
|
qdel(myseed)
|
|
myseed = null
|
|
dead = FALSE
|
|
name = initial(name)
|
|
desc = initial(desc)
|
|
TRAY_NAME_UPDATE
|
|
if(self_sustaining) //No reason to pay for an empty tray.
|
|
idle_power_usage = 0
|
|
self_sustaining = FALSE
|
|
update_icon()
|
|
|
|
/// Tray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds.
|
|
/**
|
|
* Adjust water.
|
|
* Raises or lowers tray water values by a set value. Adding water will dillute toxicity from the tray.
|
|
* * adjustamt - determines how much water the tray will be adjusted upwards or downwards.
|
|
*/
|
|
/obj/machinery/hydroponics/proc/adjustWater(adjustamt)
|
|
waterlevel = clamp(waterlevel + adjustamt, 0, maxwater)
|
|
|
|
if(adjustamt>0)
|
|
adjustToxic(-round(adjustamt/4))//Toxicity dilutation code. The more water you put in, the lesser the toxin concentration.
|
|
|
|
/**
|
|
* Adjust Health.
|
|
* Raises the tray's plant_health stat by a given amount, with total health determined by the seed's endurance.
|
|
* * adjustamt - Determines how much the plant_health will be adjusted upwards or downwards.
|
|
*/
|
|
/obj/machinery/hydroponics/proc/adjustHealth(adjustamt)
|
|
if(myseed && !dead)
|
|
plant_health = clamp(plant_health + adjustamt, 0, myseed.endurance)
|
|
|
|
/**
|
|
* Adjust Health.
|
|
* Raises the plant's plant_health stat by a given amount, with total health determined by the seed's endurance.
|
|
* * adjustamt - Determines how much the plant_health will be adjusted upwards or downwards.
|
|
*/
|
|
/obj/machinery/hydroponics/proc/adjustToxic(adjustamt)
|
|
toxic = clamp(toxic + adjustamt, 0, 100)
|
|
|
|
/**
|
|
* Adjust Pests.
|
|
* Raises the tray's pest level stat by a given amount.
|
|
* * adjustamt - Determines how much the pest level will be adjusted upwards or downwards.
|
|
*/
|
|
/obj/machinery/hydroponics/proc/adjustPests(adjustamt)
|
|
pestlevel = clamp(pestlevel + adjustamt, 0, 10)
|
|
|
|
/**
|
|
* Adjust Weeds.
|
|
* Raises the plant's weed level stat by a given amount.
|
|
* * adjustamt - Determines how much the weed level will be adjusted upwards or downwards.
|
|
*/
|
|
/obj/machinery/hydroponics/proc/adjustWeeds(adjustamt)
|
|
weedlevel = clamp(weedlevel + adjustamt, 0, 10)
|
|
|
|
/**
|
|
* Spawn Plant.
|
|
* Upon using strange reagent on a tray, it will spawn a killer tomato or killer tree at random.
|
|
*/
|
|
/obj/machinery/hydroponics/proc/spawnplant() // why would you put strange reagent in a hydro tray you monster I bet you also feed them blood
|
|
var/list/livingplants = list(/mob/living/simple_animal/hostile/tree, /mob/living/simple_animal/hostile/killertomato)
|
|
var/chosen = pick(livingplants)
|
|
var/mob/living/simple_animal/hostile/C = new chosen
|
|
C.faction = list("plants")
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
/obj/machinery/hydroponics/soil //Not actually hydroponics at all! Honk!
|
|
name = "soil"
|
|
desc = "A patch of dirt."
|
|
icon = 'icons/obj/hydroponics/equipment.dmi'
|
|
icon_state = "soil"
|
|
gender = PLURAL
|
|
circuit = null
|
|
density = FALSE
|
|
use_power = NO_POWER_USE
|
|
flags_1 = NODECONSTRUCT_1
|
|
unwrenchable = FALSE
|
|
|
|
/obj/machinery/hydroponics/soil/update_icon_lights()
|
|
return // Has no lights
|
|
|
|
/obj/machinery/hydroponics/soil/attackby(obj/item/O, mob/user, params)
|
|
if(O.tool_behaviour == TOOL_SHOVEL && !istype(O, /obj/item/shovel/spade)) //Doesn't include spades because of uprooting plants
|
|
to_chat(user, "<span class='notice'>You clear up [src]!</span>")
|
|
qdel(src)
|
|
else
|
|
return ..()
|
|
|
|
/obj/machinery/hydroponics/soil/CtrlClick(mob/user)
|
|
return //Soil has no electricity.
|