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* makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding (#56497) the current tolerance on jousting is 2 deciseconds not enough to do fun stuff with any of the mobs you can ride on station like cows or goliaths, this is now 3 mob riding never had a keycheck so u could ride goliaths without a lasso and stuff like that * makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding Co-authored-by: Fikou <piotrbryla@onet.pl>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.