Files
Bubberstation/code/datums/components
SkyratBot 26f32dd226 [MIRROR] Replaces some bad trait sources and updates two trait names [MDB IGNORE] (#17645)
* Replaces some bad trait sources and updates two trait names (#71375)

## About The Pull Request

Traits should never use a hard reference as their trait source, if you
want to use a "reference" to a datum use `REF()` instead, or it will
cause hard deletes

Also renamed some traits which didn't use the "standard" scheme, because
I saw it while regexing

## Why It's Good For The Game

- Prevents some hard deletes
- Uses a less confusing naming scheme

## Changelog

Not necessary

* Replaces some bad trait sources and updates two trait names

* Fixes SR trait sources

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-11-22 13:01:38 -05:00
..
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm