Files
Bubberstation/code/datums/components
Ghom eab332e07e [NO GBP] fixing issues with cutouts and potted plants (#81570)
## About The Pull Request
This should fix #81560 and fix #81561,

## Why It's Good For The Game
Oh no, another invisibility exploit.

## Changelog

🆑
fix: fixed an issue with tactical appearance (potted plants / cardboard
cutouts) not going away after giving the item to someone else.
fix: Fixed slaughter demon cutouts being invisible. Also fixed another
issue with the tactical appearance not going away when the cardboard
cutout is pushed down.
/🆑
2024-02-20 19:30:06 +00:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm