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* Refactors the forensics component into a datum * Refactors the forensics component into a datum * Refactors the forensics component into a datum Co-authored-by: Seth Scherer <supernovaa41@gmx.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
22 lines
712 B
Plaintext
22 lines
712 B
Plaintext
//Bloody shoes/footprints
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/// Minimum alpha of footprints
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#define BLOODY_FOOTPRINT_BASE_ALPHA 20
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/// How much blood a regular blood splatter contains
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#define BLOOD_AMOUNT_PER_DECAL 50
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/// How much blood an item can have stuck on it
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#define BLOOD_ITEM_MAX 200
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/// How much blood a blood decal can contain
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#define BLOOD_POOL_MAX 300
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/// How much blood a footprint need to at least contain
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#define BLOOD_FOOTPRINTS_MIN 5
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//Bloody shoe blood states
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/// Red blood
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#define BLOOD_STATE_HUMAN "blood"
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/// Green xeno blood
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#define BLOOD_STATE_XENO "xeno"
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/// Black robot oil
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#define BLOOD_STATE_OIL "oil"
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/// No blood is present
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#define BLOOD_STATE_NOT_BLOODY "no blood whatsoever"
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