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* Better mech ammo names and new ammo defines * Update mecha.dm * Update mecha.dm Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com> Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
57 lines
1.9 KiB
Plaintext
57 lines
1.9 KiB
Plaintext
#define MECHA_INT_FIRE (1<<0)
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#define MECHA_INT_TEMP_CONTROL (1<<1)
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#define MECHA_INT_SHORT_CIRCUIT (1<<2)
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#define MECHA_INT_TANK_BREACH (1<<3)
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#define MECHA_INT_CONTROL_LOST (1<<4)
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#define ADDING_ACCESS_POSSIBLE (1<<0)
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#define ADDING_MAINT_ACCESS_POSSIBLE (1<<1)
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#define CANSTRAFE (1<<2)
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#define LIGHTS_ON (1<<3)
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#define SILICON_PILOT (1<<4)
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#define IS_ENCLOSED (1<<5)
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#define HAS_LIGHTS (1<<6)
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#define QUIET_STEPS (1<<7)
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#define QUIET_TURNS (1<<8)
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///blocks using equipment and melee attacking.
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#define CANNOT_INTERACT (1<<9)
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/// posibrains can drive this mecha
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#define MMI_COMPATIBLE (1<<10)
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/// Can click from any direction and perform stuff
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#define OMNIDIRECTIONAL_ATTACKS (1<<11)
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#define MECHA_MELEE (1 << 0)
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#define MECHA_RANGED (1 << 1)
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#define MECHA_FRONT_ARMOUR "mechafront"
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#define MECHA_SIDE_ARMOUR "mechaside"
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#define MECHA_BACK_ARMOUR "mechaback"
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#define MECHA_WEAPON "mecha_weapon" //l and r arm weapon type
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#define MECHA_L_ARM "mecha_l_arm"
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#define MECHA_R_ARM "mecha_r_arm"
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#define MECHA_UTILITY "mecha_utility"
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#define MECHA_POWER "mecha_power"
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#define MECHA_ARMOR "mecha_armor"
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#define MECHA_LOCKED 0
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#define MECHA_SECURE_BOLTS 1
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#define MECHA_LOOSE_BOLTS 2
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#define MECHA_OPEN_HATCH 3
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// Some mechs must (at least for now) use snowflake handling of their UI elements, these defines are for that
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// when changing MUST update the same-named tsx file constants
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#define MECHA_SNOWFLAKE_ID_SLEEPER "sleeper_snowflake"
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#define MECHA_SNOWFLAKE_ID_SYRINGE "syringe_snowflake"
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#define MECHA_SNOWFLAKE_ID_MODE "mode_snowflake"
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#define MECHA_SNOWFLAKE_ID_EXTINGUISHER "extinguisher_snowflake"
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#define MECHA_SNOWFLAKE_ID_EJECTOR "ejector_snowflake"
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#define MECHA_AMMO_INCENDIARY "Incendiary bullet"
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#define MECHA_AMMO_BUCKSHOT "Buckshot shell"
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#define MECHA_AMMO_LMG "LMG bullet"
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#define MECHA_AMMO_MISSILE_HE "HE missile"
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#define MECHA_AMMO_MISSILE_AP "AP missile"
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#define MECHA_AMMO_FLASHBANG "Flashbang"
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#define MECHA_AMMO_CLUSTERBANG "Clusterbang"
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