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* Sparring Sect! * Update greyscale_configs.dm * https://github.com/tgstation/tgstation/pull/61527/ * E Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
51 lines
1.6 KiB
Plaintext
51 lines
1.6 KiB
Plaintext
///role below priests, for losing most powers of priests but still being holy.
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#define HOLY_ROLE_DEACON 1
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///default priestly role
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#define HOLY_ROLE_PRIEST 2
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///the one who designates the religion
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#define HOLY_ROLE_HIGHPRIEST 3
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#define ALIGNMENT_GOOD "good"
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#define ALIGNMENT_NEUT "neutral"
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#define ALIGNMENT_EVIL "evil"
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//## which weapons should we use?
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// unused but for clarity
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#define CONDITION_FIST_FIGHT 1
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///can only use the ritual weapons the sparring chaplain makes.
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#define CONDITION_CEREMONIAL_ONLY 2
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///melee weapon condition, default sparring condition.
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#define CONDITION_MELEE_ONLY 3
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///any weapon is cool... probably a terrible idea against security
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#define CONDITION_ANY_WEAPON 4
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//
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///must use weapons the chaplain makes from their sect. no fist fighting, even! it ensures a fair fight.
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// #define RITUAL_WEAPONS 2
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//## where should we fight?
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// default value - /area/service/chapel
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//## what are the stakes? people you've beaten before can only fight in no stakes battles, to prevent farming
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///just for fun
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#define STAKES_NONE 1
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///standard stakes, winning gets you a point. losing counts towards standard excommunication.
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#define STAKES_HOLY_MATCH 2
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///no stakes god wise, but whomever wins gets all the money of the other
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#define STAKES_MONEY_MATCH 3
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///the winner gets the other's soul. you said this was a neutral sect, right?
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#define STAKES_YOUR_SOUL 4
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///the left signing part of the contract
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#define CONTRACT_LEFT_FIELD "left"
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///curses the sinner
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#define PUNISHMENT_OMEN "omen"
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///smites the sinner
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#define PUNISHMENT_LIGHTNING "lightningbolt"
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///brands the sinner
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#define PUNISHMENT_BRAND "brand"
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