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Bubberstation/code/__DEFINES/say.dm
SkyratBot 86e9ce0c09 [MIRROR] Helium makes your speech small [MDB IGNORE] (#13227)
* Helium makes your speech small (#66581)

Remake of #66165 because I messed my repo up. Makes text small when helium is breathed in.

Why It's Good For The Game

A small fun interaction with helium
Changelog

cl
add: Breathing helium now makes your speech small
/cl

* Helium makes your speech small

Co-authored-by: SnoopCooper <aasmundsaether@gmail.com>
2022-04-29 23:07:40 -07:00

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3.2 KiB
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/*
Defines for use in saycode and text formatting.
Currently contains speech spans and message modes
*/
#define RADIO_EXTENSION "department specific"
#define RADIO_KEY "department specific key"
#define LANGUAGE_EXTENSION "language specific"
//Message modes. Each one defines a radio channel, more or less.
//if you use ! as a mode key for some ungodly reason, change the first character for ion_num() so get_message_mode() doesn't freak out with state law prompts - shiz.
#define MODE_HEADSET "headset"
#define MODE_ROBOT "robot"
#define MODE_R_HAND "right hand"
#define MODE_KEY_R_HAND "r"
#define MODE_L_HAND "left hand"
#define MODE_KEY_L_HAND "l"
#define MODE_INTERCOM "intercom"
#define MODE_KEY_INTERCOM "i"
#define MODE_TOKEN_INTERCOM ":i"
#define MODE_BINARY "binary"
#define MODE_KEY_BINARY "b"
#define MODE_TOKEN_BINARY ":b"
#define WHISPER_MODE "the type of whisper"
#define MODE_WHISPER "whisper"
#define MODE_WHISPER_CRIT "whispercrit"
//SKYRAT custom verb
#define MODE_CUSTOM_SAY "custom_say"
//SKYRAT custom sayverb end.
#define MODE_DEPARTMENT "department"
#define MODE_KEY_DEPARTMENT "h"
#define MODE_TOKEN_DEPARTMENT ":h"
#define MODE_ADMIN "admin"
#define MODE_KEY_ADMIN "p"
#define MODE_DEADMIN "deadmin"
#define MODE_KEY_DEADMIN "d"
#define MODE_PUPPET "puppet"
#define MODE_KEY_PUPPET "j"
#define MODE_ALIEN "alientalk"
#define MODE_HOLOPAD "holopad"
#define MODE_VOCALCORDS "cords"
#define MODE_KEY_VOCALCORDS "x"
#define MODE_MONKEY "monkeyhive"
#define MODE_MAFIA "mafia"
#define MODE_SING "sing"
#define MODE_CUSTOM_SAY_EMOTE "custom_say"
#define MODE_CUSTOM_SAY_ERASE_INPUT "erase_input"
//Spans. Robot speech, italics, etc. Applied in compose_message().
#define SPAN_ROBOT "robot"
#define SPAN_YELL "yell"
#define SPAN_ITALICS "italics"
#define SPAN_SANS "sans"
#define SPAN_PAPYRUS "papyrus"
#define SPAN_REALLYBIG "reallybig"
#define SPAN_COMMAND "command_headset"
#define SPAN_CLOWN "clown"
#define SPAN_SINGING "singing"
#define SPAN_TAPE_RECORDER "tape_recorder"
#define SPAN_HELIUM "small"
//bitflag #defines for return value of the radio() proc.
#define ITALICS (1<<0)
#define REDUCE_RANGE (1<<1)
#define NOPASS (1<<2)
//Eavesdropping
#define EAVESDROP_EXTRA_RANGE 1 //how much past the specified message_range does the message get starred, whispering only
/// How close intercoms can be for radio code use
#define MODE_RANGE_INTERCOM 1
// A link given to ghost alice to follow bob
#define FOLLOW_LINK(alice, bob) "<a href=?src=[REF(alice)];follow=[REF(bob)]>(F)</a>"
#define TURF_LINK(alice, turfy) "<a href=?src=[REF(alice)];x=[turfy.x];y=[turfy.y];z=[turfy.z]>(T)</a>"
#define FOLLOW_OR_TURF_LINK(alice, bob, turfy) "<a href=?src=[REF(alice)];follow=[REF(bob)];x=[turfy.x];y=[turfy.y];z=[turfy.z]>(F)</a>"
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
#define MAX_MESSAGE_LEN 2048 //SKYRAT EDIT CHANGE - ORIGINAL 1024 - I SAID DOUBLE IT!! FUCK THE WARNING!
#define MAX_NAME_LEN 42
#define MAX_BROADCAST_LEN 512
#define MAX_CHARTER_LEN 80
// Audio/Visual Flags. Used to determine what sense are required to notice a message.
#define MSG_VISUAL (1<<0)
#define MSG_AUDIBLE (1<<1)
//Used in visible_message_flags, audible_message_flags and runechat_flags
#define EMOTE_MESSAGE (1<<0)