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* Helium makes your speech small (#66581) Remake of #66165 because I messed my repo up. Makes text small when helium is breathed in. Why It's Good For The Game A small fun interaction with helium Changelog cl add: Breathing helium now makes your speech small /cl * Helium makes your speech small Co-authored-by: SnoopCooper <aasmundsaether@gmail.com>
108 lines
3.2 KiB
Plaintext
108 lines
3.2 KiB
Plaintext
/*
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Defines for use in saycode and text formatting.
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Currently contains speech spans and message modes
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*/
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#define RADIO_EXTENSION "department specific"
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#define RADIO_KEY "department specific key"
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#define LANGUAGE_EXTENSION "language specific"
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//Message modes. Each one defines a radio channel, more or less.
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//if you use ! as a mode key for some ungodly reason, change the first character for ion_num() so get_message_mode() doesn't freak out with state law prompts - shiz.
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#define MODE_HEADSET "headset"
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#define MODE_ROBOT "robot"
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#define MODE_R_HAND "right hand"
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#define MODE_KEY_R_HAND "r"
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#define MODE_L_HAND "left hand"
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#define MODE_KEY_L_HAND "l"
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#define MODE_INTERCOM "intercom"
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#define MODE_KEY_INTERCOM "i"
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#define MODE_TOKEN_INTERCOM ":i"
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#define MODE_BINARY "binary"
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#define MODE_KEY_BINARY "b"
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#define MODE_TOKEN_BINARY ":b"
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#define WHISPER_MODE "the type of whisper"
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#define MODE_WHISPER "whisper"
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#define MODE_WHISPER_CRIT "whispercrit"
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//SKYRAT custom verb
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#define MODE_CUSTOM_SAY "custom_say"
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//SKYRAT custom sayverb end.
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#define MODE_DEPARTMENT "department"
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#define MODE_KEY_DEPARTMENT "h"
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#define MODE_TOKEN_DEPARTMENT ":h"
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#define MODE_ADMIN "admin"
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#define MODE_KEY_ADMIN "p"
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#define MODE_DEADMIN "deadmin"
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#define MODE_KEY_DEADMIN "d"
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#define MODE_PUPPET "puppet"
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#define MODE_KEY_PUPPET "j"
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#define MODE_ALIEN "alientalk"
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#define MODE_HOLOPAD "holopad"
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#define MODE_VOCALCORDS "cords"
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#define MODE_KEY_VOCALCORDS "x"
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#define MODE_MONKEY "monkeyhive"
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#define MODE_MAFIA "mafia"
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#define MODE_SING "sing"
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#define MODE_CUSTOM_SAY_EMOTE "custom_say"
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#define MODE_CUSTOM_SAY_ERASE_INPUT "erase_input"
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//Spans. Robot speech, italics, etc. Applied in compose_message().
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#define SPAN_ROBOT "robot"
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#define SPAN_YELL "yell"
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#define SPAN_ITALICS "italics"
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#define SPAN_SANS "sans"
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#define SPAN_PAPYRUS "papyrus"
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#define SPAN_REALLYBIG "reallybig"
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#define SPAN_COMMAND "command_headset"
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#define SPAN_CLOWN "clown"
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#define SPAN_SINGING "singing"
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#define SPAN_TAPE_RECORDER "tape_recorder"
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#define SPAN_HELIUM "small"
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//bitflag #defines for return value of the radio() proc.
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#define ITALICS (1<<0)
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#define REDUCE_RANGE (1<<1)
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#define NOPASS (1<<2)
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//Eavesdropping
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#define EAVESDROP_EXTRA_RANGE 1 //how much past the specified message_range does the message get starred, whispering only
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/// How close intercoms can be for radio code use
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#define MODE_RANGE_INTERCOM 1
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// A link given to ghost alice to follow bob
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#define FOLLOW_LINK(alice, bob) "<a href=?src=[REF(alice)];follow=[REF(bob)]>(F)</a>"
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#define TURF_LINK(alice, turfy) "<a href=?src=[REF(alice)];x=[turfy.x];y=[turfy.y];z=[turfy.z]>(T)</a>"
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#define FOLLOW_OR_TURF_LINK(alice, bob, turfy) "<a href=?src=[REF(alice)];follow=[REF(bob)];x=[turfy.x];y=[turfy.y];z=[turfy.z]>(F)</a>"
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//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
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#define MAX_MESSAGE_LEN 2048 //SKYRAT EDIT CHANGE - ORIGINAL 1024 - I SAID DOUBLE IT!! FUCK THE WARNING!
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#define MAX_NAME_LEN 42
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#define MAX_BROADCAST_LEN 512
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#define MAX_CHARTER_LEN 80
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// Audio/Visual Flags. Used to determine what sense are required to notice a message.
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#define MSG_VISUAL (1<<0)
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#define MSG_AUDIBLE (1<<1)
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//Used in visible_message_flags, audible_message_flags and runechat_flags
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#define EMOTE_MESSAGE (1<<0)
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