Files
Bubberstation/code/datums/ai/generic/find_and_set.dm
SkyratBot a11179813b [MIRROR] Cows can eat wheat off the ground. If cows see wheat on the ground, they'll try to go eat it (+ moonicorns with galaxy thistle) [MDB IGNORE] (#15935)
* Cows can eat wheat off the ground. If cows see wheat on the ground, they'll try to go eat it (+ moonicorns with galaxy thistle) (#69253)

About The Pull Request

Cows are now grazers, they love eatin' wheat and it even heals them if hurt. If they see it just on the ground, they might eat it all! Careful, botanists! While tamed, cows won't eat off the ground if they're busy ferrying you around.

FYI: this is going to conflict with #69247 and so thiss should not be merged until that is

Why It's Good For The Game

Wanted to add this with the original port of cows to basic mobs, didn't have the TECH to do so. Now I do, now it's done. I also wanted it ready for the future where mice and rats are ported, so they'd seek out cheese to eat. I also also think it's a neat way for a cow to heal.

* Cows can eat wheat off the ground. If cows see wheat on the ground, they'll try to go eat it (+ moonicorns with galaxy thistle)

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-09-04 13:47:13 +01:00

75 lines
2.8 KiB
Plaintext

/**find and set
* Finds an item near themselves, sets a blackboard key as it. Very useful for ais that need to use machines or something.
* if you want to do something more complicated than find a single atom, change the search_tactic() proc
* cool tip: search_tactic() can set lists
*/
/datum/ai_behavior/find_and_set
action_cooldown = 2 SECONDS
/datum/ai_behavior/find_and_set/perform(delta_time, datum/ai_controller/controller, set_key, locate_path, search_range)
. = ..()
var/find_this_thing = search_tactic(controller, locate_path, search_range)
if(find_this_thing)
controller.blackboard[set_key] = WEAKREF(find_this_thing)
finish_action(controller, TRUE)
else
finish_action(controller, FALSE)
/datum/ai_behavior/find_and_set/proc/search_tactic(datum/ai_controller/controller, locate_path, search_range)
return locate(locate_path) in oview(search_range, controller.pawn)
/**
* Variant of find and set that fails if the living pawn doesn't hold something
*/
/datum/ai_behavior/find_and_set/pawn_must_hold_item
/datum/ai_behavior/find_and_set/pawn_must_hold_item/search_tactic(datum/ai_controller/controller)
var/mob/living/living_pawn = controller.pawn
if(!living_pawn.get_num_held_items())
return //we want to fail the search if we don't have something held
return ..()
/**
* Variant of find and set that also requires the item to be edible. checks hands too
*/
/datum/ai_behavior/find_and_set/edible
/datum/ai_behavior/find_and_set/edible/search_tactic(datum/ai_controller/controller, locate_path, search_range)
var/mob/living/living_pawn = controller.pawn
var/list/food_candidates = list()
for(var/held_candidate as anything in living_pawn.held_items)
if(!held_candidate || !IsEdible(held_candidate))
continue
food_candidates += held_candidate
var/list/local_results = locate(locate_path) in oview(search_range, controller.pawn)
for(var/local_candidate in local_results)
if(!IsEdible(local_candidate))
continue
food_candidates += local_candidate
if(food_candidates.len)
return pick(food_candidates)
/**
* Variant of find and set that only checks in hands, search range should be excluded for this
*/
/datum/ai_behavior/find_and_set/in_hands
/datum/ai_behavior/find_and_set/in_hands/search_tactic(datum/ai_controller/controller, locate_path)
var/mob/living/living_pawn = controller.pawn
return locate(locate_path) in living_pawn.held_items
/**
* Variant of find and set that takes a list of things to find.
*/
/datum/ai_behavior/find_and_set/in_list
/datum/ai_behavior/find_and_set/in_list/search_tactic(datum/ai_controller/controller, locate_paths, search_range)
var/list/found = list()
for(var/locate_path in locate_paths)
var/single_locate = ..(controller, locate_path, search_range)
if(single_locate)
found += single_locate
if(found.len)
return pick(found)