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Bubberstation/code/datums/diseases/brainrot.dm
SkyratBot 0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00

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/datum/disease/brainrot
name = "Brainrot"
max_stages = 4
spread_text = "On contact"
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
cure_text = "Mannitol"
cures = list(/datum/reagent/medicine/mannitol)
agent = "Cryptococcus Cosmosis"
viable_mobtypes = list(/mob/living/carbon/human)
cure_chance = 7.5 //higher chance to cure, since two reagents are required
desc = "This disease destroys the braincells, causing brain fever, brain necrosis and general intoxication."
required_organs = list(/obj/item/organ/internal/brain)
severity = DISEASE_SEVERITY_HARMFUL
/datum/disease/brainrot/stage_act(delta_time, times_fired) //Removed toxloss because damaging diseases are pretty horrible. Last round it killed the entire station because the cure didn't work -- Urist -ACTUALLY Removed rather than commented out, I don't see it returning - RR
. = ..()
if(!.)
return
switch(stage)
if(2)
if(DT_PROB(1, delta_time))
affected_mob.emote("blink")
if(DT_PROB(1, delta_time))
affected_mob.emote("yawn")
if(DT_PROB(1, delta_time))
to_chat(affected_mob, span_danger("You don't feel like yourself."))
if(DT_PROB(2.5, delta_time))
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1, 170)
if(3)
if(DT_PROB(1, delta_time))
affected_mob.emote("stare")
if(DT_PROB(1, delta_time))
affected_mob.emote("drool")
if(DT_PROB(5, delta_time))
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2, 170)
if(prob(2))
to_chat(affected_mob, span_danger("Your try to remember something important...but can't."))
if(4)
if(DT_PROB(1, delta_time))
affected_mob.emote("stare")
if(DT_PROB(1, delta_time))
affected_mob.emote("drool")
if(DT_PROB(7.5, delta_time))
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 170)
if(prob(2))
to_chat(affected_mob, span_danger("Strange buzzing fills your head, removing all thoughts."))
if(DT_PROB(1.5, delta_time))
to_chat(affected_mob, span_danger("You lose consciousness..."))
affected_mob.visible_message(span_warning("[affected_mob] suddenly collapses!"), \
span_userdanger("You suddenly collapse!"))
affected_mob.Unconscious(rand(100, 200))
if(prob(1))
affected_mob.emote("snore")
if(DT_PROB(7.5, delta_time))
affected_mob.adjust_timed_status_effect(6 SECONDS, /datum/status_effect/speech/stutter)