mirror of
https://github.com/Bubberstation/Bubberstation.git
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Converts a shitload of istypes to their more concise macros Co-authored-by: Seth Scherer <supernovaa41@gmx.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
348 lines
14 KiB
Plaintext
348 lines
14 KiB
Plaintext
/datum/disease/transformation
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name = "Transformation"
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max_stages = 5
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spread_text = "Acute"
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spread_flags = DISEASE_SPREAD_SPECIAL
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cure_text = "A coder's love (theoretical)."
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agent = "Shenanigans"
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viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/alien)
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severity = DISEASE_SEVERITY_BIOHAZARD
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stage_prob = 5
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visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
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disease_flags = CURABLE
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var/list/stage1 = list("You feel unremarkable.")
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var/list/stage2 = list("You feel boring.")
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var/list/stage3 = list("You feel utterly plain.")
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var/list/stage4 = list("You feel white bread.")
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var/list/stage5 = list("Oh the humanity!")
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var/new_form = /mob/living/carbon/human
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var/bantype
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var/transformed_antag_datum //Do we add a specific antag datum once the transformation is complete?
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/datum/disease/transformation/Copy()
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var/datum/disease/transformation/D = ..()
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D.stage1 = stage1.Copy()
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D.stage2 = stage2.Copy()
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D.stage3 = stage3.Copy()
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D.stage4 = stage4.Copy()
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D.stage5 = stage5.Copy()
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D.new_form = D.new_form
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return D
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/datum/disease/transformation/stage_act(delta_time, times_fired)
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. = ..()
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if(!.)
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return
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switch(stage)
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if(1)
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if (length(stage1) && DT_PROB(stage_prob, delta_time))
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to_chat(affected_mob, pick(stage1))
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if(2)
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if (length(stage2) && DT_PROB(stage_prob, delta_time))
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to_chat(affected_mob, pick(stage2))
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if(3)
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if (length(stage3) && DT_PROB(stage_prob * 2, delta_time))
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to_chat(affected_mob, pick(stage3))
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if(4)
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if (length(stage4) && DT_PROB(stage_prob * 2, delta_time))
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to_chat(affected_mob, pick(stage4))
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if(5)
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do_disease_transformation(affected_mob)
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/datum/disease/transformation/proc/do_disease_transformation(mob/living/affected_mob)
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if(iscarbon(affected_mob) && affected_mob.stat != DEAD)
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if(length(stage5))
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to_chat(affected_mob, pick(stage5))
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if(QDELETED(affected_mob))
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return
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if(affected_mob.notransform)
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return
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affected_mob.notransform = 1
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for(var/obj/item/W in affected_mob.get_equipped_items(TRUE))
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affected_mob.dropItemToGround(W)
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for(var/obj/item/I in affected_mob.held_items)
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affected_mob.dropItemToGround(I)
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var/mob/living/new_mob = new new_form(affected_mob.loc)
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if(istype(new_mob))
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if(bantype && is_banned_from(affected_mob.ckey, bantype))
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replace_banned_player(new_mob)
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new_mob.set_combat_mode(TRUE)
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if(affected_mob.mind)
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affected_mob.mind.transfer_to(new_mob)
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else
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new_mob.key = affected_mob.key
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if(transformed_antag_datum)
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new_mob.mind.add_antag_datum(transformed_antag_datum)
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new_mob.name = affected_mob.real_name
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new_mob.real_name = new_mob.name
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qdel(affected_mob)
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/datum/disease/transformation/proc/replace_banned_player(mob/living/new_mob) // This can run well after the mob has been transferred, so need a handle on the new mob to kill it if needed.
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set waitfor = FALSE
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var/list/mob/dead/observer/candidates = poll_candidates_for_mob("Do you want to play as [affected_mob.real_name]?", bantype, bantype, 5 SECONDS, affected_mob)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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to_chat(affected_mob, span_userdanger("Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!"))
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message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(affected_mob)]) to replace a jobbanned player.")
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affected_mob.ghostize(0)
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affected_mob.key = C.key
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else
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to_chat(new_mob, span_userdanger("Your mob has been claimed by death! Appeal your job ban if you want to avoid this in the future!"))
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new_mob.death()
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if (!QDELETED(new_mob))
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new_mob.ghostize(can_reenter_corpse = FALSE)
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new_mob.key = null
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/datum/disease/transformation/jungle_flu
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name = "Jungle Flu"
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cure_text = "Death."
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cures = list(/datum/reagent/medicine/adminordrazine)
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spread_text = "Unknown"
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spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS
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viable_mobtypes = list(/mob/living/carbon/human)
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spreading_modifier = 1
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cure_chance = 0.5
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disease_flags = CAN_CARRY|CAN_RESIST
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desc = "A neutered but still dangerous descendent of the ancient \"Jungle Fever\", victims will eventually genetically backtrack into a primate. \
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Luckily, once turned the new monkey will not gain the rabies-like rage of the fever."
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severity = DISEASE_SEVERITY_BIOHAZARD
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stage_prob = 2
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visibility_flags = NONE
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agent = "Kongey Vibrion M-909"
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new_form = /mob/living/carbon/human/species/monkey
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stage1 = list()
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stage2 = list()
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stage3 = list()
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stage4 = list("<span class='warning'>Your back hurts.</span>", "<span class='warning'>You breathe through your mouth.</span>",
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"<span class='warning'>You have a craving for bananas.</span>", "<span class='warning'>Your mind feels clouded.</span>")
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stage5 = list("<span class='warning'>You feel like monkeying around.</span>")
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/datum/disease/transformation/jungle_flu/do_disease_transformation(mob/living/carbon/affected_mob)
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affected_mob.monkeyize()
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/datum/disease/transformation/jungle_flu/stage_act(delta_time, times_fired)
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. = ..()
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if(!.)
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return
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switch(stage)
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if(2)
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if(DT_PROB(1, delta_time))
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to_chat(affected_mob, span_notice("Your [pick("back", "arm", "leg", "elbow", "head")] itches."))
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if(3)
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if(DT_PROB(2, delta_time))
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to_chat(affected_mob, span_danger("You feel a stabbing pain in your head."))
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affected_mob.adjust_timed_status_effect(10 SECONDS, /datum/status_effect/confusion)
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if(4)
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if(DT_PROB(1.5, delta_time))
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affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."), forced = "jungle fever")
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/datum/disease/transformation/robot
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name = "Robotic Transformation"
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cure_text = "An injection of copper."
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cures = list(/datum/reagent/copper)
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cure_chance = 2.5
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agent = "R2D2 Nanomachines"
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desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
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severity = DISEASE_SEVERITY_BIOHAZARD
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visibility_flags = NONE
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stage1 = list()
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stage2 = list("Your joints feel stiff.", "<span class='danger'>Beep...boop..</span>")
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stage3 = list("<span class='danger'>Your joints feel very stiff.</span>", "Your skin feels loose.", "<span class='danger'>You can feel something move...inside.</span>")
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stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
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stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
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new_form = /mob/living/silicon/robot
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infectable_biotypes = MOB_ORGANIC|MOB_UNDEAD|MOB_ROBOTIC
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bantype = JOB_CYBORG
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/datum/disease/transformation/robot/stage_act(delta_time, times_fired)
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. = ..()
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if(!.)
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return
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switch(stage)
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if(3)
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if (DT_PROB(4, delta_time))
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affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"), forced = "robotic transformation")
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if (DT_PROB(2, delta_time))
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to_chat(affected_mob, span_danger("You feel a stabbing pain in your head."))
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affected_mob.Unconscious(40)
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if(4)
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if (DT_PROB(10, delta_time))
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affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee..."), forced = "robotic transformation")
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/datum/disease/transformation/xeno
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name = "Xenomorph Transformation"
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cure_text = "Spaceacillin & Glycerol"
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cures = list(/datum/reagent/medicine/spaceacillin, /datum/reagent/glycerol)
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cure_chance = 2.5
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agent = "Rip-LEY Alien Microbes"
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desc = "This disease changes the victim into a xenomorph."
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severity = DISEASE_SEVERITY_BIOHAZARD
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visibility_flags = NONE
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stage1 = list()
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stage2 = list("Your throat feels scratchy.", "<span class='danger'>Kill...</span>")
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stage3 = list("<span class='danger'>Your throat feels very scratchy.</span>", "Your skin feels tight.", "<span class='danger'>You can feel something move...inside.</span>")
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stage4 = list("<span class='danger'>Your skin feels very tight.</span>", "<span class='danger'>Your blood boils!</span>", "<span class='danger'>You can feel... something...inside you.</span>")
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stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
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new_form = /mob/living/carbon/alien/humanoid/hunter
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bantype = ROLE_ALIEN
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/datum/disease/transformation/xeno/stage_act(delta_time, times_fired)
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. = ..()
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if(!.)
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return
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switch(stage)
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if(3)
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if(DT_PROB(2, delta_time))
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to_chat(affected_mob, span_danger("You feel a stabbing pain in your head."))
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affected_mob.Unconscious(40)
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if(4)
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if(DT_PROB(10, delta_time))
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affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"), forced = "xenomorph transformation")
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/datum/disease/transformation/slime
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name = "Advanced Mutation Transformation"
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cure_text = "frost oil"
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cures = list(/datum/reagent/consumable/frostoil)
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cure_chance = 55
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agent = "Advanced Mutation Toxin"
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desc = "This highly concentrated extract converts anything into more of itself."
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severity = DISEASE_SEVERITY_BIOHAZARD
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visibility_flags = NONE
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stage1 = list("You don't feel very well.")
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stage2 = list("Your skin feels a little slimy.")
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stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
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stage4 = list("<span class='danger'>You are turning into a slime.</span>")
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stage5 = list("<span class='danger'>You have become a slime.</span>")
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new_form = /mob/living/simple_animal/slime
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/datum/disease/transformation/slime/stage_act(delta_time, times_fired)
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. = ..()
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if(!.)
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return
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switch(stage)
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if(1)
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if(ishuman(affected_mob))
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var/mob/living/carbon/human/human = affected_mob
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if(isjellyperson(human))
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stage = 5
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if(3)
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if(ishuman(affected_mob))
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var/mob/living/carbon/human/human = affected_mob
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if(!ismonkey(human) && !isjellyperson(human))
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human.set_species(/datum/species/jelly/slime)
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/datum/disease/transformation/slime/do_disease_transformation(mob/living/affected_mob)
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if(affected_mob.client && ishuman(affected_mob)) // if they are a human who's not a monkey and are sentient, then let them have the old fun
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var/mob/living/carbon/human/human = affected_mob
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if(!ismonkey(human))
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new_form = /mob/living/simple_animal/slime/random
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return ..()
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/datum/disease/transformation/corgi
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name = "The Barkening"
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cure_text = "Death"
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cures = list(/datum/reagent/medicine/adminordrazine)
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agent = "Fell Doge Majicks"
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desc = "This disease transforms the victim into a corgi."
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severity = DISEASE_SEVERITY_BIOHAZARD
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visibility_flags = NONE
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stage1 = list("BARK.")
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stage2 = list("You feel the need to wear silly hats.")
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stage3 = list("<span class='danger'>Must... eat... chocolate....</span>", "<span class='danger'>YAP</span>")
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stage4 = list("<span class='danger'>Visions of washing machines assail your mind!</span>")
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stage5 = list("<span class='danger'>AUUUUUU!!!</span>")
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new_form = /mob/living/simple_animal/pet/dog/corgi
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/datum/disease/transformation/corgi/stage_act(delta_time, times_fired)
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. = ..()
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if(!.)
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return
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switch(stage)
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if(3)
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if (DT_PROB(4, delta_time))
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affected_mob.say(pick("YAP", "Woof!"), forced = "corgi transformation")
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if(4)
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if (DT_PROB(10, delta_time))
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affected_mob.say(pick("Bark!", "AUUUUUU"), forced = "corgi transformation")
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/datum/disease/transformation/morph
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name = "Gluttony's Blessing"
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cure_text = "Nothing"
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cures = list(/datum/reagent/consumable/nothing)
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agent = "Gluttony's Blessing"
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desc = "A 'gift' from somewhere terrible."
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stage_prob = 10
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severity = DISEASE_SEVERITY_BIOHAZARD
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visibility_flags = NONE
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stage1 = list("Your stomach rumbles.")
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stage2 = list("Your skin feels saggy.")
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stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
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stage4 = list("<span class='danger'>You're ravenous.</span>")
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stage5 = list("<span class='danger'>You have become a morph.</span>")
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new_form = /mob/living/simple_animal/hostile/morph
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infectable_biotypes = MOB_ORGANIC|MOB_MINERAL|MOB_UNDEAD //magic!
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transformed_antag_datum = /datum/antagonist/morph
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/datum/disease/transformation/gondola
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name = "Gondola Transformation"
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cure_text = "Condensed Capsaicin, ingested or injected." //getting pepper sprayed doesn't help
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cures = list(/datum/reagent/consumable/condensedcapsaicin) //beats the hippie crap right out of your system
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cure_chance = 55
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stage_prob = 2.5
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agent = "Tranquility"
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desc = "Consuming the flesh of a Gondola comes at a terrible price."
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severity = DISEASE_SEVERITY_BIOHAZARD
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visibility_flags = NONE
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stage1 = list("You seem a little lighter in your step.")
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stage2 = list("You catch yourself smiling for no reason.")
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stage3 = list("<span class='danger'>A cruel sense of calm overcomes you.</span>", "<span class='danger'>You can't feel your arms!</span>", "<span class='danger'>You let go of the urge to hurt clowns.</span>")
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stage4 = list("<span class='danger'>You can't feel your arms. It does not bother you anymore.</span>", "<span class='danger'>You forgive the clown for hurting you.</span>")
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stage5 = list("<span class='danger'>You have become a Gondola.</span>")
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new_form = /mob/living/simple_animal/pet/gondola
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/datum/disease/transformation/gondola/stage_act(delta_time, times_fired)
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. = ..()
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if(!.)
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return
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switch(stage)
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if(2)
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if(DT_PROB(2.5, delta_time))
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affected_mob.emote("smile")
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if(DT_PROB(10, delta_time))
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affected_mob.reagents.add_reagent_list(list(/datum/reagent/pax = 5))
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if(3)
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if(DT_PROB(2.5, delta_time))
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affected_mob.emote("smile")
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if(DT_PROB(10, delta_time))
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affected_mob.reagents.add_reagent_list(list(/datum/reagent/pax = 5))
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if(4)
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if(DT_PROB(2.5, delta_time))
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affected_mob.emote("smile")
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if(DT_PROB(10, delta_time))
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affected_mob.reagents.add_reagent_list(list(/datum/reagent/pax = 5))
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if(DT_PROB(1, delta_time))
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var/obj/item/held_item = affected_mob.get_active_held_item()
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if(held_item)
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to_chat(affected_mob, span_danger("You let go of what you were holding."))
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affected_mob.dropItemToGround(held_item)
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