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Bubberstation/code/datums/elements/cult_halo.dm
SkyratBot e0944dc9bd [MIRROR] Separates cult object and cult effect sprites into their own folders [MDB IGNORE] (#10672)
* Separates cult object and cult effect sprites into their own folders

* Let's do this

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-16 18:13:22 +00:00

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/**
* # Cult halo element
*
* Applies and removes the cult halo
*/
/datum/element/cult_halo
element_flags = ELEMENT_DETACH
/datum/element/cult_halo/Attach(datum/target, initial_delay = 20 SECONDS)
. = ..()
if (!isliving(target))
return ELEMENT_INCOMPATIBLE
// Register signals for mob transformation to prevent premature halo removal
RegisterSignal(target, list(COMSIG_CHANGELING_TRANSFORM, COMSIG_MONKEY_HUMANIZE, COMSIG_HUMAN_MONKEYIZE), .proc/set_halo)
addtimer(CALLBACK(src, .proc/set_halo, target), initial_delay)
/**
* Halo setter proc
*
* Adds the cult halo overlays, and adds the halo trait to the mob.
*/
/datum/element/cult_halo/proc/set_halo(mob/living/target)
SIGNAL_HANDLER
ADD_TRAIT(target, TRAIT_CULT_HALO, CULT_TRAIT)
var/mutable_appearance/new_halo_overlay = mutable_appearance('icons/effects/cult/halo.dmi', "halo[rand(1, 6)]", -HALO_LAYER)
if (ishuman(target))
var/mob/living/carbon/human/human_parent = target
new /obj/effect/temp_visual/cult/sparks(get_turf(human_parent), human_parent.dir)
human_parent.overlays_standing[HALO_LAYER] = new_halo_overlay
human_parent.apply_overlay(HALO_LAYER)
else
target.add_overlay(new_halo_overlay)
/**
* Detach proc
*
* Removes the halo overlays, and trait from the mob
*/
/datum/element/cult_halo/Detach(mob/living/target, ...)
REMOVE_TRAIT(target, TRAIT_CULT_HALO, CULT_TRAIT)
if (ishuman(target))
var/mob/living/carbon/human/human_parent = target
human_parent.remove_overlay(HALO_LAYER)
human_parent.update_body()
else
target.cut_overlay(HALO_LAYER)
UnregisterSignal(target, list(COMSIG_CHANGELING_TRANSFORM, COMSIG_HUMAN_MONKEYIZE, COMSIG_MONKEY_HUMANIZE))
return ..()