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Bubberstation/code/datums/elements/lifesteal.dm
SkyratBot bd7fd15115 [MIRROR] Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells [MDB IGNORE] (#14929)
* Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells (#68238)

expands elements that register COMSIG_PROJECTILE_ON_HIT

* Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2022-07-16 23:41:25 +01:00

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/**
* Heals the user (if attached to an item) or the mob itself (if attached to a hostile simple mob)
* by a flat amount whenever a successful attack is performed against another living mob.
*/
/datum/element/lifesteal
element_flags = ELEMENT_DETACH|ELEMENT_BESPOKE
id_arg_index = 2
/// heals a constant amount every time a hit occurs
var/flat_heal
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
/datum/element/lifesteal/Attach(datum/target, flat_heal)
. = ..()
if(ismachinery(target) || isstructure(target) || isgun(target) || isprojectilespell(target))
RegisterSignal(target, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(target))
RegisterSignal(target, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
else if(ishostile(target))
RegisterSignal(target, COMSIG_HOSTILE_POST_ATTACKINGTARGET, .proc/hostile_attackingtarget)
else
return ELEMENT_INCOMPATIBLE
src.flat_heal = flat_heal
/datum/element/lifesteal/Detach(datum/source)
UnregisterSignal(source, list(COMSIG_PROJECTILE_ON_HIT, COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_POST_ATTACKINGTARGET))
return ..()
/datum/element/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
SIGNAL_HANDLER
if(!proximity_flag)
return
do_lifesteal(user, target)
/datum/element/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target, success)
SIGNAL_HANDLER
if(!success)
return
do_lifesteal(attacker, target)
/datum/element/lifesteal/proc/projectile_hit(datum/fired_from, atom/movable/firer, atom/target, Angle)
SIGNAL_HANDLER
do_lifesteal(firer, target)
/datum/element/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target)
if(isliving(heal_target) && isliving(damage_target))
var/mob/living/healing = heal_target
var/mob/living/damaging = damage_target
if(damaging.stat != DEAD)
healing.heal_ordered_damage(flat_heal, damage_heal_order)