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Bubberstation/code/datums/mapgen/biomes/_biome.dm
SkyratBot 6bea86d98f [MIRROR] [MDB Ignore] Refactoring Flora code [MDB IGNORE] (#13651)
* [MDB Ignore] Refactoring Flora code

* update bushes

Co-authored-by: DragonTrance <dylan661993@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-20 16:01:51 +01:00

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///This datum handles the transitioning from a turf to a specific biome, and handles spawning decorative structures and mobs.
/datum/biome
///Type of turf this biome creates
var/turf_type
///Chance of having a structure from the flora types list spawn
var/flora_density = 0
///Chance of having a mob from the fauna types list spawn
var/fauna_density = 0
///list of type paths of objects that can be spawned when the turf spawns flora
var/list/flora_types = list(/obj/structure/flora/grass/jungle/a/style_random)
///list of type paths of mobs that can be spawned when the turf spawns fauna
var/list/fauna_types = list()
///This proc handles the creation of a turf of a specific biome type
/datum/biome/proc/generate_turf(turf/gen_turf)
gen_turf.ChangeTurf(turf_type, null, CHANGETURF_DEFER_CHANGE)
if(length(fauna_types) && prob(fauna_density))
var/mob/fauna = pick(fauna_types)
new fauna(gen_turf)
if(length(flora_types) && prob(flora_density))
var/obj/structure/flora = pick(flora_types)
new flora(gen_turf)
/datum/biome/mudlands
turf_type = /turf/open/misc/dirt/jungle/dark
flora_types = list(/obj/structure/flora/grass/jungle/a/style_random,/obj/structure/flora/grass/jungle/b/style_random, /obj/structure/flora/rock/pile/jungle/style_random, /obj/structure/flora/rock/pile/jungle/large/style_random)
flora_density = 3
/datum/biome/plains
turf_type = /turf/open/misc/grass/jungle
flora_types = list(/obj/structure/flora/grass/jungle/a/style_random,/obj/structure/flora/grass/jungle/b/style_random, /obj/structure/flora/tree/jungle/style_random, /obj/structure/flora/rock/pile/jungle/style_random, /obj/structure/flora/bush/jungle/a/style_random, /obj/structure/flora/bush/jungle/b/style_random, /obj/structure/flora/bush/jungle/c/style_random, /obj/structure/flora/bush/large/style_random, /obj/structure/flora/rock/pile/jungle/large/style_random)
flora_density = 15
/datum/biome/jungle
turf_type = /turf/open/misc/grass/jungle
flora_types = list(/obj/structure/flora/grass/jungle/a/style_random,/obj/structure/flora/grass/jungle/b/style_random, /obj/structure/flora/tree/jungle/style_random, /obj/structure/flora/rock/pile/jungle/style_random, /obj/structure/flora/bush/jungle/a/style_random, /obj/structure/flora/bush/jungle/b/style_random, /obj/structure/flora/bush/jungle/c/style_random, /obj/structure/flora/bush/large/style_random, /obj/structure/flora/rock/pile/jungle/large/style_random)
flora_density = 40
/datum/biome/jungle/deep
flora_density = 65
/datum/biome/wasteland
turf_type = /turf/open/misc/dirt/jungle/wasteland
/datum/biome/water
turf_type = /turf/open/water/jungle
/datum/biome/mountain
turf_type = /turf/closed/mineral/random/jungle