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* Completely removes `proc_holders` from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code. * our changes * yes * 0 * Update blackmesa.dmm Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
97 lines
3.6 KiB
Plaintext
97 lines
3.6 KiB
Plaintext
/datum/mutation/human/firebreath
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name = "Fire Breath"
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desc = "An ancient mutation that gives lizards breath of fire."
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quality = POSITIVE
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difficulty = 12
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locked = TRUE
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text_gain_indication = "<span class='notice'>Your throat is burning!</span>"
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text_lose_indication = "<span class='notice'>Your throat is cooling down.</span>"
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power_path = /datum/action/cooldown/spell/cone/staggered/fire_breath
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instability = 30
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energy_coeff = 1
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power_coeff = 1
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/datum/mutation/human/firebreath/modify()
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. = ..()
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var/datum/action/cooldown/spell/cone/staggered/fire_breath/to_modify = .
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if(!istype(to_modify)) // null or invalid
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return
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if(GET_MUTATION_POWER(src) <= 1) // we only care about power from here on
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return
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to_modify.cone_levels += 2 // Cone fwooshes further, and...
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to_modify.self_throw_range += 1 // the breath throws the user back more
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/datum/action/cooldown/spell/cone/staggered/fire_breath
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name = "Fire Breath"
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desc = "You breathe a cone of fire directly in front of you."
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button_icon_state = "fireball0"
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sound = 'sound/magic/demon_dies.ogg' //horrifying lizard noises
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school = SCHOOL_EVOCATION
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cooldown_time = 40 SECONDS
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invocation_type = INVOCATION_NONE
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spell_requirements = NONE
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antimagic_flags = NONE
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cone_levels = 3
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respect_density = TRUE
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/// The range our user is thrown backwards after casting the spell
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var/self_throw_range = 1
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/datum/action/cooldown/spell/cone/staggered/fire_breath/before_cast(atom/cast_on)
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. = ..()
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if(. & SPELL_CANCEL_CAST)
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return
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if(!iscarbon(cast_on))
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return
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var/mob/living/carbon/our_lizard = cast_on
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if(!our_lizard.is_mouth_covered())
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return
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our_lizard.adjust_fire_stacks(cone_levels)
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our_lizard.ignite_mob()
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to_chat(our_lizard, span_warning("Something in front of your mouth catches fire!"))
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/datum/action/cooldown/spell/cone/staggered/fire_breath/after_cast(atom/cast_on)
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. = ..()
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if(!isliving(cast_on))
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return
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var/mob/living/living_cast_on = cast_on
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// When casting, throw the caster backwards a few tiles.
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var/original_dir = living_cast_on.dir
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living_cast_on.throw_at(
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get_edge_target_turf(living_cast_on, turn(living_cast_on.dir, 180)),
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range = self_throw_range,
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speed = 2,
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gentle = TRUE,
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)
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// Try to set us to our original direction after, so we don't end up backwards.
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living_cast_on.setDir(original_dir)
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/datum/action/cooldown/spell/cone/staggered/fire_breath/calculate_cone_shape(current_level)
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// This makes the cone shoot out into a 3 wide column of flames.
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// You may be wondering, "that equation doesn't seem like it'd make a 3 wide column"
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// well it does, and that's all that matters.
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return (2 * current_level) - 1
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/datum/action/cooldown/spell/cone/staggered/fire_breath/do_turf_cone_effect(turf/target_turf, atom/caster, level)
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// Further turfs experience less exposed_temperature and exposed_volume
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new /obj/effect/hotspot(target_turf) // for style
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target_turf.hotspot_expose(max(500, 900 - (100 * level)), max(50, 200 - (50 * level)), 1)
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/datum/action/cooldown/spell/cone/staggered/fire_breath/do_mob_cone_effect(mob/living/target_mob, atom/caster, level)
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// Further out targets take less immediate burn damage and get less fire stacks.
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// The actual burn damage application is not blocked by fireproofing, like space dragons.
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target_mob.apply_damage(max(10, 40 - (5 * level)), BURN, spread_damage = TRUE)
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target_mob.adjust_fire_stacks(max(2, 5 - level))
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target_mob.ignite_mob()
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/datum/action/cooldown/spell/cone/staggered/firebreath/do_obj_cone_effect(obj/target_obj, atom/caster, level)
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// Further out objects experience less exposed_temperature and exposed_volume
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target_obj.fire_act(max(500, 900 - (100 * level)), max(50, 200 - (50 * level)))
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