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Bubberstation/code/datums/proximity_monitor/fields/projectile_dampener.dm
SkyratBot a8c10d1659 [MIRROR] Converts a shitload of istypes to their more concise macros [MDB IGNORE] (#15702)
Converts a shitload of istypes to their more concise macros

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-27 16:23:44 -04:00

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//Projectile dampening field that slows projectiles and lowers their damage for an energy cost deducted every 1/5 second.
//Only use square radius for this!
/datum/proximity_monitor/advanced/projectile_dampener
var/static/image/edgeturf_south = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_south")
var/static/image/edgeturf_north = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_north")
var/static/image/edgeturf_west = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_west")
var/static/image/edgeturf_east = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_east")
var/static/image/northwest_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_northwest")
var/static/image/southwest_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_southwest")
var/static/image/northeast_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_northeast")
var/static/image/southeast_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_southeast")
var/static/image/generic_edge = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_generic")
var/list/obj/projectile/tracked = list()
var/list/obj/projectile/staging = list()
// lazylist that keeps track of the overlays added to the edge of the field
var/list/edgeturf_effects
/datum/proximity_monitor/advanced/projectile_dampener/New(atom/_host, range, _ignore_if_not_on_turf = TRUE, atom/projector)
..()
RegisterSignal(projector, COMSIG_PARENT_QDELETING, .proc/on_projector_del)
recalculate_field()
START_PROCESSING(SSfastprocess, src)
/datum/proximity_monitor/advanced/projectile_dampener/Destroy()
STOP_PROCESSING(SSfastprocess, src)
for(var/obj/projectile/projectile in tracked)
release_projectile(projectile)
return ..()
/datum/proximity_monitor/advanced/projectile_dampener/process()
var/list/ranged = list()
for(var/obj/projectile/projectile in range(current_range, get_turf(host)))
ranged += projectile
for(var/obj/projectile/projectile in tracked)
if(!(projectile in ranged) || !projectile.loc)
release_projectile(projectile)
..()
/datum/proximity_monitor/advanced/projectile_dampener/setup_edge_turf(turf/target)
. = ..()
var/image/overlay = get_edgeturf_overlay(get_edgeturf_direction(target))
var/obj/effect/abstract/effect = new(target) // Makes the field visible to players.
effect.icon = overlay.icon
effect.icon_state = overlay.icon_state
effect.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
effect.layer = ABOVE_ALL_MOB_LAYER
effect.plane = ABOVE_GAME_PLANE
LAZYSET(edgeturf_effects, target, effect)
/datum/proximity_monitor/advanced/projectile_dampener/cleanup_edge_turf(turf/target)
. = ..()
var/obj/effect/abstract/effect = LAZYACCESS(edgeturf_effects, target)
LAZYREMOVE(edgeturf_effects, target)
if(effect)
qdel(effect)
/datum/proximity_monitor/advanced/projectile_dampener/proc/get_edgeturf_overlay(direction)
switch(direction)
if(NORTH)
return edgeturf_north
if(SOUTH)
return edgeturf_south
if(EAST)
return edgeturf_east
if(WEST)
return edgeturf_west
if(NORTHEAST)
return northeast_corner
if(NORTHWEST)
return northwest_corner
if(SOUTHEAST)
return southeast_corner
if(SOUTHWEST)
return southwest_corner
else
return generic_edge
/datum/proximity_monitor/advanced/projectile_dampener/proc/capture_projectile(obj/projectile/projectile)
if(projectile in tracked)
return
SEND_SIGNAL(src, COMSIG_DAMPENER_CAPTURE, projectile)
tracked += projectile
/datum/proximity_monitor/advanced/projectile_dampener/proc/release_projectile(obj/projectile/projectile)
SEND_SIGNAL(src, COMSIG_DAMPENER_RELEASE, projectile)
tracked -= projectile
/datum/proximity_monitor/advanced/projectile_dampener/proc/on_projector_del(datum/source)
SIGNAL_HANDLER
qdel(src)
/datum/proximity_monitor/advanced/projectile_dampener/field_edge_uncrossed(atom/movable/movable, turf/location)
if(isprojectile(movable) && get_dist(movable, host) > current_range)
if(movable in tracked)
release_projectile(movable)
/datum/proximity_monitor/advanced/projectile_dampener/field_edge_crossed(atom/movable/movable, turf/location)
if(isprojectile(movable) && !(movable in tracked))
capture_projectile(movable)
/datum/proximity_monitor/advanced/projectile_dampener/peaceborg/process(delta_time)
for(var/mob/living/silicon/robot/borg in range(current_range, get_turf(host)))
if(!borg.has_buckled_mobs())
continue
for(var/mob/living/buckled_mob in borg.buckled_mobs)
buckled_mob.visible_message(span_warning("[buckled_mob] is knocked off of [borg] by the charge in [borg]'s chassis induced by the hyperkinetic dampener field!")) //I know it's bad.
buckled_mob.Paralyze(1 SECONDS)
borg.unbuckle_mob(buckled_mob)
do_sparks(5, 0, buckled_mob)
..()