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* fixes ant runtime (#69890) * Checks for caltrop component's existence before seeing what it does. * fixes ant runtime Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
434 lines
13 KiB
Plaintext
434 lines
13 KiB
Plaintext
/obj/effect/decal/cleanable/generic
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name = "clutter"
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desc = "Someone should clean that up."
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icon = 'icons/obj/objects.dmi'
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icon_state = "shards"
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beauty = -50
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/obj/effect/decal/cleanable/ash
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name = "ashes"
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desc = "Ashes to ashes, dust to dust, and into space."
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icon = 'icons/obj/objects.dmi'
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icon_state = "ash"
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mergeable_decal = FALSE
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beauty = -50
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decal_reagent = /datum/reagent/ash
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reagent_amount = 30
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/obj/effect/decal/cleanable/ash/Initialize(mapload)
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. = ..()
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pixel_x = base_pixel_x + rand(-5, 5)
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pixel_y = base_pixel_y + rand(-5, 5)
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/obj/effect/decal/cleanable/ash/crematorium
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//crematoriums need their own ash cause default ash deletes itself if created in an obj
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turf_loc_check = FALSE
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/obj/effect/decal/cleanable/ash/large
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name = "large pile of ashes"
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icon_state = "big_ash"
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beauty = -100
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decal_reagent = /datum/reagent/ash
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reagent_amount = 60
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/obj/effect/decal/cleanable/glass
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name = "tiny shards"
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desc = "Back to sand."
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icon = 'icons/obj/shards.dmi'
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icon_state = "tiny"
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beauty = -100
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/obj/effect/decal/cleanable/glass/Initialize(mapload)
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. = ..()
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setDir(pick(GLOB.cardinals))
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/obj/effect/decal/cleanable/glass/ex_act()
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qdel(src)
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/obj/effect/decal/cleanable/glass/plasma
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icon_state = "plasmatiny"
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/obj/effect/decal/cleanable/glass/titanium
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icon_state = "titaniumtiny"
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/obj/effect/decal/cleanable/glass/plastitanium
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icon_state = "plastitaniumtiny"
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/obj/effect/decal/cleanable/dirt
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name = "dirt"
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desc = "Someone should clean that up."
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icon = 'icons/effects/dirt.dmi'
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icon_state = "dirt"
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base_icon_state = "dirt"
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smoothing_flags = NONE
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smoothing_groups = list(SMOOTH_GROUP_CLEANABLE_DIRT)
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_CLEANABLE_DIRT)
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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beauty = -75
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/obj/effect/decal/cleanable/dirt/Initialize(mapload)
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. = ..()
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var/turf/T = get_turf(src)
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if(T.tiled_dirt)
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smoothing_flags = SMOOTH_BITMASK
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QUEUE_SMOOTH(src)
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if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH_NEIGHBORS(src)
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/obj/effect/decal/cleanable/dirt/Destroy()
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if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH_NEIGHBORS(src)
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return ..()
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/obj/effect/decal/cleanable/dirt/dust
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name = "dust"
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desc = "A thin layer of dust coating the floor."
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/obj/effect/decal/cleanable/greenglow
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name = "glowing goo"
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desc = "Jeez. I hope that's not for lunch."
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icon_state = "greenglow"
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light_power = 3
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light_range = 2
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light_color = LIGHT_COLOR_GREEN
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beauty = -300
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/obj/effect/decal/cleanable/greenglow/ex_act()
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return FALSE
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/obj/effect/decal/cleanable/greenglow/filled
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decal_reagent = /datum/reagent/uranium
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reagent_amount = 5
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/obj/effect/decal/cleanable/greenglow/filled/Initialize(mapload)
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decal_reagent = pick(/datum/reagent/uranium, /datum/reagent/uranium/radium)
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. = ..()
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/obj/effect/decal/cleanable/greenglow/ecto
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name = "ectoplasmic puddle"
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desc = "You know who to call."
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light_power = 2
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/obj/effect/decal/cleanable/cobweb
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name = "cobweb"
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desc = "Somebody should remove that."
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gender = NEUTER
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layer = WALL_OBJ_LAYER
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plane = GAME_PLANE_UPPER
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icon_state = "cobweb1"
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resistance_flags = FLAMMABLE
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beauty = -100
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clean_type = CLEAN_TYPE_HARD_DECAL
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/obj/effect/decal/cleanable/cobweb/cobweb2
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icon_state = "cobweb2"
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/obj/effect/decal/cleanable/molten_object
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name = "gooey grey mass"
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desc = "It looks like a melted... something."
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gender = NEUTER
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icon = 'icons/effects/effects.dmi'
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icon_state = "molten"
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mergeable_decal = FALSE
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beauty = -150
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clean_type = CLEAN_TYPE_HARD_DECAL
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/obj/effect/decal/cleanable/molten_object/large
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name = "big gooey grey mass"
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icon_state = "big_molten"
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beauty = -300
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//Vomit (sorry)
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/obj/effect/decal/cleanable/vomit
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name = "vomit"
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desc = "Gosh, how unpleasant."
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icon = 'icons/effects/blood.dmi'
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icon_state = "vomit_1"
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random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
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beauty = -150
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/obj/effect/decal/cleanable/vomit/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(isflyperson(H))
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playsound(get_turf(src), 'sound/items/drink.ogg', 50, TRUE) //slurp
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H.visible_message(span_alert("[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound."))
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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if (istype(R, /datum/reagent/consumable))
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var/datum/reagent/consumable/nutri_check = R
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if(nutri_check.nutriment_factor >0)
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H.adjust_nutrition(nutri_check.nutriment_factor * nutri_check.volume)
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reagents.remove_reagent(nutri_check.type,nutri_check.volume)
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reagents.trans_to(H, reagents.total_volume, transfered_by = user)
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qdel(src)
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/obj/effect/decal/cleanable/vomit/old
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name = "crusty dried vomit"
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desc = "You try not to look at the chunks, and fail."
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/obj/effect/decal/cleanable/vomit/old/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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icon_state += "-old"
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AddElement(/datum/element/swabable, CELL_LINE_TABLE_SLUDGE, CELL_VIRUS_TABLE_GENERIC, rand(2,4), 10)
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/obj/effect/decal/cleanable/chem_pile
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name = "chemical pile"
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desc = "A pile of chemicals. You can't quite tell what's inside it."
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gender = NEUTER
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icon = 'icons/obj/objects.dmi'
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icon_state = "ash"
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/obj/effect/decal/cleanable/shreds
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name = "shreds"
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desc = "The shredded remains of what appears to be clothing."
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icon_state = "shreds"
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gender = PLURAL
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
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if(severity >= EXPLODE_DEVASTATE) //so shreds created during an explosion aren't deleted by the explosion.
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qdel(src)
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/obj/effect/decal/cleanable/shreds/Initialize(mapload, oldname)
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pixel_x = rand(-10, 10)
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pixel_y = rand(-10, 10)
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if(!isnull(oldname))
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desc = "The sad remains of what used to be [oldname]"
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. = ..()
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/obj/effect/decal/cleanable/glitter
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name = "generic glitter pile"
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desc = "The herpes of arts and crafts."
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icon = 'icons/effects/atmospherics.dmi'
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icon_state = "plasma_old"
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gender = NEUTER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/decal/cleanable/glitter/pink
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name = "pink glitter"
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icon_state = "plasma"
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/obj/effect/decal/cleanable/glitter/white
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name = "white glitter"
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icon_state = "nitrous_oxide"
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/obj/effect/decal/cleanable/glitter/blue
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name = "blue glitter"
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icon_state = "freon"
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/obj/effect/decal/cleanable/plasma
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name = "stabilized plasma"
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desc = "A puddle of stabilized plasma."
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icon_state = "flour"
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icon = 'icons/effects/tomatodecal.dmi'
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color = "#2D2D2D"
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/obj/effect/decal/cleanable/insectguts
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name = "insect guts"
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desc = "One bug squashed. Four more will rise in its place."
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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/obj/effect/decal/cleanable/confetti
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name = "confetti"
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desc = "Tiny bits of colored paper thrown about for the janitor to enjoy!"
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icon = 'icons/effects/confetti_and_decor.dmi'
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icon_state = "confetti"
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT //the confetti itself might be annoying enough
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/obj/effect/decal/cleanable/plastic
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name = "plastic shreds"
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desc = "Bits of torn, broken, worthless plastic."
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icon = 'icons/obj/objects.dmi'
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icon_state = "shards"
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color = "#c6f4ff"
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/obj/effect/decal/cleanable/wrapping
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name = "wrapping shreds"
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desc = "Torn pieces of cardboard and paper, left over from a package."
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icon = 'icons/obj/objects.dmi'
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icon_state = "paper_shreds"
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/obj/effect/decal/cleanable/garbage
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name = "decomposing garbage"
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desc = "A split open garbage bag, its stinking content seems to be partially liquified. Yuck!"
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icon = 'icons/obj/objects.dmi'
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icon_state = "garbage"
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plane = GAME_PLANE
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layer = FLOOR_CLEAN_LAYER //To display the decal over wires.
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beauty = -150
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clean_type = CLEAN_TYPE_HARD_DECAL
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/obj/effect/decal/cleanable/garbage/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/swabable, CELL_LINE_TABLE_SLUDGE, CELL_VIRUS_TABLE_GENERIC, rand(2,4), 15)
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/obj/effect/decal/cleanable/ants
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name = "space ants"
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desc = "A small colony of space ants. They're normally used to the vacuum of space, so they can't climb too well."
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icon = 'icons/obj/objects.dmi'
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icon_state = "ants"
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beauty = -150
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plane = GAME_PLANE
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layer = LOW_OBJ_LAYER
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decal_reagent = /datum/reagent/ants
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reagent_amount = 5
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/// Sound the ants make when biting
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var/bite_sound = 'sound/weapons/bite.ogg'
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/obj/effect/decal/cleanable/ants/Initialize(mapload)
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if(mapload && reagent_amount > 2)
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reagent_amount = rand((reagent_amount - 2), reagent_amount)
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. = ..()
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update_ant_damage()
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/obj/effect/decal/cleanable/ants/vv_edit_var(vname, vval)
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. = ..()
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if(vname == NAMEOF(src, bite_sound))
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update_ant_damage()
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/obj/effect/decal/cleanable/ants/handle_merge_decal(obj/effect/decal/cleanable/merger)
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. = ..()
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var/obj/effect/decal/cleanable/ants/ants = merger
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ants.update_ant_damage()
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/obj/effect/decal/cleanable/ants/proc/update_ant_damage(ant_min_damage, ant_max_damage)
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if(!ant_max_damage)
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ant_max_damage = min(10, round((reagents.get_reagent_amount(/datum/reagent/ants) * 0.1),0.1)) // 100u ants = 10 max_damage
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if(!ant_min_damage)
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ant_min_damage = 0.1
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var/ant_flags = (CALTROP_NOCRAWL | CALTROP_NOSTUN) /// Small amounts of ants won't be able to bite through shoes.
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if(ant_max_damage > 1)
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ant_flags = (CALTROP_NOCRAWL | CALTROP_NOSTUN | CALTROP_BYPASS_SHOES)
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var/datum/component/caltrop/caltrop_comp = GetComponent(/datum/component/caltrop)
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if(caltrop_comp)
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caltrop_comp.min_damage = ant_min_damage
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caltrop_comp.max_damage = ant_max_damage
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caltrop_comp.flags = ant_flags
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caltrop_comp.soundfile = bite_sound
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else
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AddComponent(/datum/component/caltrop, min_damage = ant_min_damage, max_damage = ant_max_damage, flags = ant_flags, soundfile = bite_sound)
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update_appearance(UPDATE_ICON)
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/obj/effect/decal/cleanable/ants/update_icon_state()
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if(istype(src, /obj/effect/decal/cleanable/ants/fire)) //i fucking hate this but you're forced to call parent in update_icon_state()
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return ..()
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var/datum/component/caltrop/caltrop_comp = GetComponent(/datum/component/caltrop)
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if(!caltrop_comp)
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return ..()
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switch(caltrop_comp.max_damage)
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if(0 to 1)
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icon_state = initial(icon_state)
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if(1.1 to 4)
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icon_state = "[initial(icon_state)]_2"
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if(4.1 to 7)
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icon_state = "[initial(icon_state)]_3"
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if(7.1 to INFINITY)
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icon_state = "[initial(icon_state)]_4"
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return ..()
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/obj/effect/decal/cleanable/ants/update_overlays()
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. = ..()
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. += emissive_appearance(icon, "[icon_state]_light", alpha = src.alpha)
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/obj/effect/decal/cleanable/ants/fire_act(exposed_temperature, exposed_volume)
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var/obj/effect/decal/cleanable/ants/fire/fire_ants = new(loc)
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fire_ants.reagents.clear_reagents()
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reagents.trans_to(fire_ants, fire_ants.reagents.maximum_volume)
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qdel(src)
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/obj/effect/decal/cleanable/ants/fire
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name = "space fire ants"
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desc = "A small colony no longer. We are the fire nation."
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icon_state = "fire_ants"
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/ants/fire/update_ant_damage(ant_min_damage, ant_max_damage)
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return ..(15, 25)
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/obj/effect/decal/cleanable/ants/fire/fire_act(exposed_temperature, exposed_volume)
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return
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/obj/effect/decal/cleanable/fuel_pool
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name = "pool of fuel"
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desc = "A pool of flammable fuel. Its probably wise to clean this off before something ignites it..."
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icon_state = "fuel_pool"
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layer = LOW_OBJ_LAYER
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beauty = -50
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clean_type = CLEAN_TYPE_BLOOD
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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/// Maximum amount of hotspots this pool can create before deleting itself
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var/burn_amount = 3
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/// Is this fuel pool currently burning?
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var/burning = FALSE
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/// Type of hotspot fuel pool spawns upon being ignited
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var/hotspot_type = /obj/effect/hotspot
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/obj/effect/decal/cleanable/fuel_pool/Initialize(mapload, burn_stacks)
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. = ..()
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for(var/obj/effect/decal/cleanable/fuel_pool/pool in get_turf(src)) //Can't use locate because we also belong to that turf
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if(pool == src)
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continue
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pool.burn_amount = max(min(pool.burn_amount + burn_stacks, 10), 1)
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return INITIALIZE_HINT_QDEL
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if(burn_stacks)
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burn_amount = max(min(burn_stacks, 10), 1)
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/obj/effect/decal/cleanable/fuel_pool/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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ignite()
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/**
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* Ignites the fuel pool. This should be the only way to ignite fuel pools.
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*/
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/obj/effect/decal/cleanable/fuel_pool/proc/ignite()
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if(burning)
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return
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burning = TRUE
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burn_process()
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/**
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* Spends 1 burn_amount and spawns a hotspot. If burn_amount is equal to 0, deletes the fuel pool.
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* Else, queues another call of this proc upon hotspot getting deleted and ignites other fuel pools around itself after 0.5 seconds.
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* THIS SHOULD NOT BE CALLED DIRECTLY.
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*/
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/obj/effect/decal/cleanable/fuel_pool/proc/burn_process()
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SIGNAL_HANDLER
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burn_amount -= 1
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var/obj/effect/hotspot/hotspot = new hotspot_type(get_turf(src))
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addtimer(CALLBACK(src, .proc/ignite_others), 0.5 SECONDS)
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if(!burn_amount)
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qdel(src)
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return
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RegisterSignal(hotspot, COMSIG_PARENT_QDELETING, .proc/burn_process)
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/**
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* Ignites other oil pools around itself.
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*/
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/obj/effect/decal/cleanable/fuel_pool/proc/ignite_others()
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for(var/obj/effect/decal/cleanable/fuel_pool/oil in range(1, get_turf(src)))
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oil.ignite()
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/obj/effect/decal/cleanable/fuel_pool/bullet_act(obj/projectile/hit_proj)
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. = ..()
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ignite()
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/obj/effect/decal/cleanable/fuel_pool/attackby(obj/item/item, mob/user, params)
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if(item.ignition_effect(src, user))
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ignite()
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return ..()
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