Files
Bubberstation/code/game/objects/effects/spawners/random/clothing.dm
SkyratBot be6e303ab2 [MIRROR] Mapping DLC - Random Spawner Pack [MDB IGNORE] (#8344)
* Mapping DLC - Random Spawner Pack [MDB IGNORE] (#60522)

First off, I am aware of the Feature Freeze for this month. This PR was initially started in #60401 about a month ago to break the changes into smaller PRs. The end result for this PR is a poor man's attempt at roguelike procedural generation. Enjoy!

Link to the README for how the new spawner system works.

Added the following new random mapping spawners:

pen, crayon, stamp, paper, pamphlet, briefcase, folder, wardrobe closet, wardrobe closet colored, backpack, narcotics, permabrig_weapon, permabrig_gear, prison, material, carpet, ornament, generic decoration, statue, showcase, paint, tool, tool_advanced, tool_rare, material_cheap, material, material_rare, toolbox, flashlight, canister, tank, vending_restock, atmospherics_portable, tracking_beacon, musical_instrument, gambling, coin, money_small, money, money_large, drugs, dice, cigarette_pack, cigarette, cigar, wallet_lighter, lighter, wallet_storage, deck, toy, toy_figure, booze, snack, condiment, cups, minor_healing, injector, surgery_tool, surgery_tool_advanced, surgery_tool_rare, firstaid_rare, firstaid, patient_stretcher, medical supplies, crate, crate_abandoned, girder, grille, lattice, spare_parts, table_or_rack, table, table_fancy, tank_holder, crate_empty, crate_loot, closet_private, closet_hallway, closet_empty, closet_maintencne, chair, chair_maintence, chair_flipped, chair_comfy, barricade, data_disk, graffiti, mopbucket, caution_sign, bucket, soap, box, bin, janitor_supplies, soup, salad, dinner

Removed deprecated wizard trap, vault, and armory spawners.

* Mapping DLC - Random Spawner Pack [MDB IGNORE]

* HNNGH

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 19:05:55 +01:00

176 lines
5.9 KiB
Plaintext

/obj/effect/spawner/random/clothing
name = "clothing loot spawner"
desc = "Time to look pretty."
icon_state = "hat"
/obj/effect/spawner/random/clothing/costume
name = "random costume spawner"
icon_state = "costume"
loot_subtype_path = /obj/effect/spawner/costume
loot = list()
/obj/effect/spawner/random/clothing/beret_or_rabbitears
name = "beret or rabbit ears spawner"
loot = list(
/obj/item/clothing/head/beret,
/obj/item/clothing/head/rabbitears,
)
/obj/effect/spawner/random/clothing/bowler_or_that
name = "bowler or top hat spawner"
loot = list(
/obj/item/clothing/head/bowler,
/obj/item/clothing/head/that,
)
/obj/effect/spawner/random/clothing/kittyears_or_rabbitears
name = "kitty ears or rabbit ears spawner"
loot = list(
/obj/item/clothing/head/kitty,
/obj/item/clothing/head/rabbitears,
)
/obj/effect/spawner/random/clothing/pirate_or_bandana
name = "pirate hat or bandana spawner"
loot = list(
/obj/item/clothing/head/pirate,
/obj/item/clothing/head/bandana,
)
/obj/effect/spawner/random/clothing/twentyfive_percent_cyborg_mask
name = "25% cyborg mask spawner"
spawn_loot_chance = 25
loot = list(/obj/item/clothing/mask/gas/cyborg)
/obj/effect/spawner/random/clothing/mafia_outfit
name = "mafia outfit spawner"
icon_state = "costume"
loot = list(
/obj/effect/spawner/costume/mafia = 20,
/obj/effect/spawner/costume/mafia/white = 5,
/obj/effect/spawner/costume/mafia/beige = 5,
/obj/effect/spawner/costume/mafia/checkered = 2,
)
/obj/effect/spawner/random/clothing/syndie
name = "syndie outfit spawner"
icon_state = "syndicate"
loot = list(
/obj/item/clothing/under/syndicate,
/obj/item/clothing/under/syndicate/skirt,
/obj/item/clothing/under/syndicate/bloodred,
/obj/item/clothing/under/syndicate/tacticool,
/obj/item/clothing/under/syndicate/tacticool/skirt,
/obj/item/clothing/under/syndicate/sniper,
/obj/item/clothing/under/syndicate/camo,
/obj/item/clothing/under/syndicate/soviet,
/obj/item/clothing/under/syndicate/combat,
/obj/item/clothing/under/syndicate/rus_army,
/obj/item/clothing/under/syndicate/bloodred/sleepytime,
)
/obj/effect/spawner/random/clothing/gloves
name = "random gloves"
desc = "These gloves are supposed to be a random color..."
icon_state = "gloves"
loot = list(
/obj/item/clothing/gloves/color/orange,
/obj/item/clothing/gloves/color/red,
/obj/item/clothing/gloves/color/blue,
/obj/item/clothing/gloves/color/purple,
/obj/item/clothing/gloves/color/green,
/obj/item/clothing/gloves/color/grey,
/obj/item/clothing/gloves/color/light_brown,
/obj/item/clothing/gloves/color/brown,
/obj/item/clothing/gloves/color/white,
/obj/item/clothing/gloves/color/rainbow,
)
/obj/effect/spawner/random/clothing/lizardboots
name = "random lizard boot quality"
desc = "Which ever gets picked, the lizard race loses"
icon_state = "lizard_boots"
loot = list(
/obj/item/clothing/shoes/cowboy/lizard = 7,
/obj/item/clothing/shoes/cowboy/lizard/masterwork = 1
)
/obj/effect/spawner/random/clothing/wardrobe_closet
name = "wardrobe closet spawner"
icon_state = "locker_clothing"
loot = list(
/obj/structure/closet/gmcloset,
/obj/structure/closet/chefcloset,
/obj/structure/closet/jcloset,
/obj/structure/closet/lawcloset,
/obj/structure/closet/wardrobe/chaplain_black,
/obj/structure/closet/wardrobe/red,
/obj/structure/closet/wardrobe/cargotech,
/obj/structure/closet/wardrobe/atmospherics_yellow,
/obj/structure/closet/wardrobe/engineering_yellow,
/obj/structure/closet/wardrobe/white/medical,
/obj/structure/closet/wardrobe/robotics_black,
/obj/structure/closet/wardrobe/chemistry_white,
/obj/structure/closet/wardrobe/genetics_white,
/obj/structure/closet/wardrobe/virology_white,
/obj/structure/closet/wardrobe/science_white,
/obj/structure/closet/wardrobe/botanist,
/obj/structure/closet/wardrobe/curator,
/obj/structure/closet/wardrobe/pjs,
)
/obj/effect/spawner/random/clothing/wardrobe_closet_colored
name = "colored uniform closet spawner"
icon_state = "locker_clothing"
loot = list(
/obj/structure/closet/wardrobe/mixed,
/obj/structure/closet/wardrobe,
/obj/structure/closet/wardrobe/pink,
/obj/structure/closet/wardrobe/black,
/obj/structure/closet/wardrobe/green,
/obj/structure/closet/wardrobe/orange,
/obj/structure/closet/wardrobe/yellow,
/obj/structure/closet/wardrobe/white,
/obj/structure/closet/wardrobe/grey,
)
/obj/effect/spawner/random/clothing/backpack
name = "backpack spawner"
icon_state = "backpack"
loot = list(
/obj/item/storage/backpack,
/obj/item/storage/backpack/clown,
/obj/item/storage/backpack/explorer,
/obj/item/storage/backpack/mime,
/obj/item/storage/backpack/medic,
/obj/item/storage/backpack/security,
/obj/item/storage/backpack/industrial,
/obj/item/storage/backpack/botany,
/obj/item/storage/backpack/chemistry,
/obj/item/storage/backpack/genetics,
/obj/item/storage/backpack/science,
/obj/item/storage/backpack/virology,
/obj/item/storage/backpack/satchel,
/obj/item/storage/backpack/satchel/leather,
/obj/item/storage/backpack/satchel/eng,
/obj/item/storage/backpack/satchel/med,
/obj/item/storage/backpack/satchel/vir,
/obj/item/storage/backpack/satchel/chem,
/obj/item/storage/backpack/satchel/gen,
/obj/item/storage/backpack/satchel/science,
/obj/item/storage/backpack/satchel/hyd,
/obj/item/storage/backpack/satchel/sec,
/obj/item/storage/backpack/satchel/explorer,
/obj/item/storage/backpack/duffelbag,
/obj/item/storage/backpack/duffelbag/med,
/obj/item/storage/backpack/duffelbag/explorer,
/obj/item/storage/backpack/duffelbag/hydroponics,
/obj/item/storage/backpack/duffelbag/chemistry,
/obj/item/storage/backpack/duffelbag/genetics,
/obj/item/storage/backpack/duffelbag/science,
/obj/item/storage/backpack/duffelbag/virology,
/obj/item/storage/backpack/duffelbag/sec,
/obj/item/storage/backpack/duffelbag/engineering,
/obj/item/storage/backpack/duffelbag/clown,
)