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* Corporate sofa corners no longer swallow your sprite when oriented North (#69756) * Corporate sofa corners no longer swallow your sprite when oriented North Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
102 lines
2.9 KiB
Plaintext
102 lines
2.9 KiB
Plaintext
/obj/structure/chair/sofa
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name = "old ratty sofa"
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icon_state = "sofamiddle"
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icon = 'icons/obj/sofa.dmi'
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buildstackamount = 1
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item_chair = null
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var/mutable_appearance/armrest
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/obj/structure/chair/sofa/Initialize(mapload)
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. = ..()
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armrest = mutable_appearance(initial(icon), "[icon_state]_armrest", ABOVE_MOB_LAYER)
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armrest.plane = GAME_PLANE_UPPER
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AddElement(/datum/element/soft_landing)
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/obj/structure/chair/sofa/electrify_self(obj/item/assembly/shock_kit/input_shock_kit, mob/user, list/overlays_from_child_procs)
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if(!overlays_from_child_procs)
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overlays_from_child_procs = list(image('icons/obj/chairs.dmi', loc, "echair_over", pixel_x = -1))
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. = ..()
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/obj/structure/chair/sofa/post_buckle_mob(mob/living/M)
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. = ..()
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update_armrest()
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/obj/structure/chair/sofa/proc/update_armrest()
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if(has_buckled_mobs())
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add_overlay(armrest)
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else
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cut_overlay(armrest)
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/obj/structure/chair/sofa/post_unbuckle_mob()
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. = ..()
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update_armrest()
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/obj/structure/chair/sofa/corner/handle_layer() //only the armrest/back of this chair should cover the mob.
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return
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/obj/structure/chair/sofa/left
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icon_state = "sofaend_left"
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/obj/structure/chair/sofa/right
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icon_state = "sofaend_right"
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/obj/structure/chair/sofa/corner
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icon_state = "sofacorner"
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// Original icon ported from Eris(?) and updated to work here.
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/obj/structure/chair/sofa/corp
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name = "sofa"
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desc = "Soft and cushy."
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icon_state = "corp_sofamiddle"
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/obj/structure/chair/sofa/corp/left
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icon_state = "corp_sofaend_left"
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/obj/structure/chair/sofa/corp/right
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icon_state = "corp_sofaend_right"
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/obj/structure/chair/sofa/corp/corner
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icon_state = "corp_sofacorner"
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/obj/structure/chair/sofa/corp/corner/handle_layer() //only the armrest/back of this chair should cover the mob.
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return
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// Ported from Skyrat
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/obj/structure/chair/sofa/bench
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name = "bench"
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desc = "Perfectly designed to be comfortable to sit on, and hellish to sleep on."
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icon_state = "bench_middle"
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greyscale_config = /datum/greyscale_config/bench_middle
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greyscale_colors = "#af7d28"
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/obj/structure/chair/sofa/bench/left
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icon_state = "bench_left"
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greyscale_config = /datum/greyscale_config/bench_left
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greyscale_colors = "#af7d28"
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/obj/structure/chair/sofa/bench/right
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icon_state = "bench_right"
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greyscale_config = /datum/greyscale_config/bench_right
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greyscale_colors = "#af7d28"
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/obj/structure/chair/sofa/bench/corner
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icon_state = "bench_corner"
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greyscale_config = /datum/greyscale_config/bench_corner
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greyscale_colors = "#af7d28"
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// Bamboo benches
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/obj/structure/chair/sofa/bamboo
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name = "bamboo bench"
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desc = "A makeshift bench with a rustic aesthetic."
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icon_state = "bamboo_sofamiddle"
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resistance_flags = FLAMMABLE
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max_integrity = 60
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buildstacktype = /obj/item/stack/sheet/mineral/bamboo
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buildstackamount = 3
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/obj/structure/chair/sofa/bamboo/left
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icon_state = "bamboo_sofaend_left"
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/obj/structure/chair/sofa/bamboo/right
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icon_state = "bamboo_sofaend_right"
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