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* Adds missing descriptions to some open/misc turfs (#65782) * Adds missing descriptions to some open/misc turfs Co-authored-by: ErdinyoBarboza <erdinyobarboza@gmail.com> Co-authored-by: SkyratBot <skyratcommunity@gmail.com>
83 lines
2.1 KiB
Plaintext
83 lines
2.1 KiB
Plaintext
/turf/open/misc/beach
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name = "beach"
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desc = "Sandy."
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icon = 'icons/misc/beach.dmi'
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flags_1 = NONE
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bullet_bounce_sound = null
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footstep = FOOTSTEP_SAND
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barefootstep = FOOTSTEP_SAND
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clawfootstep = FOOTSTEP_SAND
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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/turf/open/misc/beach/ex_act(severity, target)
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return
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/turf/open/misc/beach/sand
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gender = PLURAL
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name = "sand"
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desc = "Surf's up."
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icon_state = "sand"
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base_icon_state = "sand"
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baseturfs = /turf/open/misc/beach/sand
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/turf/open/misc/beach/coastline_t
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name = "coastline"
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desc = "Tide's high tonight. Charge your batons."
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icon_state = "sandwater_t"
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base_icon_state = "sandwater_t"
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baseturfs = /turf/open/misc/beach/coastline_t
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/turf/open/misc/beach/sand/coastline_t/break_tile()
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. = ..()
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icon_state = "sandwater_t"
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/turf/open/misc/beach/coastline_t/sandwater_inner
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icon_state = "sandwater_inner"
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/turf/open/misc/beach/coastline_b //need to make this water subtype.
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name = "coastline"
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icon_state = "sandwater_b"
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base_icon_state = "sandwater_b"
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baseturfs = /turf/open/misc/beach/coastline_b
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footstep = FOOTSTEP_LAVA
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barefootstep = FOOTSTEP_LAVA
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clawfootstep = FOOTSTEP_LAVA
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heavyfootstep = FOOTSTEP_LAVA
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/turf/open/misc/beach/sand/coastline_b/break_tile()
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. = ..()
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icon_state = "sandwater_b"
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/turf/open/misc/sandy_dirt
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gender = PLURAL
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name = "dirt"
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desc = "Upon closer examination, it's still dirt."
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icon = 'icons/turf/floors.dmi'
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icon_state = "sand"
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base_icon_state = "sand"
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bullet_bounce_sound = null
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footstep = FOOTSTEP_SAND
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barefootstep = FOOTSTEP_SAND
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clawfootstep = FOOTSTEP_SAND
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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tiled_dirt = FALSE
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/turf/open/misc/sandy_dirt/break_tile()
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. = ..()
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icon_state = "sand_damaged"
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/turf/open/misc/ironsand
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gender = PLURAL
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name = "iron sand"
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desc = "Like sand, but more <i>iron</i>."
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icon_state = "ironsand1"
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base_icon_state = "ironsand1"
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footstep = FOOTSTEP_SAND
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barefootstep = FOOTSTEP_SAND
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clawfootstep = FOOTSTEP_SAND
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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/turf/open/misc/ironsand/Initialize(mapload)
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. = ..()
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icon_state = "ironsand[rand(1,15)]"
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