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* This tail refactor turned into an organ refactor. Funny how that works. * Firstly, fixing all the conflicts. * Fixes all our maps (hopefully) * Actually, this should fix pod people hair :) * Almost everything is working, just two major things to fix * Fixed a certain kind of external organ * Cleaning up some more stuff * Turned tail_cat into tail because why the fuck are they separate? * Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file * Adds relevant_layers to organs to help with rendering * Makes stored_feature_id also check mutant_bodyparts * Fixes the icon_state names of ALL the tails (pain) * Fixes wagging, gotta refactor most mutant bodyparts later on * I Love Added Failures * Fixed some organs that slipped through my searches * This could possibly fix the CI for this? * It doesn't look like it did fix it * This will make it pass, even if it's ugly as sin. * Fixed Felinids having a weird ghost tail * Fixes instances of snouts and tails not being properly colored Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
63 lines
3.2 KiB
Plaintext
63 lines
3.2 KiB
Plaintext
/datum/surgery/eye_surgery
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name = "Eye surgery"
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/fix_eyes,
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/datum/surgery_step/close)
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target_mobtypes = list(/mob/living/carbon/human)
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possible_locs = list(BODY_ZONE_PRECISE_EYES)
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requires_bodypart_type = 0
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organ_to_manipulate = ORGAN_SLOT_EYES
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//fix eyes
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/datum/surgery_step/fix_eyes
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name = "fix eyes"
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implements = list(
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TOOL_HEMOSTAT = 100,
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TOOL_SCREWDRIVER = 45,
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/obj/item/pen = 25)
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time = 64
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/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target)
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var/obj/item/organ/internal/eyes/target_eyes = target.getorganslot(ORGAN_SLOT_EYES)
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if(!target_eyes)
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to_chat(user, span_warning("It's hard to do surgery on someone's eyes when [target.p_they()] [target.p_do()]n't have any."))
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return FALSE
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return TRUE
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/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, span_notice("You begin to fix [target]'s eyes..."),
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span_notice("[user] begins to fix [target]'s eyes."),
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span_notice("[user] begins to perform surgery on [target]'s eyes."))
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display_pain(target, "You feel a stabbing pain in your eyes!")
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/datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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var/obj/item/organ/internal/eyes/target_eyes = target.getorganslot(ORGAN_SLOT_EYES)
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user.visible_message(span_notice("[user] successfully fixes [target]'s eyes!"), span_notice("You succeed in fixing [target]'s eyes."))
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display_results(user, target, span_notice("You succeed in fixing [target]'s eyes."),
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span_notice("[user] successfully fixes [target]'s eyes!"),
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span_notice("[user] completes the surgery on [target]'s eyes."))
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display_pain(target, "Your vision blurs, but it seems like you can see a little better now!")
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target.cure_blind(list(EYE_DAMAGE))
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target.set_blindness(0)
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target.cure_nearsighted(list(EYE_DAMAGE))
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target.blur_eyes(35) //this will fix itself slowly.
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target_eyes.setOrganDamage(0)
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return ..()
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/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(target.getorgan(/obj/item/organ/internal/brain))
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display_results(user, target, span_warning("You accidentally stab [target] right in the brain!"),
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span_warning("[user] accidentally stabs [target] right in the brain!"),
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span_warning("[user] accidentally stabs [target] right in the brain!"))
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display_pain(target, "You feel a visceral stabbing pain right through your head, into your brain!")
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target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 70)
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else
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display_results(user, target, span_warning("You accidentally stab [target] right in the brain! Or would have, if [target] had a brain."),
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span_warning("[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain."),
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span_warning("[user] accidentally stabs [target] right in the brain!"))
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display_pain(target, "You feel a visceral stabbing pain right through your head!") // dunno who can feel pain w/o a brain but may as well be consistent.
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return FALSE
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