mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-30 02:52:30 +00:00
* initial * migh continue this later * they told me it could not be done * bap * runetext * I TOTALLY COMPILE MY COMMITS HAHAHAHAHAH * code cleanup * can you believe it? christmas! it got here so fast * bap * WE LOVE BALLOON ALERTS * alert,,,,, * alerts
71 lines
2.9 KiB
Plaintext
71 lines
2.9 KiB
Plaintext
/mob/living/verb/container_emote()
|
|
set name = "Emote Using Vehicle/Container"
|
|
set category = "IC"
|
|
|
|
if (isturf(src.loc))
|
|
to_chat(src, span_danger("You are not within anything!"))
|
|
return
|
|
if (loc && (!src.IsUnconscious())) // If user's location is a turf, if it is not null, and if the user is not unconcious, continue.
|
|
usr.emote("exme")
|
|
|
|
/datum/emote/container_emote
|
|
key = "exme"
|
|
key_third_person = "exme"
|
|
message = null
|
|
|
|
/datum/emote/container_emote/run_emote(mob/living/user, params, type_override = null, intentional = TRUE)
|
|
/// The message that will be sent from the container emote.
|
|
var/container_message
|
|
/// What was inputted by the user.
|
|
var/container_emote = params
|
|
if(QDELETED(user))
|
|
return FALSE
|
|
if(is_banned_from(user, "emote"))
|
|
tgui_alert(user, "You cannot send emotes (banned).")
|
|
return FALSE
|
|
else if(user.client?.prefs?.muted & MUTE_IC)
|
|
tgui_alert(user, "You cannot send IC messages (muted).")
|
|
return FALSE
|
|
else if (isturf(user.loc))
|
|
to_chat(user, "You are not within anything!") // If user is banned from chat, emotes, or the user is not within anything (ex. a locker) return.
|
|
return FALSE //im keeping this to_chat because this seems like a really common use case and i dont want to annoy players
|
|
else if(!params) // User didn't put anything after *exme when using the say hotkey, or just used the emote raw? Open a window.
|
|
container_emote = tgui_input_text(user, "What would you like to emote?", "Container Emote" , null, MAX_MESSAGE_LEN, TRUE, TRUE, 0)
|
|
if(!container_emote)
|
|
return FALSE
|
|
var/list/choices = list("Visible","Audible")
|
|
var/type = tgui_input_list(user, "Is this a visible or audible emote?", "Container Emote", choices, 0)
|
|
switch(type)
|
|
if("Visible")
|
|
emote_type = EMOTE_VISIBLE
|
|
if("Audible")
|
|
emote_type = EMOTE_AUDIBLE
|
|
else
|
|
tgui_alert(user, "Unable to use this emote, must be either audible or visible.")
|
|
return
|
|
container_message = container_emote //Ill be honest I dont know why this is a thing but I'm too afraid to remove it.
|
|
else
|
|
container_message = params // Same as above.
|
|
if(type_override)
|
|
emote_type = type_override
|
|
else
|
|
emote_type = EMOTE_VISIBLE
|
|
. = TRUE
|
|
if(!can_run_emote(user))
|
|
return FALSE
|
|
|
|
user.log_message(container_message, LOG_EMOTE)
|
|
|
|
var/space = should_have_space_before_emote(html_decode(container_emote)[1]) ? " " : ""
|
|
|
|
container_message = ("[user.say_emphasis(container_message)]")
|
|
|
|
if (isturf(user.loc) || (!user.loc) || user.IsUnconscious()) //one last sanity check
|
|
return FALSE
|
|
|
|
// These steps are crucial for runetext to work.
|
|
if(emote_type == EMOTE_AUDIBLE)
|
|
user.loc.audible_message(message = container_message, self_message = container_message, audible_message_flags = EMOTE_MESSAGE, separation = space)
|
|
else if (emote_type == EMOTE_VISIBLE)
|
|
user.loc.visible_message(message = container_message, self_message = container_message, visible_message_flags = EMOTE_MESSAGE, separation = space)
|