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Bubberstation/modular_skyrat/modules/implants/code/augments_internal.dm
SkyratBot 0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00

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/obj/item/organ/internal/cyberimp/brain/anti_sleep
name = "CNS jumpstarter"
desc = "This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious outside of REM sleeping cycles. Has a short cooldown. Conflicts with the CNS Rebooter, making them incompatible with eachother."
implant_color = "#0356fc"
slot = ORGAN_SLOT_BRAIN_ANTISTUN //One or the other, not both.
var/cooldown = FALSE
/obj/item/organ/internal/cyberimp/brain/anti_sleep/on_life(mob/living/carbon/human/H)
H = owner
if(H.stat == UNCONSCIOUS && cooldown==FALSE)
H.AdjustUnconscious(-100, FALSE)
H.AdjustSleeping(-100, FALSE)
to_chat(owner, span_notice("You feel a rush of energy course through your body!"))
cooldown = TRUE
addtimer(CALLBACK(src, .proc/sleepytimerend), 50)
else
return
/obj/item/organ/internal/cyberimp/brain/anti_sleep/proc/sleepytimerend()
cooldown = FALSE
to_chat(owner, span_notice("You hear a small beep in your head as your CNS Jumpstarter finishes recharging."))
/obj/item/organ/internal/cyberimp/brain/anti_sleep/emp_act(severity, mob/living/carbon/human/H)
. = ..()
H = owner
if((organ_flags & ORGAN_FAILING) || . & EMP_PROTECT_SELF)
return
organ_flags |= ORGAN_FAILING
H.AdjustUnconscious(200)
cooldown = TRUE
addtimer(CALLBACK(src, .proc/reboot), 90 / severity)
/obj/item/organ/internal/cyberimp/brain/anti_sleep/proc/reboot()
organ_flags &= ~ORGAN_FAILING
cooldown = FALSE