mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-15 19:46:38 +00:00
* Out of the way pixel shift? No way! * Push suggestions and a logic fix! * *Much* better logic! * Oops comment! * Apply suggestions! Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Document var! Website moment! * Apply suggestions! * Fix inaccurate comment! * Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Title: Pixel shifting for RP positioning
MODULE ID: PIXEL_SHIFT
Description:
Adds the ability for living mobs to shift their sprite to fit an RP situation better (standing against a wall for example). Not appended to proc due to it being a busy proc
TG Proc Changes:
- ADDITION: \code\modules\mob\living > /mob/living/Moved()
- CHANGE: Skyrat-tg\code\datums\keybinding\mob.dm > /datum/keybinding/mob/prevent_movement - Keybind changed to ctrl.
Defines:
- Skyrat-tg\code\modules\mob\mob_movement.dm > /client/Move(n, direct)
Included files:
N/A
Credits:
Azarak - Porting Gandalf2k15 - Refactoring