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Bubberstation/modular_skyrat/modules/pixel_shift
RimiNosha 56d1f36654 [MODULAR] [HOST REQUEST] Pixel Shift Out of the Way! (#15175)
* Out of the way pixel shift? No way!

* Push suggestions and a logic fix!

* *Much* better logic!

* Oops comment!

* Apply suggestions!

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Document var!

Website moment!

* Apply suggestions!

* Fix inaccurate comment!

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-27 15:56:42 -04:00
..

Title: Pixel shifting for RP positioning

MODULE ID: PIXEL_SHIFT

Description:

Adds the ability for living mobs to shift their sprite to fit an RP situation better (standing against a wall for example). Not appended to proc due to it being a busy proc

TG Proc Changes:

  • ADDITION: \code\modules\mob\living > /mob/living/Moved()
  • CHANGE: Skyrat-tg\code\datums\keybinding\mob.dm > /datum/keybinding/mob/prevent_movement - Keybind changed to ctrl.

Defines:

  • Skyrat-tg\code\modules\mob\mob_movement.dm > /client/Move(n, direct)

Included files:

N/A

Credits:

Azarak - Porting Gandalf2k15 - Refactoring