Files
Bubberstation/strings/memories.json
SkyratBot cd3767e043 [MIRROR] Alphabetized, fixed spelling error, clarifying event descriptions. Polish [MDB IGNORE] (#16168)
* Alphabetized, fixed spelling error, clarifying event descriptions. Polish

* l

Co-authored-by: Marina <50789504+KirbyDaMaster@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-09-11 22:20:45 -07:00

458 lines
16 KiB
JSON

{
"happy":[
"chuckles",
"has a huge grin",
"has a twisted grin like a maniac",
"is silently working away like a pro",
"looks determined",
"seems cheerful about it all",
"seems confident",
"whistles to themselves"
],
"neutral":[
"appears clueless",
"is darting their eyes around",
"is impatient",
"is uninterested",
"looks around cautiously",
"seems a bit sleepy",
"seems okay",
"works diligently"
],
"sad":[
"appears crushed",
"has dried tears on their face",
"is complaining loudly",
"is having a temper tantrum",
"is whiney about it all",
"looks angry",
"seems sad"
],
"where":[
"in %WHERE.",
"while in %WHERE."
],
"styles":[
"The %STORY_TYPE has a generic style"
],
"engraving_styles":[
"The engraving has a cubist style.",
"The engraving has a minimalist style.",
"The engraving has a surrealist style."
],
"engraving_forewords":[
"Embedded in the wall is a story of",
"In the engraving you can see the tale of",
"On the wall, you see",
"The engraving depicts",
"This piece depicts"
],
"engraving_somethings":[
"%CREWMEMBER is berating %PROTAGONIST over the ordeal.",
"%CREWMEMBER is doing a sick ass backflip in the meantime!",
"%CREWMEMBER is shocked by the situation.",
"%CREWMEMBER is watching, crying at the situation.",
"%CREWMEMBER is watching, laughing at %PROTAGONIST.",
"%MEMORIZER is also shown floating slightly above the ground.",
"%MEMORIZER is lying on the floor, defeated by a %SOMETHING.",
"%PROTAGONIST also appears to be locked inside of an escape pod.",
"%PROTAGONIST can also be seen cringing at the sight of a %SOMETHING.",
"%PROTAGONIST can also be seen secretly admiring a %SOMETHING.",
"%PROTAGONIST has a cartoony thought bubble in the engraving.",
"A %SOMETHING stands in the background.",
"A classic easter egg can be found in way of a %SOMETHING",
"A crowd can be seen cheering in the background.",
"A heavily pixelated %SOMETHING is sitting there, ominously.",
"A weeping statue of liberty can be seen in the corner",
"also depicted is %CREWMEMBER standing on top of a soapbox.",
"depicted also is %MEMORIZER, having an intellectual talk with a %SOMETHING.",
"For some reason, %CREWMEMBER is also there.",
"in the meantime, %CREWMEMBER is being arrested, clutching a %SOMETHING.",
"in the middle a %SOMETHING is being worshipped by %MEMORIZER.",
"it is engraved as a political comic, with %SOMETHING saying a snarky line in the bottom left.",
"The bottom left has been signed by the author, %MEMORIZER",
"The engraving has repeating text behind the foreground.",
"The top part is dominated by a %SOMETHING.",
"There is a circle of danging %SOMETHINGs.",
"There is a tiny %SOMETHING in the corner.",
"there is also a %SOMETHING etched in the corner. It was done so crudely you'd think a three-year-old did it."
],
"changeling_absorb_forewords":[
"A story of the past reveals itself, speaking of",
"Deeply tangled in their mind is a memory of",
"You unravel a story about",
"Your mental spines begin unravelling a story of"
],
"changeling_absorb_somethings":[
"You continue to peel away the story.",
"Your mental spines dive deeper into the memory."
],
"tattoo_forewords":[
"Inked into the skin is a story of",
"On the tattoo is a tale of",
"The tattoo depicts",
"This tattoo's story is of"
],
"tattoo_somethings":[
"%CREWMEMBER looms over the tattoo.",
"%SOMETHINGs border around the main work.",
"A car is driving across the tattoo.",
"A chinese dragon swirls around the tattoo.",
"A cobra stares out from the tattoo.",
"A frankenstein is coming to life in the tattoo.",
"A giant \"CHELP\" is in the background of the tattoo.",
"A monthperson is zipping a jumpsuit over their head in the background.",
"A rainbow is at the top of the tattoo.",
"A space kraken is holding the tattoo.",
"A tarantula is fighting a %CREWMEMBER on the tattoo.",
"A two headed space eagle soars across the tattoo.",
"An inked anchor weighs down the tattoo.",
"Holy shit, is that a %SOMETHING?",
"Some space politician is dancing on the side of the tattoo.",
"The tattoo has a drawing of a %SOMETHING that says \"I LOST THE BET\".",
"The tattoo has a giant flaming skull.",
"The tattoo has a little dish with a %SOMETHING on it.",
"The tattoo has weird philosophical quotes.",
"The tattoo is bordered by a swirling space dragon.",
"The tattoo says something in nekomimetic."
],
"tattoo_styles":[
"The tattoo is in a mad max style.",
"The tattoo is styled to look cyberpunk.",
"The tattoo looks cartoony.",
"The tattoo looks like it was done by an amateur.",
"The tattoo looks professional.",
"This tattoo is Nanotrasen approved",
"This tattoo is Syndicate approved"
],
"allergy_names":[
"The %ALLERGY_TYPE allergy of %PROTAGONIST."
],
"allergy_starts":[
"%PROTAGONIST sneezing after coming into contact with %ALLERGY_TYPE."
],
"allergy_moods":[
"%MEMORIZER %MOOD as they wipe their nose."
],
"account_names":[
"The bank ID of %PROTAGONIST, %ACCOUNT_ID."
],
"account_starts":[
"%PROTAGONIST flexing their last brain cells, proudly showing their lucky numbers %ACCOUNT_ID.",
"%ACCOUNT_ID. The numbers mason, what do they mean!?"
],
"account_moods":[
"%PROTAGONIST %MOOD as they try to keep their drool in.",
"%PROTAGONIST %MOOD and runs from their wrangler."
],
"surgery_names":[
"The %SURGERY_TYPE of %DEUTERAGONIST by %PROTAGONIST."
],
"surgery_starts":[
"%PROTAGONIST carefully performing %SURGERY_TYPE on %DEUTERAGONIST",
"%PROTAGONIST using a bone saw on %DEUTERAGONIST",
"%DEUTERAGONIST being operated on by %PROTAGONIST"
],
"surgery_moods":[
"%PROTAGONIST %MOOD after finishing %SURGERY_TYPE.",
"%PROTAGONIST %MOOD as a blood splatter lands on %PROTAGONIST's face.",
"%PROTAGONIST %MOOD as the %SURGERY_TYPE continues.",
"%PROTAGONIST %MOOD as they pick apart %DEUTERAGONIST.",
"%PROTAGONIST %MOOD as they tear into %DEUTERAGONIST."
],
"bomb_names":[
"The arming of %BOMB_TYPE by %PROTAGONIST."
],
"bomb_starts":[
"%PROTAGONIST pressing an ominous button, causing %BOMB_TYPE to begin beeping",
"%PROTAGONIST slapping down a %BOMB_TYPE",
"%BOMB_TYPE being armed by %PROTAGONIST"
],
"bomb_moods":[
"%PROTAGONIST %MOOD and begins to walk away from %BOMB_TYPE.",
"%PROTAGONIST %MOOD as %BOMB_TYPE begins to tick.",
"%PROTAGONIST %MOOD with %BOMB_TYPE winding down.",
"beep... beep... %PROTAGONIST %MOOD."
],
"bomb_happy":[
"feels too cool to look at %BOMB_TYPE"
],
"highfive_names":[
"The %HIGHFIVE_TYPE between %PROTAGONIST and %DEUTERAGONIST."
],
"highfive_starts":[
"%PROTAGONIST and %DEUTERAGONIST having a a legendary %HIGHFIVE_TYPE",
"%PROTAGONIST giving %DEUTERAGONIST a %HIGHFIVE_TYPE",
"%PROTAGONIST and %DEUTERAGONIST giving each other a %HIGHFIVE_TYPE"
],
"highfive_moods":[
"%PROTAGONIST %MOOD as the %HIGHFIVE_TYPE connects.",
"%PROTAGONIST %MOOD at all the compatriotism going on.",
"What a %HIGHFIVE_TYPE! %PROTAGONIST %MOOD.",
"Wow! %PROTAGONIST %MOOD!"
],
"borged_names":[
"The borging of %PROTAGONIST."
],
"borged_starts":[
"%PROTAGONIST having their brain put into a robot",
"%PROTAGONIST getting turned into a bucket of bolts"
],
"borged_moods":[
"There shouldn't be any; you're a brain at this point!"
],
"death_names":[
"The death of %PROTAGONIST."
],
"death_starts":[
"%PROTAGONIST having perished",
"%PROTAGONIST seizing up and falling limp, their eyes appearing dead and lifeless",
"%PROTAGONIST's heart stopping",
"the death of %PROTAGONIST"
],
"death_moods":[
"There shouldn't be any; this is set to be a moodless memory!"
],
"creampied_names":[
"The creaming of %PROTAGONIST."
],
"creampied_starts":[
"%PROTAGONIST's face being covered in cream",
"%PROTAGONIST getting cream-pied"
],
"creampied_moods":[
"%PROTAGONIST %MOOD as the cream drips off their face",
"%PROTAGONIST %MOOD because of their now expanded laundry task.",
"%PROTAGONIST %MOOD as they lick off some of the pie"
],
"slipped_names":[
"The slipping of %PROTAGONIST."
],
"slipped_starts":[
"%PROTAGONIST not being able to keep standing when faced with a %WHAT_BY",
"%PROTAGONIST tumbling right over a %WHAT_BY",
"the perilous %WHAT_BY which took %PROTAGONIST down a notch"
],
"slipped_moods":[
"%PROTAGONIST %MOOD as they crawl up from the ground.",
"%PROTAGONIST %MOOD while on the ground."
],
"slipped_sad":[
"doesn't even want to get up and looks depressed"
],
"spaghetti_spilled_names":[
"%PROTAGONIST's spaghetti blunder."
],
"spaghetti_spilled_starts":[
"%PROTAGONIST's spaghetti pouring out of their pockets",
"%PROTAGONIST's pockets not being able to contain their spaghetti"
],
"spaghetti_spilled_moods":[
"%PROTAGONIST %MOOD as the spaghetti poured out.",
"%PROTAGONIST %MOOD as they try to pick up the scraps."
],
"kiss_names":[
"the kiss blown to %PROTAGONIST"
],
"kiss_starts":[
"%PROTAGONIST's receiving a blown kiss from %KISSER",
"%KISSER blowing a kiss to %PROTAGONIST"
],
"kiss_moods":[
"%PROTAGONIST %MOOD as the kiss lands on their cheek.",
"%PROTAGONIST %MOOD as it happen."
],
"quirk_drug_names":[
"%PROTAGONIST's smoking problem."
],
"quirk_drug_starts":[
"%FAV_BRAND cigarettes being plundered by %PROTAGONIST.",
"%PROTAGONIST buying a box of %FAV_BRAND nicotine sticks.",
"%PROTAGONIST fiending for some %FAV_BRAND ciggies."
],
"quirk_drug_moods":[
"%MEMORIZER %MOOD as they light another up."
],
"meal_names":[
"A delicious %FOOD %PROTAGONIST ate"
],
"meal_starts":[
"%FOOD changing %PROTAGONIST's outlook on food",
"%FOOD is leaving %PROTAGONIST round and full",
"%FOOD leaving a long lasting impression on %PROTAGONIST",
"%PROTAGONIST enjoying an incredibly good %FOOD",
"%PROTAGONIST producing a slice of life anime reaction to eating %FOOD"
],
"meal_moods":[
"%PROTAGONIST %MOOD as they take another bite."
],
"drink_names":[
"a delicious %DRINK %PROTAGONIST consumed"
],
"drink_starts":[
"%DRINK changing %PROTAGONIST's outlook on classy drinking",
"%DRINK leaving a long lasting impression on %PROTAGONIST",
"%PROTAGONIST enjoying an incredibly good %DRINK",
"%PROTAGONIST slurping some tasty %DRINK"
],
"drink_moods":[
"%PROTAGONIST %MOOD as they take another sip."
],
"fire_names":[
"The burning of %PROTAGONIST."
],
"fire_starts":[
"%PROTAGONIST bursting into flames",
"%PROTAGONIST turning into a human torch",
"the fire that engulfed %PROTAGONIST"
],
"fire_moods":[
"%PROTAGONIST %MOOD as their skin melts."
],
"dismembered_names":[
"The loss of %PROTAGONIST's %LOST_LIMB."
],
"dismembered_starts":[
"%PROTAGONIST becoming eligible for handicapped parking",
"%PROTAGONIST's %LOST_LIMB being shot into the abyss",
"%PROTAGONIST's %LOST_LIMB flinging away"
],
"dismembered_moods":[
"%PROTAGONIST %MOOD after losing %LOST_LIMB.",
"Without %LOST_LIMB, %PROTAGONIST %MOOD."
],
"pet_dead_names":[
"The death of %DEUTERAGONIST."
],
"pet_dead_starts":[
"honoring %DEUTERAGONIST, the station's pet",
"%DEUTERAGONIST's funeral, which is attended by a group of crew members",
"a shallow hole, with %PROPER %DEUTERAGONIST inside"
],
"pet_dead_moods":[
"%PROTAGONIST %MOOD without %DEUTERAGONIST.",
"Without %DEUTERAGONIST, %PROTAGONIST %MOOD."
],
"won_revolution_names":[
"The revolution of %STATION_NAME by %PROTAGONIST."
],
"won_revolution_starts":[
"%PROTAGONIST raising the flag of the revolution over the corpses of the former dictators",
"a flag waving above a pile of corpses with %PROTAGONIST standing over it",
"a poster that says %STATION_NAME with a cross in it, hailing in a new era",
"a statue of the former captain toppled over, with %PROTAGONIST next to it"
],
"won_revolution_moods":[
"%PROTAGONIST %MOOD at the fall of %STATION_NAME.",
"%PROTAGONIST %MOOD at the idea of the new era."
],
"received_medal_names":[
"The award ceremony of %MEDAL_TYPE to %PROTAGONIST."
],
"received_medal_starts":[
"%PROTAGONIST accepting a %MEDAL_TYPE inscribed with \"%MEDAL_REASON\" from %DEUTERAGONIST",
"%PROTAGONIST receiving a %MEDAL_TYPE with the inscription \"%MEDAL_REASON\"",
"a %MEDAL_TYPE with the inscription \"%MEDAL_REASON\" being awarded to %PROTAGONIST by %DEUTERAGONIST"
],
"received_medal_moods":[
"%PROTAGONIST %MOOD as they receive their medal.",
"%PROTAGONIST %MOOD with their newly received award."
],
"megafauna_kill_names":[
"The slaughter of %DEUTERAGONIST."
],
"megafauna_kill_starts":[
"%PROTAGONIST performing the final strike on %DEUTERAGONIST, taking it down",
"%PROTAGONIST standing with the head of %DEUTERAGONIST in their hand",
"the killing of %DEUTERAGONIST, the dangerous megafauna, by %PROTAGONIST"
],
"megafauna_kill_moods":[
"%PROTAGONIST %MOOD as the blood lust fades from their eyes.",
"%PROTAGONIST %MOOD as they search the corpse for valuables."
],
"held_at_gunpoint_names":[
"%PROTAGONIST being held at gunpoint."
],
"held_at_gunpoint_starts":[
"%PROTAGONIST with a %WHAT_BY pressed to their skull by %DEUTERAGONIST",
"%DEUTERAGONIST whipping out a %WHAT_BY and pointing it at %PROTAGONIST"
],
"held_at_gunpoint_moods":[
"%PROTAGONIST %MOOD as they are faced with the situation.",
"%PROTAGONIST %MOOD as they stare down %WHAT_BY's barrel."
],
"gibbed_names":[
"%PROTAGONIST exploding into bits."
],
"gibbed_starts":[
"%PROTAGONIST exploding into little fleshy bits",
"%PROTAGONIST becoming flesh paste in the blink of an eye"
],
"vending_crushed_names":[
"%PROTAGONIST being crushed by a %WHAT_BY."
],
"vending_crushed_starts":[
"%PROTAGONIST being crushed by the a %WHAT_BY",
"the %WHAT_BY that crashed on top of %PROTAGONIST",
"the fall of a %WHAT_BY onto %PROTAGONIST"
],
"vending_crushed_moods":[
"%PROTAGONIST %MOOD as they lie under the machine.",
"%PROTAGONIST %MOOD as a goodie falls out of the %WHAT_BY."
],
"supermatter_dusted_names":[
"The dusting of %PROTAGONIST by the %WHAT_BY."
],
"supermatter_dusted_starts":[
"%PROTAGONIST turning into a pile of bones after touching the %WHAT_BY",
"The %WHAT_BY turning %PROTAGONIST into ash",
"The dusting of %PROTAGONIST after they got too close to the %WHAT_BY"
],
"supermatter_dusted_moods":[
"%PROTAGONIST %MOOD as they faded way.",
"%PROTAGONIST %MOOD as they are reduced to atoms."
],
"nuke_code_names":[
"%PROTAGONIST learns the detonation codes for a nuclear weapon, %NUKE_CODE."
],
"nuke_code_starts":[
"The number %NUKE_CODE written on a sticky note with the words \"FOR SYNDICATE EYES ONLY\" scrawled next to it.",
"A piece of paper with the number %NUKE_CODE being handed to %PROTAGONIST from a figure in a blood-red MODsuit."
],
"playing_cards_names":[
"The %CARDGAME of %PROTAGONIST with %PLAYERS."
],
"playing_cards_starts":[
"%PLAYERS are waiting for %PROTAGONIST to start the %CARDGAME",
"The %CARDGAME has been setup by %DEALER",
"%DEALER starts shuffling the deck for the %CARDGAME"
],
"playing_cards_moods":[
"%PROTAGONIST %MOOD as they hold the %HELD_CARD_ITEM for the %CARDGAME.",
"%PROTAGONIST %MOOD as they pickup the %HELD_CARD_ITEM.",
"%PROTAGONIST %MOOD as they put down the %HELD_CARD_ITEM."
],
"playing_52_pickup_names":[
"%PROTAGONIST tricking %DEUTERAGONIST into playing 52 pickup with %WHAT_BY."
],
"playing_52_pickup_starts":[
"%PROTAGONIST tosses the %WHAT_BY at %DEUTERAGONIST spilling cards all over the floor",
"A %WHAT_BY thrown by %PROTAGONIST splatters across %DEUTERAGONIST face"
],
"playing_52_pickup_moods":[
"%PROTAGONIST %MOOD as they taunt %DEUTERAGONIST.",
"%DEUTERAGONIST %MOOD as they shamefully pickup the cards."
],
"russian_roulette_names":[
"%PROTAGONIST playing a game of russian roulette."
],
"russian_roulette_starts":[
"%PROTAGONIST aiming at their %BODYPART right before they pull the trigger.",
"The revolver has %LOADED_ROUNDS rounds loaded in the chamber.",
"%PROTAGONIST is gambling their life as they spin the revolver."
],
"russian_roulette_moods":[
"%PROTAGONIST %MOOD as they %OUTCOME the deadly game of roulette."
]
}