mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-12 18:03:13 +00:00
* Alphabetized, fixed spelling error, clarifying event descriptions. Polish * l Co-authored-by: Marina <50789504+KirbyDaMaster@users.noreply.github.com> Co-authored-by: John Doe <gamingskeleton3@gmail.com>
458 lines
16 KiB
JSON
458 lines
16 KiB
JSON
{
|
|
"happy":[
|
|
"chuckles",
|
|
"has a huge grin",
|
|
"has a twisted grin like a maniac",
|
|
"is silently working away like a pro",
|
|
"looks determined",
|
|
"seems cheerful about it all",
|
|
"seems confident",
|
|
"whistles to themselves"
|
|
],
|
|
"neutral":[
|
|
"appears clueless",
|
|
"is darting their eyes around",
|
|
"is impatient",
|
|
"is uninterested",
|
|
"looks around cautiously",
|
|
"seems a bit sleepy",
|
|
"seems okay",
|
|
"works diligently"
|
|
],
|
|
"sad":[
|
|
"appears crushed",
|
|
"has dried tears on their face",
|
|
"is complaining loudly",
|
|
"is having a temper tantrum",
|
|
"is whiney about it all",
|
|
"looks angry",
|
|
"seems sad"
|
|
],
|
|
"where":[
|
|
"in %WHERE.",
|
|
"while in %WHERE."
|
|
],
|
|
"styles":[
|
|
"The %STORY_TYPE has a generic style"
|
|
],
|
|
"engraving_styles":[
|
|
"The engraving has a cubist style.",
|
|
"The engraving has a minimalist style.",
|
|
"The engraving has a surrealist style."
|
|
],
|
|
"engraving_forewords":[
|
|
"Embedded in the wall is a story of",
|
|
"In the engraving you can see the tale of",
|
|
"On the wall, you see",
|
|
"The engraving depicts",
|
|
"This piece depicts"
|
|
],
|
|
"engraving_somethings":[
|
|
"%CREWMEMBER is berating %PROTAGONIST over the ordeal.",
|
|
"%CREWMEMBER is doing a sick ass backflip in the meantime!",
|
|
"%CREWMEMBER is shocked by the situation.",
|
|
"%CREWMEMBER is watching, crying at the situation.",
|
|
"%CREWMEMBER is watching, laughing at %PROTAGONIST.",
|
|
"%MEMORIZER is also shown floating slightly above the ground.",
|
|
"%MEMORIZER is lying on the floor, defeated by a %SOMETHING.",
|
|
"%PROTAGONIST also appears to be locked inside of an escape pod.",
|
|
"%PROTAGONIST can also be seen cringing at the sight of a %SOMETHING.",
|
|
"%PROTAGONIST can also be seen secretly admiring a %SOMETHING.",
|
|
"%PROTAGONIST has a cartoony thought bubble in the engraving.",
|
|
"A %SOMETHING stands in the background.",
|
|
"A classic easter egg can be found in way of a %SOMETHING",
|
|
"A crowd can be seen cheering in the background.",
|
|
"A heavily pixelated %SOMETHING is sitting there, ominously.",
|
|
"A weeping statue of liberty can be seen in the corner",
|
|
"also depicted is %CREWMEMBER standing on top of a soapbox.",
|
|
"depicted also is %MEMORIZER, having an intellectual talk with a %SOMETHING.",
|
|
"For some reason, %CREWMEMBER is also there.",
|
|
"in the meantime, %CREWMEMBER is being arrested, clutching a %SOMETHING.",
|
|
"in the middle a %SOMETHING is being worshipped by %MEMORIZER.",
|
|
"it is engraved as a political comic, with %SOMETHING saying a snarky line in the bottom left.",
|
|
"The bottom left has been signed by the author, %MEMORIZER",
|
|
"The engraving has repeating text behind the foreground.",
|
|
"The top part is dominated by a %SOMETHING.",
|
|
"There is a circle of danging %SOMETHINGs.",
|
|
"There is a tiny %SOMETHING in the corner.",
|
|
"there is also a %SOMETHING etched in the corner. It was done so crudely you'd think a three-year-old did it."
|
|
],
|
|
"changeling_absorb_forewords":[
|
|
"A story of the past reveals itself, speaking of",
|
|
"Deeply tangled in their mind is a memory of",
|
|
"You unravel a story about",
|
|
"Your mental spines begin unravelling a story of"
|
|
],
|
|
"changeling_absorb_somethings":[
|
|
"You continue to peel away the story.",
|
|
"Your mental spines dive deeper into the memory."
|
|
],
|
|
"tattoo_forewords":[
|
|
"Inked into the skin is a story of",
|
|
"On the tattoo is a tale of",
|
|
"The tattoo depicts",
|
|
"This tattoo's story is of"
|
|
],
|
|
"tattoo_somethings":[
|
|
"%CREWMEMBER looms over the tattoo.",
|
|
"%SOMETHINGs border around the main work.",
|
|
"A car is driving across the tattoo.",
|
|
"A chinese dragon swirls around the tattoo.",
|
|
"A cobra stares out from the tattoo.",
|
|
"A frankenstein is coming to life in the tattoo.",
|
|
"A giant \"CHELP\" is in the background of the tattoo.",
|
|
"A monthperson is zipping a jumpsuit over their head in the background.",
|
|
"A rainbow is at the top of the tattoo.",
|
|
"A space kraken is holding the tattoo.",
|
|
"A tarantula is fighting a %CREWMEMBER on the tattoo.",
|
|
"A two headed space eagle soars across the tattoo.",
|
|
"An inked anchor weighs down the tattoo.",
|
|
"Holy shit, is that a %SOMETHING?",
|
|
"Some space politician is dancing on the side of the tattoo.",
|
|
"The tattoo has a drawing of a %SOMETHING that says \"I LOST THE BET\".",
|
|
"The tattoo has a giant flaming skull.",
|
|
"The tattoo has a little dish with a %SOMETHING on it.",
|
|
"The tattoo has weird philosophical quotes.",
|
|
"The tattoo is bordered by a swirling space dragon.",
|
|
"The tattoo says something in nekomimetic."
|
|
],
|
|
"tattoo_styles":[
|
|
"The tattoo is in a mad max style.",
|
|
"The tattoo is styled to look cyberpunk.",
|
|
"The tattoo looks cartoony.",
|
|
"The tattoo looks like it was done by an amateur.",
|
|
"The tattoo looks professional.",
|
|
"This tattoo is Nanotrasen approved",
|
|
"This tattoo is Syndicate approved"
|
|
],
|
|
"allergy_names":[
|
|
"The %ALLERGY_TYPE allergy of %PROTAGONIST."
|
|
],
|
|
"allergy_starts":[
|
|
"%PROTAGONIST sneezing after coming into contact with %ALLERGY_TYPE."
|
|
],
|
|
"allergy_moods":[
|
|
"%MEMORIZER %MOOD as they wipe their nose."
|
|
],
|
|
"account_names":[
|
|
"The bank ID of %PROTAGONIST, %ACCOUNT_ID."
|
|
],
|
|
"account_starts":[
|
|
"%PROTAGONIST flexing their last brain cells, proudly showing their lucky numbers %ACCOUNT_ID.",
|
|
"%ACCOUNT_ID. The numbers mason, what do they mean!?"
|
|
],
|
|
"account_moods":[
|
|
"%PROTAGONIST %MOOD as they try to keep their drool in.",
|
|
"%PROTAGONIST %MOOD and runs from their wrangler."
|
|
],
|
|
"surgery_names":[
|
|
"The %SURGERY_TYPE of %DEUTERAGONIST by %PROTAGONIST."
|
|
],
|
|
"surgery_starts":[
|
|
"%PROTAGONIST carefully performing %SURGERY_TYPE on %DEUTERAGONIST",
|
|
"%PROTAGONIST using a bone saw on %DEUTERAGONIST",
|
|
"%DEUTERAGONIST being operated on by %PROTAGONIST"
|
|
],
|
|
"surgery_moods":[
|
|
"%PROTAGONIST %MOOD after finishing %SURGERY_TYPE.",
|
|
"%PROTAGONIST %MOOD as a blood splatter lands on %PROTAGONIST's face.",
|
|
"%PROTAGONIST %MOOD as the %SURGERY_TYPE continues.",
|
|
"%PROTAGONIST %MOOD as they pick apart %DEUTERAGONIST.",
|
|
"%PROTAGONIST %MOOD as they tear into %DEUTERAGONIST."
|
|
],
|
|
"bomb_names":[
|
|
"The arming of %BOMB_TYPE by %PROTAGONIST."
|
|
],
|
|
"bomb_starts":[
|
|
"%PROTAGONIST pressing an ominous button, causing %BOMB_TYPE to begin beeping",
|
|
"%PROTAGONIST slapping down a %BOMB_TYPE",
|
|
"%BOMB_TYPE being armed by %PROTAGONIST"
|
|
],
|
|
"bomb_moods":[
|
|
"%PROTAGONIST %MOOD and begins to walk away from %BOMB_TYPE.",
|
|
"%PROTAGONIST %MOOD as %BOMB_TYPE begins to tick.",
|
|
"%PROTAGONIST %MOOD with %BOMB_TYPE winding down.",
|
|
"beep... beep... %PROTAGONIST %MOOD."
|
|
],
|
|
"bomb_happy":[
|
|
"feels too cool to look at %BOMB_TYPE"
|
|
],
|
|
"highfive_names":[
|
|
"The %HIGHFIVE_TYPE between %PROTAGONIST and %DEUTERAGONIST."
|
|
],
|
|
"highfive_starts":[
|
|
"%PROTAGONIST and %DEUTERAGONIST having a a legendary %HIGHFIVE_TYPE",
|
|
"%PROTAGONIST giving %DEUTERAGONIST a %HIGHFIVE_TYPE",
|
|
"%PROTAGONIST and %DEUTERAGONIST giving each other a %HIGHFIVE_TYPE"
|
|
],
|
|
"highfive_moods":[
|
|
"%PROTAGONIST %MOOD as the %HIGHFIVE_TYPE connects.",
|
|
"%PROTAGONIST %MOOD at all the compatriotism going on.",
|
|
"What a %HIGHFIVE_TYPE! %PROTAGONIST %MOOD.",
|
|
"Wow! %PROTAGONIST %MOOD!"
|
|
],
|
|
"borged_names":[
|
|
"The borging of %PROTAGONIST."
|
|
],
|
|
"borged_starts":[
|
|
"%PROTAGONIST having their brain put into a robot",
|
|
"%PROTAGONIST getting turned into a bucket of bolts"
|
|
],
|
|
"borged_moods":[
|
|
"There shouldn't be any; you're a brain at this point!"
|
|
],
|
|
"death_names":[
|
|
"The death of %PROTAGONIST."
|
|
],
|
|
"death_starts":[
|
|
"%PROTAGONIST having perished",
|
|
"%PROTAGONIST seizing up and falling limp, their eyes appearing dead and lifeless",
|
|
"%PROTAGONIST's heart stopping",
|
|
"the death of %PROTAGONIST"
|
|
],
|
|
"death_moods":[
|
|
"There shouldn't be any; this is set to be a moodless memory!"
|
|
],
|
|
"creampied_names":[
|
|
"The creaming of %PROTAGONIST."
|
|
],
|
|
"creampied_starts":[
|
|
"%PROTAGONIST's face being covered in cream",
|
|
"%PROTAGONIST getting cream-pied"
|
|
],
|
|
"creampied_moods":[
|
|
"%PROTAGONIST %MOOD as the cream drips off their face",
|
|
"%PROTAGONIST %MOOD because of their now expanded laundry task.",
|
|
"%PROTAGONIST %MOOD as they lick off some of the pie"
|
|
],
|
|
"slipped_names":[
|
|
"The slipping of %PROTAGONIST."
|
|
],
|
|
"slipped_starts":[
|
|
"%PROTAGONIST not being able to keep standing when faced with a %WHAT_BY",
|
|
"%PROTAGONIST tumbling right over a %WHAT_BY",
|
|
"the perilous %WHAT_BY which took %PROTAGONIST down a notch"
|
|
],
|
|
"slipped_moods":[
|
|
"%PROTAGONIST %MOOD as they crawl up from the ground.",
|
|
"%PROTAGONIST %MOOD while on the ground."
|
|
],
|
|
"slipped_sad":[
|
|
"doesn't even want to get up and looks depressed"
|
|
],
|
|
"spaghetti_spilled_names":[
|
|
"%PROTAGONIST's spaghetti blunder."
|
|
],
|
|
"spaghetti_spilled_starts":[
|
|
"%PROTAGONIST's spaghetti pouring out of their pockets",
|
|
"%PROTAGONIST's pockets not being able to contain their spaghetti"
|
|
],
|
|
"spaghetti_spilled_moods":[
|
|
"%PROTAGONIST %MOOD as the spaghetti poured out.",
|
|
"%PROTAGONIST %MOOD as they try to pick up the scraps."
|
|
],
|
|
"kiss_names":[
|
|
"the kiss blown to %PROTAGONIST"
|
|
],
|
|
"kiss_starts":[
|
|
"%PROTAGONIST's receiving a blown kiss from %KISSER",
|
|
"%KISSER blowing a kiss to %PROTAGONIST"
|
|
],
|
|
"kiss_moods":[
|
|
"%PROTAGONIST %MOOD as the kiss lands on their cheek.",
|
|
"%PROTAGONIST %MOOD as it happen."
|
|
],
|
|
"quirk_drug_names":[
|
|
"%PROTAGONIST's smoking problem."
|
|
],
|
|
"quirk_drug_starts":[
|
|
"%FAV_BRAND cigarettes being plundered by %PROTAGONIST.",
|
|
"%PROTAGONIST buying a box of %FAV_BRAND nicotine sticks.",
|
|
"%PROTAGONIST fiending for some %FAV_BRAND ciggies."
|
|
],
|
|
"quirk_drug_moods":[
|
|
"%MEMORIZER %MOOD as they light another up."
|
|
],
|
|
"meal_names":[
|
|
"A delicious %FOOD %PROTAGONIST ate"
|
|
],
|
|
"meal_starts":[
|
|
"%FOOD changing %PROTAGONIST's outlook on food",
|
|
"%FOOD is leaving %PROTAGONIST round and full",
|
|
"%FOOD leaving a long lasting impression on %PROTAGONIST",
|
|
"%PROTAGONIST enjoying an incredibly good %FOOD",
|
|
"%PROTAGONIST producing a slice of life anime reaction to eating %FOOD"
|
|
],
|
|
"meal_moods":[
|
|
"%PROTAGONIST %MOOD as they take another bite."
|
|
],
|
|
"drink_names":[
|
|
"a delicious %DRINK %PROTAGONIST consumed"
|
|
],
|
|
"drink_starts":[
|
|
"%DRINK changing %PROTAGONIST's outlook on classy drinking",
|
|
"%DRINK leaving a long lasting impression on %PROTAGONIST",
|
|
"%PROTAGONIST enjoying an incredibly good %DRINK",
|
|
"%PROTAGONIST slurping some tasty %DRINK"
|
|
],
|
|
"drink_moods":[
|
|
"%PROTAGONIST %MOOD as they take another sip."
|
|
],
|
|
"fire_names":[
|
|
"The burning of %PROTAGONIST."
|
|
],
|
|
"fire_starts":[
|
|
"%PROTAGONIST bursting into flames",
|
|
"%PROTAGONIST turning into a human torch",
|
|
"the fire that engulfed %PROTAGONIST"
|
|
],
|
|
"fire_moods":[
|
|
"%PROTAGONIST %MOOD as their skin melts."
|
|
],
|
|
"dismembered_names":[
|
|
"The loss of %PROTAGONIST's %LOST_LIMB."
|
|
],
|
|
"dismembered_starts":[
|
|
"%PROTAGONIST becoming eligible for handicapped parking",
|
|
"%PROTAGONIST's %LOST_LIMB being shot into the abyss",
|
|
"%PROTAGONIST's %LOST_LIMB flinging away"
|
|
],
|
|
"dismembered_moods":[
|
|
"%PROTAGONIST %MOOD after losing %LOST_LIMB.",
|
|
"Without %LOST_LIMB, %PROTAGONIST %MOOD."
|
|
],
|
|
"pet_dead_names":[
|
|
"The death of %DEUTERAGONIST."
|
|
],
|
|
"pet_dead_starts":[
|
|
"honoring %DEUTERAGONIST, the station's pet",
|
|
"%DEUTERAGONIST's funeral, which is attended by a group of crew members",
|
|
"a shallow hole, with %PROPER %DEUTERAGONIST inside"
|
|
],
|
|
"pet_dead_moods":[
|
|
"%PROTAGONIST %MOOD without %DEUTERAGONIST.",
|
|
"Without %DEUTERAGONIST, %PROTAGONIST %MOOD."
|
|
],
|
|
"won_revolution_names":[
|
|
"The revolution of %STATION_NAME by %PROTAGONIST."
|
|
],
|
|
"won_revolution_starts":[
|
|
"%PROTAGONIST raising the flag of the revolution over the corpses of the former dictators",
|
|
"a flag waving above a pile of corpses with %PROTAGONIST standing over it",
|
|
"a poster that says %STATION_NAME with a cross in it, hailing in a new era",
|
|
"a statue of the former captain toppled over, with %PROTAGONIST next to it"
|
|
],
|
|
"won_revolution_moods":[
|
|
"%PROTAGONIST %MOOD at the fall of %STATION_NAME.",
|
|
"%PROTAGONIST %MOOD at the idea of the new era."
|
|
],
|
|
"received_medal_names":[
|
|
"The award ceremony of %MEDAL_TYPE to %PROTAGONIST."
|
|
],
|
|
"received_medal_starts":[
|
|
"%PROTAGONIST accepting a %MEDAL_TYPE inscribed with \"%MEDAL_REASON\" from %DEUTERAGONIST",
|
|
"%PROTAGONIST receiving a %MEDAL_TYPE with the inscription \"%MEDAL_REASON\"",
|
|
"a %MEDAL_TYPE with the inscription \"%MEDAL_REASON\" being awarded to %PROTAGONIST by %DEUTERAGONIST"
|
|
],
|
|
"received_medal_moods":[
|
|
"%PROTAGONIST %MOOD as they receive their medal.",
|
|
"%PROTAGONIST %MOOD with their newly received award."
|
|
],
|
|
"megafauna_kill_names":[
|
|
"The slaughter of %DEUTERAGONIST."
|
|
],
|
|
"megafauna_kill_starts":[
|
|
"%PROTAGONIST performing the final strike on %DEUTERAGONIST, taking it down",
|
|
"%PROTAGONIST standing with the head of %DEUTERAGONIST in their hand",
|
|
"the killing of %DEUTERAGONIST, the dangerous megafauna, by %PROTAGONIST"
|
|
],
|
|
"megafauna_kill_moods":[
|
|
"%PROTAGONIST %MOOD as the blood lust fades from their eyes.",
|
|
"%PROTAGONIST %MOOD as they search the corpse for valuables."
|
|
],
|
|
"held_at_gunpoint_names":[
|
|
"%PROTAGONIST being held at gunpoint."
|
|
],
|
|
"held_at_gunpoint_starts":[
|
|
"%PROTAGONIST with a %WHAT_BY pressed to their skull by %DEUTERAGONIST",
|
|
"%DEUTERAGONIST whipping out a %WHAT_BY and pointing it at %PROTAGONIST"
|
|
],
|
|
"held_at_gunpoint_moods":[
|
|
"%PROTAGONIST %MOOD as they are faced with the situation.",
|
|
"%PROTAGONIST %MOOD as they stare down %WHAT_BY's barrel."
|
|
],
|
|
"gibbed_names":[
|
|
"%PROTAGONIST exploding into bits."
|
|
],
|
|
"gibbed_starts":[
|
|
"%PROTAGONIST exploding into little fleshy bits",
|
|
"%PROTAGONIST becoming flesh paste in the blink of an eye"
|
|
],
|
|
"vending_crushed_names":[
|
|
"%PROTAGONIST being crushed by a %WHAT_BY."
|
|
],
|
|
"vending_crushed_starts":[
|
|
"%PROTAGONIST being crushed by the a %WHAT_BY",
|
|
"the %WHAT_BY that crashed on top of %PROTAGONIST",
|
|
"the fall of a %WHAT_BY onto %PROTAGONIST"
|
|
],
|
|
"vending_crushed_moods":[
|
|
"%PROTAGONIST %MOOD as they lie under the machine.",
|
|
"%PROTAGONIST %MOOD as a goodie falls out of the %WHAT_BY."
|
|
],
|
|
"supermatter_dusted_names":[
|
|
"The dusting of %PROTAGONIST by the %WHAT_BY."
|
|
],
|
|
"supermatter_dusted_starts":[
|
|
"%PROTAGONIST turning into a pile of bones after touching the %WHAT_BY",
|
|
"The %WHAT_BY turning %PROTAGONIST into ash",
|
|
"The dusting of %PROTAGONIST after they got too close to the %WHAT_BY"
|
|
],
|
|
"supermatter_dusted_moods":[
|
|
"%PROTAGONIST %MOOD as they faded way.",
|
|
"%PROTAGONIST %MOOD as they are reduced to atoms."
|
|
],
|
|
"nuke_code_names":[
|
|
"%PROTAGONIST learns the detonation codes for a nuclear weapon, %NUKE_CODE."
|
|
],
|
|
"nuke_code_starts":[
|
|
"The number %NUKE_CODE written on a sticky note with the words \"FOR SYNDICATE EYES ONLY\" scrawled next to it.",
|
|
"A piece of paper with the number %NUKE_CODE being handed to %PROTAGONIST from a figure in a blood-red MODsuit."
|
|
],
|
|
"playing_cards_names":[
|
|
"The %CARDGAME of %PROTAGONIST with %PLAYERS."
|
|
],
|
|
"playing_cards_starts":[
|
|
"%PLAYERS are waiting for %PROTAGONIST to start the %CARDGAME",
|
|
"The %CARDGAME has been setup by %DEALER",
|
|
"%DEALER starts shuffling the deck for the %CARDGAME"
|
|
],
|
|
"playing_cards_moods":[
|
|
"%PROTAGONIST %MOOD as they hold the %HELD_CARD_ITEM for the %CARDGAME.",
|
|
"%PROTAGONIST %MOOD as they pickup the %HELD_CARD_ITEM.",
|
|
"%PROTAGONIST %MOOD as they put down the %HELD_CARD_ITEM."
|
|
],
|
|
"playing_52_pickup_names":[
|
|
"%PROTAGONIST tricking %DEUTERAGONIST into playing 52 pickup with %WHAT_BY."
|
|
],
|
|
"playing_52_pickup_starts":[
|
|
"%PROTAGONIST tosses the %WHAT_BY at %DEUTERAGONIST spilling cards all over the floor",
|
|
"A %WHAT_BY thrown by %PROTAGONIST splatters across %DEUTERAGONIST face"
|
|
],
|
|
"playing_52_pickup_moods":[
|
|
"%PROTAGONIST %MOOD as they taunt %DEUTERAGONIST.",
|
|
"%DEUTERAGONIST %MOOD as they shamefully pickup the cards."
|
|
],
|
|
"russian_roulette_names":[
|
|
"%PROTAGONIST playing a game of russian roulette."
|
|
],
|
|
"russian_roulette_starts":[
|
|
"%PROTAGONIST aiming at their %BODYPART right before they pull the trigger.",
|
|
"The revolver has %LOADED_ROUNDS rounds loaded in the chamber.",
|
|
"%PROTAGONIST is gambling their life as they spin the revolver."
|
|
],
|
|
"russian_roulette_moods":[
|
|
"%PROTAGONIST %MOOD as they %OUTCOME the deadly game of roulette."
|
|
]
|
|
}
|