Files
Bubberstation/code/datums/components/paintable.dm
Jared-Fogle 45c14f6330 Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761)
Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks.

Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work.

This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping.

To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway.

Requested by @optimumtact.
Changelog

cl
admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again.
/cl
2020-08-20 09:11:28 +12:00

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/datum/component/spraycan_paintable
var/current_paint
/datum/component/spraycan_paintable/Initialize()
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/Repaint)
/datum/component/spraycan_paintable/Destroy()
RemoveCurrentCoat()
return ..()
/datum/component/spraycan_paintable/proc/RemoveCurrentCoat()
var/atom/A = parent
A.remove_atom_colour(FIXED_COLOUR_PRIORITY, current_paint)
/datum/component/spraycan_paintable/proc/Repaint(datum/source, obj/item/toy/crayon/spraycan/spraycan, mob/living/user)
SIGNAL_HANDLER
if(!istype(spraycan) || user.a_intent == INTENT_HARM)
return
. = COMPONENT_NO_AFTERATTACK
if(spraycan.is_capped)
to_chat(user, "<span class='warning'>Take the cap off first!</span>")
return
RemoveCurrentCoat()
if(spraycan.use_charges(user, 2))
var/colour = spraycan.paint_color
current_paint = colour
var/atom/A = parent
A.add_atom_colour(colour, FIXED_COLOUR_PRIORITY)
playsound(spraycan, 'sound/effects/spray.ogg', 5, TRUE, 5)
to_chat(user, "<span class='notice'>You spray [spraycan] on [A], painting it.</span>")