mirror of
https://github.com/Bubberstation/Bubberstation.git
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23bfdec8f4
About The Pull Request I've reworked multiz. This was done because our current implementation of multiz flattens planes down into just the openspace plane. This breaks any effects we attach to plane masters (including lighting), but it also totally kills the SIDE_MAP map format, which we NEED for wallening (A major 3/4ths resprite of all wall and wall adjacent things, making them more then one tile high. Without sidemap we would be unable to display things both in from of and behind objects on map. Stupid.) This required MASSIVE changes. Both to all uses of the plane var for reasons I'll discuss later, and to a ton of different systems that interact with rendering. I'll do my best to keep this compact, but there's only so much I can do. Sorry brother. Core idea OK: first thing. vis_contents as it works now squishes the planes of everything inside it down into the plane of the vis_loc. This is bad. But how to do better? It's trivially easy to make copies of our existing plane masters but offset, and relay them to the bottom of the plane above. Not a problem. The issue is how to get the actual atoms on the map to "land" on them properly. We could use FLOAT_PLANE to offset planes based off how they're being seen, in theory this would allow us to create lens for how objects are viewed. But that's not a stable thing to do, because properly "landing" a plane on a desired plane master would require taking into account every bit of how it's being seen, would inherently break this effect. Ok so we need to manually edit planes based off "z layer" (IE: what layer of a z stack are you on). That's the key conceit of this pr. Implementing the plane cube, and ensuring planes are always offset properly. Everything else is just gravy. About the Plane Cube Each plane master (except ones that opt out) is copied down by some constant value equal to the max absolute change between the first and the last plane. We do this based off the max z stack size detected by SSmapping. This is also where updates come from, and where all our updating logic will live. As mentioned, plane masters can choose to opt out of being mirrored down. In this case, anything that interacts with them assuming that they'll be offset will instead just get back the valid plane value. This works for render targets too, since I had to work them into the system as well. Plane masters can also be temporarily hidden from the client's screen. This is done as an attempt at optimization, and applies to anything used in niche cases, or planes only used if there's a z layer below you. About Plane Master Groups BYOND supports having different "maps" on screen at once (IE: groups of items/turfs/etc) Plane masters cannot cover 2 maps at once, since their location is determined by their screen_loc. So we need to maintain a mirror of each plane for every map we have open. This was quite messy, so I've refactored it (and maps too) to be a bit more modular. Rather then storing a list of plane masters, we store a list of plane master group datums. Each datum is in charge of the plane masters for its particular map, both creating them, and managing them. Like I mentioned, I also refactored map views. Adding a new mapview is now as simple as newing a /atom/movable/screen/map_view, calling generate_view with the appropriate map id, setting things you want to display in its vis_contents, and then calling display_to on it, passing in the mob to show ourselves to. Much better then the hardcoded pattern we used to use. So much duplicated code man. Oh and plane master controllers, that system we have that allows for applying filters to sets of plane masters? I've made it use lookups on plane master groups now, rather then hanging references to all impacted planes. This makes logic easier, and prevents the need to manage references and update the controllers. image In addition, I've added a debug ui for plane masters. It allows you to view all of your own plane masters and short descriptions of what they do, alongside tools for editing them and their relays. It ALSO supports editing someone elses plane masters, AND it supports (in a very fragile and incomplete manner) viewing literally through someone else's eyes, including their plane masters. This is very useful, because it means you can debug "hey my X is yorked" issues yourself, on live. In order to accomplish this I have needed to add setters for an ungodly amount of visual impacting vars. Sight flags, eye, see_invis, see_in_dark, etc. It also comes with an info dump about the ui, and plane masters/relays in general. Sort of on that note. I've documented everything I know that's niche/useful about our visual effects and rendering system. My hope is this will serve to bring people up to speed on what can be done more quickly, alongside making my sin here less horrible. See https://github.com/LemonInTheDark/tgstation/blob/multiz-hell/.github/guides/VISUALS.md. "Landing" planes Ok so I've explained the backend, but how do we actually land planes properly? Most of the time this is really simple. When a plane var is set, we need to provide some spokesperson for the appearance's z level. We can use this to derive their z layer, and thus what offset to use. This is just a lot of gruntwork, but it's occasionally more complex. Sometimes we need to cache a list of z layer -> effect, and then use that. Also a LOT of updating on z move. So much z move shit. Oh. and in order to make byond darkness work properly, I needed to add SEE_BLACKNESS to all sight flags. This draws darkness to plane 0, which means I'm able to relay it around and draw it on different z layers as is possible. fun darkness ripple effects incoming someday I also need to update mob overlays on move. I do this by realiizing their appearances, mutating their plane, and then readding the overlay in the correct order. The cost of this is currently 3N. I'm convinced this could be improved, but I've not got to it yet. It can also occasionally cause overlays to corrupt. This is fixed by laying a protective ward of overlays.Copy in the sand, but that spell makes the compiler confused, so I'll have to bully lummy about fixing it at some point. Behavior changes We've had to give up on the already broken gateway "see through" effect. Won't work without managing gateway plane masters or something stupid. Not worth it. So instead we display the other side as a ui element. It's worse, but not that bad. Because vis_contents no longer flattens planes (most of the time), some uses of it now have interesting behavior. The main thing that comes to mind is alert popups that display mobs. They can impact the lighting plane. I don't really care, but it should be fixable, I think, given elbow grease. Ah and I've cleaned up layers and plane defines to make them a bit easier to read/reason about, at least I think. Why It's Good For The Game <visual candy> Fixes #65800 Fixes #68461 Changelog cl refactor: Refactored... well a lot really. Map views, anything to do with planes, multiz, a shit ton of rendering stuff. Basically if you see anything off visually report it admin: VV a mob, and hit View/Edit Planes in the dropdown to steal their view, and modify it as you like. You can do the same to yourself using the Edit/Debug Planes verb /cl
454 lines
13 KiB
Plaintext
454 lines
13 KiB
Plaintext
GLOBAL_LIST_EMPTY(admin_datums)
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GLOBAL_PROTECT(admin_datums)
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GLOBAL_LIST_EMPTY(protected_admins)
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GLOBAL_PROTECT(protected_admins)
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GLOBAL_VAR_INIT(href_token, GenerateToken())
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GLOBAL_PROTECT(href_token)
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#define RESULT_2FA_VALID 1
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#define RESULT_2FA_ID 2
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/datum/admins
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var/list/datum/admin_rank/ranks
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var/target
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var/name = "nobody's admin datum (no rank)" //Makes for better runtimes
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var/client/owner = null
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var/fakekey = null
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var/datum/marked_datum
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var/spamcooldown = 0
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var/admincaster_screen = 0 //TODO: remove all these 5 variables, they are completly unacceptable
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var/datum/feed_message/admincaster_feed_message = new /datum/feed_message
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var/datum/wanted_message/admincaster_wanted_message = new /datum/wanted_message
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var/datum/feed_channel/admincaster_feed_channel = new /datum/feed_channel
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var/admin_signature
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var/href_token
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/// Link from the database pointing to the admin's feedback forum
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var/cached_feedback_link
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var/deadmined
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var/datum/filter_editor/filteriffic
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var/datum/colorblind_tester/color_test = new
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var/datum/plane_master_debug/plane_debug
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/// Whether or not the user tried to connect, but was blocked by 2FA
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var/blocked_by_2fa = FALSE
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/// Whether or not this user can bypass 2FA
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var/bypass_2fa = FALSE
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/// A lazylist of tagged datums, for quick reference with the View Tags verb
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var/list/tagged_datums
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/datum/admins/New(list/datum/admin_rank/ranks, ckey, force_active = FALSE, protected)
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if(IsAdminAdvancedProcCall())
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var/msg = " has tried to elevate permissions!"
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message_admins("[key_name_admin(usr)][msg]")
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log_admin("[key_name(usr)][msg]")
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if (!target) //only del if this is a true creation (and not just a New() proc call), other wise trialmins/coders could abuse this to deadmin other admins
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QDEL_IN(src, 0)
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CRASH("Admin proc call creation of admin datum")
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return
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if(!ckey)
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QDEL_IN(src, 0)
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CRASH("Admin datum created without a ckey")
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if(!istype(ranks))
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QDEL_IN(src, 0)
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CRASH("Admin datum created with invalid ranks: [ranks] ([json_encode(ranks)])")
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target = ckey
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name = "[ckey]'s admin datum ([join_admin_ranks(ranks)])"
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src.ranks = ranks
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admin_signature = "Nanotrasen Officer #[rand(0,9)][rand(0,9)][rand(0,9)]"
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href_token = GenerateToken()
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if(!CONFIG_GET(flag/forbid_admin_profiling))
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if(rank_flags() & R_DEBUG) //grant profile access, assuming admin profile access is enabled
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world.SetConfig("APP/admin", ckey, "role=admin")
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//only admins with +ADMIN start admined
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if(protected)
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GLOB.protected_admins[target] = src
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if (force_active || (rank_flags() & R_AUTOADMIN))
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activate()
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else
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deactivate()
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plane_debug = new(src)
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/datum/admins/Destroy()
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if(IsAdminAdvancedProcCall())
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var/msg = " has tried to elevate permissions!"
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message_admins("[key_name_admin(usr)][msg]")
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log_admin("[key_name(usr)][msg]")
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return QDEL_HINT_LETMELIVE
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. = ..()
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/datum/admins/proc/activate()
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if(IsAdminAdvancedProcCall())
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var/msg = " has tried to elevate permissions!"
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message_admins("[key_name_admin(usr)][msg]")
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log_admin("[key_name(usr)][msg]")
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return
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GLOB.deadmins -= target
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GLOB.admin_datums[target] = src
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deadmined = FALSE
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QDEL_NULL(plane_debug)
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if (GLOB.directory[target])
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associate(GLOB.directory[target]) //find the client for a ckey if they are connected and associate them with us
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/datum/admins/proc/deactivate()
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if(IsAdminAdvancedProcCall())
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var/msg = " has tried to elevate permissions!"
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message_admins("[key_name_admin(usr)][msg]")
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log_admin("[key_name(usr)][msg]")
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return
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GLOB.deadmins[target] = src
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GLOB.admin_datums -= target
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deadmined = TRUE
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var/client/client = owner || GLOB.directory[target]
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if (!isnull(client))
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disassociate()
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add_verb(client, /client/proc/readmin)
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client.disable_combo_hud()
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/datum/admins/proc/associate(client/client)
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if(IsAdminAdvancedProcCall())
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var/msg = " has tried to elevate permissions!"
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message_admins("[key_name_admin(usr)][msg]")
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log_admin("[key_name(usr)][msg]")
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return
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if(!istype(client))
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return
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if(client?.ckey != target)
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var/msg = " has attempted to associate with [target]'s admin datum"
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message_admins("[key_name_admin(client)][msg]")
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log_admin("[key_name(client)][msg]")
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return
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var/result_2fa = check_2fa(client)
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if (!result_2fa[RESULT_2FA_VALID])
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blocked_by_2fa = TRUE
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alert_2fa_necessary(client)
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start_2fa_process(client, result_2fa[RESULT_2FA_ID])
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return
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else if (blocked_by_2fa)
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sync_lastadminrank(client.ckey, client.key)
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blocked_by_2fa = FALSE
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if (deadmined)
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activate()
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remove_verb(client, /client/proc/admin_2fa_verify)
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owner = client
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owner.holder = src
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owner.add_admin_verbs()
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remove_verb(owner, /client/proc/readmin)
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owner.init_verbs() //re-initialize the verb list
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GLOB.admins |= client
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/datum/admins/proc/disassociate()
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if(IsAdminAdvancedProcCall())
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var/msg = " has tried to elevate permissions!"
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message_admins("[key_name_admin(usr)][msg]")
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log_admin("[key_name(usr)][msg]")
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return
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if(owner)
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GLOB.admins -= owner
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owner.remove_admin_verbs()
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owner.holder = null
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owner = null
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/// Returns the feedback forum thread for the admin holder's owner, as according to DB.
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/datum/admins/proc/feedback_link()
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// This intentionally does not follow the 10-second maximum TTL rule,
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// as this can be reloaded through the Reload-Admins verb.
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if (cached_feedback_link == NO_FEEDBACK_LINK)
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return null
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if (!isnull(cached_feedback_link))
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return cached_feedback_link
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if (!SSdbcore.IsConnected())
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return FALSE
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var/datum/db_query/feedback_query = SSdbcore.NewQuery("SELECT feedback FROM [format_table_name("admin")] WHERE ckey = '[owner.ckey]'")
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if(!feedback_query.Execute())
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log_sql("Error retrieving feedback link for [src]")
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qdel(feedback_query)
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return FALSE
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if(!feedback_query.NextRow())
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qdel(feedback_query)
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return FALSE // no feedback link exists
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cached_feedback_link = feedback_query.item[1] || NO_FEEDBACK_LINK
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qdel(feedback_query)
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return cached_feedback_link
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/datum/admins/proc/check_for_rights(rights_required)
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if(rights_required && !(rights_required & rank_flags()))
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return FALSE
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return TRUE
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/datum/admins/proc/check_if_greater_rights_than_holder(datum/admins/other)
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if(!other)
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return TRUE //they have no rights
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if(rank_flags() == R_EVERYTHING)
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return TRUE //we have all the rights
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if(src == other)
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return TRUE //you always have more rights than yourself
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if(rank_flags() != other.rank_flags())
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if( (rank_flags() & other.rank_flags()) == other.rank_flags() )
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return TRUE //we have all the rights they have and more
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return FALSE
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// TRUE for a vaild connection, null is the id (it is unnecessary)
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#define VALID_2FA_CONNECTION list(TRUE, null)
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/// Returns whether or not the given client has a verified 2FA connection.
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/// The output is in the form of a list with the first index being whether or not the
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/// check was successful, the 2nd is the ID of the associated database entry
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/// if its a false result and if one can be found.
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/datum/admins/proc/check_2fa(client/client)
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if (bypass_2fa)
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return VALID_2FA_CONNECTION
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var/admin_2fa_url = CONFIG_GET(string/admin_2fa_url)
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// 2FA not being enabled == everyone passes
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if (isnull(admin_2fa_url) || admin_2fa_url == "")
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return VALID_2FA_CONNECTION
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// I believe this is only in the case of Dream Seeker.
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if (isnull(client?.address))
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return VALID_2FA_CONNECTION
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if (!SSdbcore.Connect())
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if (verify_backup_data(client))
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return VALID_2FA_CONNECTION
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else
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return list(FALSE, null)
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var/datum/db_query/query = SSdbcore.NewQuery({"
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SELECT id, verification_time FROM [format_table_name("admin_connections")]
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WHERE ckey = :ckey
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AND ip = INET_ATON(:ip)
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AND cid = :cid
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"}, list(
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"ckey" = client.ckey,
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"ip" = client.address,
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"cid" = client.computer_id,
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))
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if (!query.Execute())
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qdel(query)
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return list(FALSE, null)
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var/is_valid = FALSE
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var/id = null
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if (query.NextRow())
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id = query.item[1]
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is_valid = !isnull(query.item[2])
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qdel(query)
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return list(is_valid, id)
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#undef VALID_2FA_CONNECTION
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#define ERROR_2FA_REQUEST_PERMISSIONS "<h1><b class='danger'>You could not be verified, and a DB connection couldn't be established. Please contact an admin with +PERMISSIONS to grant you permission.</b></h1>"
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/datum/admins/proc/start_2fa_process(client/client, id)
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add_verb(client, /client/proc/admin_2fa_verify)
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client?.init_verbs()
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var/admin_2fa_url = CONFIG_GET(string/admin_2fa_url)
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if (!SSdbcore.Connect())
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to_chat(
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client,
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type = MESSAGE_TYPE_ADMINLOG,
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html = ERROR_2FA_REQUEST_PERMISSIONS,
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confidential = TRUE,
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)
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return
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if (isnull(id))
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var/datum/db_query/insert_query = SSdbcore.NewQuery({"
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INSERT INTO [format_table_name("admin_connections")] (ckey, ip, cid)
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VALUES(:ckey, INET_ATON(:ip), :cid)
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"}, list(
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"ckey" = client.ckey,
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"ip" = client.address,
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"cid" = client.computer_id,
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))
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if (!insert_query.Execute())
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qdel(insert_query)
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to_chat(
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client,
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type = MESSAGE_TYPE_ADMINLOG,
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html = ERROR_2FA_REQUEST_PERMISSIONS,
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confidential = TRUE,
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)
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return
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id = insert_query.last_insert_id
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var/url_for_2fa = replacetextEx(admin_2fa_url, "%ID%", id)
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to_chat(
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client,
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type = MESSAGE_TYPE_ADMINLOG,
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html = {"
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<h1><b class='danger'>You could not be verified.</b></h1>
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<h2><b class='danger'>Please visit <a href='[url_for_2fa]'>[url_for_2fa]</a> to verify.</b></h2>
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<h2><b class='danger'>When you are done, click the 'Verify Admin' button in your admin tab.</b></h2>
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"},
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confidential = TRUE,
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)
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#undef ERROR_2FA_REQUEST_PERMISSIONS
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/datum/admins/proc/verify_backup_data(client/client)
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var/backup_file = file2text("data/admins_backup.json")
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if (isnull(backup_file))
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log_world("Unable to locate admins backup file.")
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return FALSE
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var/list/backup_file_json = json_decode(backup_file)
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var/connections = backup_file_json["connections"]
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// This can happen for older admins_backup.json files
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if (isnull(connections))
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return FALSE
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var/most_recent_valid_connection = connections[client?.ckey]
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if (isnull(most_recent_valid_connection))
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return FALSE
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return most_recent_valid_connection["cid"] == client?.computer_id \
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&& most_recent_valid_connection["ip"] == client?.address
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/datum/admins/proc/alert_2fa_necessary(client/client)
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var/msg = " is trying to join, but needs to verify their ckey."
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message_admins("[key_name_admin(client)][msg]")
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log_admin("[key_name(client)][msg]")
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for (var/client/admin_client as anything in GLOB.admins)
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if (admin_client == client)
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continue
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if (!check_rights_for(admin_client, R_PERMISSIONS))
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continue
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to_chat(
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admin_client,
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type = MESSAGE_TYPE_ADMINLOG,
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html = span_admin("[span_prefix("ADMIN 2FA:")] You have the ability to verify [key_name_admin(client)] by using the Permissions Panel."),
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confidential = TRUE,
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)
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/// Get the rank name of the admin
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/datum/admins/proc/rank_names()
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return join_admin_ranks(ranks)
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/// Get the rank flags of the admin
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/datum/admins/proc/rank_flags()
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var/combined_flags = NONE
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for (var/datum/admin_rank/rank as anything in ranks)
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combined_flags |= rank.rights
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return combined_flags
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/// Get the permissions this admin is allowed to edit on other ranks
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/datum/admins/proc/can_edit_rights_flags()
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var/combined_flags = NONE
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for (var/datum/admin_rank/rank as anything in ranks)
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combined_flags |= rank.can_edit_rights
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return combined_flags
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/datum/admins/vv_edit_var(var_name, var_value)
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return FALSE //nice try trialmin
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/*
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checks if usr is an admin with at least ONE of the flags in rights_required. (Note, they don't need all the flags)
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if rights_required == 0, then it simply checks if they are an admin.
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if it doesn't return 1 and show_msg=1 it will prints a message explaining why the check has failed
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generally it would be used like so:
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/proc/admin_proc()
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if(!check_rights(R_ADMIN))
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return
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to_chat(world, "you have enough rights!", confidential = TRUE)
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NOTE: it checks usr! not src! So if you're checking somebody's rank in a proc which they did not call
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you will have to do something like if(client.rights & R_ADMIN) yourself.
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*/
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/proc/check_rights(rights_required, show_msg=1)
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if(usr?.client)
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if (check_rights_for(usr.client, rights_required))
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return TRUE
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else
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if(show_msg)
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to_chat(usr, "<font color='red'>Error: You do not have sufficient rights to do that. You require one of the following flags:[rights2text(rights_required," ")].</font>", confidential = TRUE)
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return FALSE
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//probably a bit iffy - will hopefully figure out a better solution
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/proc/check_if_greater_rights_than(client/other)
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if(usr?.client)
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if(usr.client.holder)
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if(!other || !other.holder)
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return TRUE
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return usr.client.holder.check_if_greater_rights_than_holder(other.holder)
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return FALSE
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|
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//This proc checks whether subject has at least ONE of the rights specified in rights_required.
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/proc/check_rights_for(client/subject, rights_required)
|
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if(subject?.holder)
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return subject.holder.check_for_rights(rights_required)
|
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return FALSE
|
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|
|
/proc/GenerateToken()
|
|
. = ""
|
|
for(var/I in 1 to 32)
|
|
. += "[rand(10)]"
|
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|
|
/proc/RawHrefToken(forceGlobal = FALSE)
|
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var/tok = GLOB.href_token
|
|
if(!forceGlobal && usr)
|
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var/client/C = usr.client
|
|
if(!C)
|
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CRASH("No client for HrefToken()!")
|
|
var/datum/admins/holder = C.holder
|
|
if(holder)
|
|
tok = holder.href_token
|
|
return tok
|
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|
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/proc/HrefToken(forceGlobal = FALSE)
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return "admin_token=[RawHrefToken(forceGlobal)]"
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|
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/proc/HrefTokenFormField(forceGlobal = FALSE)
|
|
return "<input type='hidden' name='admin_token' value='[RawHrefToken(forceGlobal)]'>"
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|
|
#undef RESULT_2FA_VALID
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#undef RESULT_2FA_ID
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