mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-29 19:11:51 +00:00
* kinesis changes + smaller misc modsuit stuff (#77241) ## About The Pull Request renames plasmaman helmet exempt flag to stackable helmet exempt. hat stabilizer now cares about this instead of letting you stack eva helmets on top of modsuit helmets improves some code that dripped in quality when i was on break kinesis has some tweaks previously it used to stun for a set amount of time - i think this is because the creator couldnt figure out how to stop movement while being held? this is changed, now as long as youre holding someone they are immobilized you can cancel your kinesis without throwing or moving out of range by using right click on the click catcher adds an admin version of kinesis just for the admin suit. it can grab (almost) ANYTHING and config menu lets you enable phasing, which makes it so the atom you grabbed phases through everything. pick up that can. ## Why It's Good For The Game its fun ## Changelog 🆑 balance: hat stabilizer module can now hold what plasmaman helmets can hold qol: kinesis module can be stopped without launching an object with right click balance: kinesis module stuns last until the kinesis stops add: admin suit has a version of kinesis that can pick up anything at any range and can be configured to make grabbed mobs phase through walls :) /🆑 * kinesis changes + smaller misc modsuit stuff * modular adjustments --------- Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
179 lines
6.4 KiB
Plaintext
179 lines
6.4 KiB
Plaintext
///Pathfinder - Can fly the suit from a long distance to an implant installed in someone.
|
|
/obj/item/mod/module/pathfinder
|
|
name = "MOD pathfinder module"
|
|
desc = "This module, brought to you by Nakamura Engineering, has two components. \
|
|
The first component is a series of thrusters and a computerized location subroutine installed into the \
|
|
very control unit of the suit, allowing it flight at highway speeds using the suit's access locks \
|
|
to navigate through the station, and to be able to locate the second part of the system; \
|
|
a pathfinding implant installed into the base of the user's spine, \
|
|
broadcasting their location to the suit and allowing them to recall it to their person at any time. \
|
|
The implant is stored in the module and needs to be injected in a human to function. \
|
|
Nakamura Engineering swears up and down there's airbrakes."
|
|
icon_state = "pathfinder"
|
|
complexity = 1
|
|
use_power_cost = DEFAULT_CHARGE_DRAIN * 10
|
|
incompatible_modules = list(/obj/item/mod/module/pathfinder)
|
|
/// The pathfinding implant.
|
|
var/obj/item/implant/mod/implant
|
|
|
|
/obj/item/mod/module/pathfinder/Initialize(mapload)
|
|
. = ..()
|
|
implant = new(src)
|
|
|
|
/obj/item/mod/module/pathfinder/Destroy()
|
|
QDEL_NULL(implant)
|
|
return ..()
|
|
|
|
/obj/item/mod/module/pathfinder/Exited(atom/movable/gone, direction)
|
|
if(gone == implant)
|
|
implant = null
|
|
update_icon_state()
|
|
return ..()
|
|
|
|
/obj/item/mod/module/pathfinder/update_icon_state()
|
|
. = ..()
|
|
icon_state = implant ? "pathfinder" : "pathfinder_empty"
|
|
|
|
/obj/item/mod/module/pathfinder/examine(mob/user)
|
|
. = ..()
|
|
if(implant)
|
|
. += span_notice("Use it on a human to implant them.")
|
|
else
|
|
. += span_warning("The implant is missing.")
|
|
|
|
/obj/item/mod/module/pathfinder/attack(mob/living/target, mob/living/user, params)
|
|
if(!ishuman(target) || !implant)
|
|
return
|
|
if(!do_after(user, 1.5 SECONDS, target = target))
|
|
balloon_alert(user, "interrupted!")
|
|
return
|
|
if(!implant.implant(target, user))
|
|
balloon_alert(user, "can't implant!")
|
|
return
|
|
if(target == user)
|
|
to_chat(user, span_notice("You implant yourself with [implant]."))
|
|
else
|
|
target.visible_message(span_notice("[user] implants [target]."), span_notice("[user] implants you with [implant]."))
|
|
playsound(src, 'sound/effects/spray.ogg', 30, TRUE, -6)
|
|
|
|
/obj/item/mod/module/pathfinder/proc/attach(mob/living/user)
|
|
if(!ishuman(user))
|
|
return
|
|
var/mob/living/carbon/human/human_user = user
|
|
if(human_user.get_item_by_slot(mod.slot_flags) && !human_user.dropItemToGround(human_user.get_item_by_slot(mod.slot_flags)))
|
|
return
|
|
if(!human_user.equip_to_slot_if_possible(mod, mod.slot_flags, qdel_on_fail = FALSE, disable_warning = TRUE))
|
|
return
|
|
mod.quick_deploy(user)
|
|
human_user.update_action_buttons(TRUE)
|
|
balloon_alert(human_user, "[mod] attached")
|
|
playsound(mod, 'sound/machines/ping.ogg', 50, TRUE)
|
|
drain_power(use_power_cost)
|
|
|
|
/obj/item/implant/mod
|
|
name = "MOD pathfinder implant"
|
|
desc = "Lets you recall a MODsuit to you at any time."
|
|
actions_types = list(/datum/action/item_action/mod_recall)
|
|
/// The pathfinder module we are linked to.
|
|
var/obj/item/mod/module/pathfinder/module
|
|
/// The jet icon we apply to the MOD.
|
|
var/image/jet_icon
|
|
|
|
/obj/item/implant/mod/Initialize(mapload)
|
|
. = ..()
|
|
if(!istype(loc, /obj/item/mod/module/pathfinder))
|
|
return INITIALIZE_HINT_QDEL
|
|
module = loc
|
|
jet_icon = image(icon = 'icons/obj/clothing/modsuit/mod_modules.dmi', icon_state = "mod_jet", layer = LOW_ITEM_LAYER)
|
|
|
|
/obj/item/implant/mod/Destroy()
|
|
if(module?.mod?.ai_controller)
|
|
end_recall(successful = FALSE)
|
|
module = null
|
|
jet_icon = null
|
|
return ..()
|
|
|
|
/obj/item/implant/mod/get_data()
|
|
var/dat = {"<b>Implant Specifications:</b><BR>
|
|
<b>Name:</b> Nakamura Engineering Pathfinder Implant<BR>
|
|
<b>Implant Details:</b> Allows for the recall of a Modular Outerwear Device by the implant owner at any time.<BR>"}
|
|
return dat
|
|
|
|
/obj/item/implant/mod/proc/recall()
|
|
if(!module?.mod)
|
|
balloon_alert(imp_in, "no connected suit!")
|
|
return FALSE
|
|
if(module.mod.open)
|
|
balloon_alert(imp_in, "suit is open!")
|
|
return FALSE
|
|
if(module.mod.ai_controller)
|
|
balloon_alert(imp_in, "already in transit!")
|
|
return FALSE
|
|
if(ismob(get_atom_on_turf(module.mod)))
|
|
balloon_alert(imp_in, "already on someone!")
|
|
return FALSE
|
|
if(module.z != z || get_dist(imp_in, module.mod) > MOD_AI_RANGE)
|
|
balloon_alert(imp_in, "too far away!")
|
|
return FALSE
|
|
var/datum/ai_controller/mod_ai = new /datum/ai_controller/mod(module.mod)
|
|
module.mod.ai_controller = mod_ai
|
|
mod_ai.set_movement_target(type, imp_in)
|
|
mod_ai.set_blackboard_key(BB_MOD_TARGET, imp_in)
|
|
mod_ai.set_blackboard_key(BB_MOD_IMPLANT, src)
|
|
module.mod.interaction_flags_item &= ~INTERACT_ITEM_ATTACK_HAND_PICKUP
|
|
module.mod.AddElement(/datum/element/movetype_handler)
|
|
ADD_TRAIT(module.mod, TRAIT_MOVE_FLYING, MOD_TRAIT)
|
|
animate(module.mod, 0.2 SECONDS, pixel_x = base_pixel_y, pixel_y = base_pixel_y)
|
|
module.mod.add_overlay(jet_icon)
|
|
RegisterSignal(module.mod, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
|
|
balloon_alert(imp_in, "suit recalled")
|
|
return TRUE
|
|
|
|
/obj/item/implant/mod/proc/end_recall(successful = TRUE)
|
|
if(!module?.mod)
|
|
return
|
|
QDEL_NULL(module.mod.ai_controller)
|
|
module.mod.interaction_flags_item |= INTERACT_ITEM_ATTACK_HAND_PICKUP
|
|
REMOVE_TRAIT(module.mod, TRAIT_MOVE_FLYING, MOD_TRAIT)
|
|
module.mod.RemoveElement(/datum/element/movetype_handler)
|
|
module.mod.cut_overlay(jet_icon)
|
|
module.mod.transform = matrix()
|
|
UnregisterSignal(module.mod, COMSIG_MOVABLE_MOVED)
|
|
if(!successful)
|
|
balloon_alert(imp_in, "suit lost connection!")
|
|
|
|
/obj/item/implant/mod/proc/on_move(atom/movable/source, atom/old_loc, dir, forced)
|
|
SIGNAL_HANDLER
|
|
|
|
var/matrix/mod_matrix = matrix()
|
|
mod_matrix.Turn(get_angle(source, imp_in))
|
|
source.transform = mod_matrix
|
|
|
|
/datum/action/item_action/mod_recall
|
|
name = "Recall MOD"
|
|
desc = "Recall a MODsuit anyplace, anytime."
|
|
check_flags = AB_CHECK_CONSCIOUS
|
|
background_icon_state = "bg_mod"
|
|
overlay_icon_state = "bg_mod_border"
|
|
button_icon = 'icons/mob/actions/actions_mod.dmi'
|
|
button_icon_state = "recall"
|
|
/// The cooldown for the recall.
|
|
COOLDOWN_DECLARE(recall_cooldown)
|
|
|
|
/datum/action/item_action/mod_recall/New(Target)
|
|
..()
|
|
if(!istype(Target, /obj/item/implant/mod))
|
|
qdel(src)
|
|
return
|
|
|
|
/datum/action/item_action/mod_recall/Trigger(trigger_flags)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
var/obj/item/implant/mod/implant = target
|
|
if(!COOLDOWN_FINISHED(src, recall_cooldown))
|
|
implant.balloon_alert(implant.imp_in, "on cooldown!")
|
|
return
|
|
if(implant.recall())
|
|
COOLDOWN_START(src, recall_cooldown, 15 SECONDS)
|