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cyberpresidentvanellope
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Bubberstation
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https://github.com/Bubberstation/Bubberstation.git
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f16aa650fa6f98b55af126d4cea03f9ca61584f9
Bubberstation
/
code
/
controllers
/
subsystem
/
processing
T
History
nevimer
f16aa650fa
fixes descending pt1
2026-03-03 23:54:23 -05:00
..
acid.dm
…
ai_basic_avoidance.dm
…
ai_behaviors.dm
…
ai_idle_behaviors.dm
…
antag_hud.dm
…
aura.dm
…
clock_component.dm
…
conveyors.dm
…
digital_clock.dm
…
fastprocess.dm
…
fire_burning.dm
…
fishing.dm
…
greyscale.dm
…
instruments.dm
valid_subtypes proc (
#93541
)
2025-10-28 12:49:18 -05:00
manufacturing.dm
…
newplayer.dm
…
obj.dm
…
personality.dm
Ensures personalities are loaded before prefs are loaded (
#93265
)
2025-10-04 04:40:16 +02:00
plumbing.dm
…
priority_effects.dm
Fixes every single high-priority status effect in the game running twice as fast (
#93883
)
2025-11-12 03:25:13 +01:00
processing.dm
All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (
#94111
)
2025-11-27 15:50:23 -05:00
projectiles.dm
…
quirks.dm
fixes descending pt1
2026-03-03 23:54:23 -05:00
reagents.dm
…
singulo.dm
…
station.dm
Merge branch 'master' of
https://github.com/tgstation/tgstation
into upstream-2025-11-12
2025-11-12 16:44:13 -05:00
supermatter_cascade.dm
…
turrets.dm
Make turrets only process when something "interesting" is in its range. (
#94777
)
2026-01-20 20:01:48 -05:00
wet_floors.dm
…