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cyberpresidentvanellope/Bubberstation
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f1d5f175c5785654e478591d9c4e7e9abce33a96
Bubberstation/code/game/objects
History
Pete Goodfellow f1d5f175c5 Fixes capitalisation of the cleaner grenade.
2013-03-30 04:18:25 +00:00
..
effects
Makes /obj/effect/decal/cleanable/dirt mouse_opacity 0, as it covers the whole tile and prevents people from crowbarring it up.
2013-03-24 16:01:49 +00:00
items
Fixes capitalisation of the cleaner grenade.
2013-03-30 04:18:25 +00:00
structures
Updates the mop and mop bucket code. Should work exactly the same.
2013-03-30 04:17:55 +00:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-03-13 00:08:20 -03:00
explosion_recursive.dm
- Replaced MAX_EXPLOSION_RANGE with MAX_EX_DEVASTATION_RANGE _HEAVY_ _LIGHT_ and _FLASH_.
2013-01-24 17:38:20 +00:00
explosion.dm
- Replaced MAX_EXPLOSION_RANGE with MAX_EX_DEVASTATION_RANGE _HEAVY_ _LIGHT_ and _FLASH_.
2013-01-24 17:38:20 +00:00
items.dm
Updates HUD stuff!
2013-03-08 21:32:00 +00:00
objs.dm
Moved the defines of damtype from /obj/items and /obj/mecha to only /obj.
2013-01-03 10:24:36 +00:00
structures.dm
…
weapons.dm
Another whack at the defines folder:
2013-01-01 01:25:02 +00:00
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