Files
Bubberstation/code/datums/components/storage/storage.dm
Jared-Fogle 7d3fd4355f Everything that uses maptext now uses the class that makes it actually readable (#55420)
Adds a MAPTEXT macro that wraps the given text in the maptext class, the thing we use for Runechat to make it so you can actually read it. Everything that sets maptext now uses this.
2020-12-10 23:25:46 +00:00

872 lines
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// External storage-related logic:
// /mob/proc/ClickOn() in /_onclick/click.dm - clicking items in storages
// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
/datum/component/storage
dupe_mode = COMPONENT_DUPE_UNIQUE
var/datum/component/storage/concrete/master //If not null, all actions act on master and this is just an access point.
var/list/can_hold //if this is set, only items, and their children, will fit
var/list/cant_hold //if this is set, items, and their children, won't fit
var/list/exception_hold //if set, these items will be the exception to the max size of object that can fit.
var/can_hold_description
var/list/mob/is_using //lazy list of mobs looking at the contents of this storage.
var/locked = FALSE //when locked nothing can see inside or use it.
var/max_w_class = WEIGHT_CLASS_SMALL //max size of objects that will fit.
var/max_combined_w_class = 14 //max combined sizes of objects that will fit.
var/max_items = 7 //max number of objects that will fit.
var/emp_shielded = FALSE
var/silent = FALSE //whether this makes a message when things are put in.
var/click_gather = FALSE //whether this can be clicked on items to pick it up rather than the other way around.
var/rustle_sound = TRUE //play rustle sound on interact.
var/allow_quick_empty = FALSE //allow empty verb which allows dumping on the floor of everything inside quickly.
var/allow_quick_gather = FALSE //allow toggle mob verb which toggles collecting all items from a tile.
var/collection_mode = COLLECT_EVERYTHING
var/insert_preposition = "in" //you put things "in" a bag, but "on" a tray.
var/display_numerical_stacking = FALSE //stack things of the same type and show as a single object with a number.
var/atom/movable/screen/storage/boxes //storage display object
var/atom/movable/screen/close/closer //close button object
var/allow_big_nesting = FALSE //allow storage objects of the same or greater size.
var/attack_hand_interact = TRUE //interact on attack hand.
var/quickdraw = FALSE //altclick interact
var/datum/action/item_action/storage_gather_mode/modeswitch_action
//Screen variables: Do not mess with these vars unless you know what you're doing. They're not defines so storage that isn't in the same location can be supported in the future.
var/screen_max_columns = 7 //These two determine maximum screen sizes.
var/screen_max_rows = INFINITY
var/screen_pixel_x = 16 //These two are pixel values for screen loc of boxes and closer
var/screen_pixel_y = 16
var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise.
var/screen_start_y = 2
//End
/datum/component/storage/Initialize(datum/component/storage/concrete/master)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
if(master)
change_master(master)
boxes = new(null, src)
closer = new(null, src)
orient2hud()
RegisterSignal(parent, COMSIG_CONTAINS_STORAGE, .proc/on_check)
RegisterSignal(parent, COMSIG_IS_STORAGE_LOCKED, .proc/check_locked)
RegisterSignal(parent, COMSIG_TRY_STORAGE_SHOW, .proc/signal_show_attempt)
RegisterSignal(parent, COMSIG_TRY_STORAGE_INSERT, .proc/signal_insertion_attempt)
RegisterSignal(parent, COMSIG_TRY_STORAGE_CAN_INSERT, .proc/signal_can_insert)
RegisterSignal(parent, COMSIG_TRY_STORAGE_TAKE_TYPE, .proc/signal_take_type)
RegisterSignal(parent, COMSIG_TRY_STORAGE_FILL_TYPE, .proc/signal_fill_type)
RegisterSignal(parent, COMSIG_TRY_STORAGE_SET_LOCKSTATE, .proc/set_locked)
RegisterSignal(parent, COMSIG_TRY_STORAGE_TAKE, .proc/signal_take_obj)
RegisterSignal(parent, COMSIG_TRY_STORAGE_QUICK_EMPTY, .proc/signal_quick_empty)
RegisterSignal(parent, COMSIG_TRY_STORAGE_HIDE_FROM, .proc/signal_hide_attempt)
RegisterSignal(parent, COMSIG_TRY_STORAGE_HIDE_ALL, .proc/close_all)
RegisterSignal(parent, COMSIG_TRY_STORAGE_RETURN_INVENTORY, .proc/signal_return_inv)
RegisterSignal(parent, COMSIG_TOPIC, .proc/topic_handle)
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/attackby)
RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/on_attack_hand)
RegisterSignal(parent, COMSIG_ATOM_ATTACK_PAW, .proc/on_attack_hand)
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/emp_act)
RegisterSignal(parent, COMSIG_ATOM_ATTACK_GHOST, .proc/show_to_ghost)
RegisterSignal(parent, COMSIG_ATOM_ENTERED, .proc/refresh_mob_views)
RegisterSignal(parent, COMSIG_ATOM_EXITED, .proc/_remove_and_refresh)
RegisterSignal(parent, COMSIG_ATOM_CANREACH, .proc/canreach_react)
RegisterSignal(parent, COMSIG_ITEM_PRE_ATTACK, .proc/preattack_intercept)
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/attack_self)
RegisterSignal(parent, COMSIG_ITEM_PICKUP, .proc/signal_on_pickup)
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/update_actions)
RegisterSignal(parent, COMSIG_MOVABLE_POST_THROW, .proc/close_all)
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/on_move)
RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/on_alt_click)
RegisterSignal(parent, COMSIG_MOUSEDROP_ONTO, .proc/mousedrop_onto)
RegisterSignal(parent, COMSIG_MOUSEDROPPED_ONTO, .proc/mousedrop_receive)
update_actions()
/datum/component/storage/Destroy()
close_all()
QDEL_NULL(boxes)
QDEL_NULL(closer)
LAZYCLEARLIST(is_using)
return ..()
/datum/component/storage/PreTransfer()
update_actions()
/datum/component/storage/proc/set_holdable(can_hold_list, cant_hold_list)
can_hold_description = generate_hold_desc(can_hold_list)
if (can_hold_list != null)
can_hold = string_list(typecacheof(can_hold_list))
if (cant_hold_list != null)
cant_hold = string_list(typecacheof(cant_hold_list))
/datum/component/storage/proc/generate_hold_desc(can_hold_list)
var/list/desc = list()
for(var/valid_type in can_hold_list)
var/obj/item/valid_item = valid_type
desc += "\a [initial(valid_item.name)]"
return "\n\t<span class='notice'>[desc.Join("\n\t")]</span>"
/datum/component/storage/proc/update_actions()
QDEL_NULL(modeswitch_action)
if(!isitem(parent) || !allow_quick_gather)
return
var/obj/item/I = parent
modeswitch_action = new(I)
RegisterSignal(modeswitch_action, COMSIG_ACTION_TRIGGER, .proc/action_trigger)
if(I.obj_flags & IN_INVENTORY)
var/mob/M = I.loc
if(!istype(M))
return
modeswitch_action.Grant(M)
/datum/component/storage/proc/change_master(datum/component/storage/concrete/new_master)
if(new_master == src || (!isnull(new_master) && !istype(new_master)))
return FALSE
if(master)
master.on_slave_unlink(src)
master = new_master
if(master)
master.on_slave_link(src)
return TRUE
/datum/component/storage/proc/master()
if(master == src)
return //infinite loops yo.
return master
/datum/component/storage/proc/real_location()
var/datum/component/storage/concrete/master = master()
return master? master.real_location() : null
/datum/component/storage/proc/canreach_react(datum/source, list/next)
SIGNAL_HANDLER
var/datum/component/storage/concrete/master = master()
if(!master)
return
. = COMPONENT_ALLOW_REACH
next += master.parent
for(var/i in master.slaves)
var/datum/component/storage/slave = i
next += slave.parent
/datum/component/storage/proc/on_move()
SIGNAL_HANDLER
var/atom/A = parent
for(var/mob/living/L in can_see_contents())
if(!L.CanReach(A))
hide_from(L)
/datum/component/storage/proc/attack_self(datum/source, mob/M)
SIGNAL_HANDLER
if(locked)
to_chat(M, "<span class='warning'>[parent] seems to be locked!</span>")
return FALSE
if((M.get_active_held_item() == parent) && allow_quick_empty)
INVOKE_ASYNC(src, .proc/quick_empty, M)
/datum/component/storage/proc/preattack_intercept(datum/source, obj/O, mob/M, params)
SIGNAL_HANDLER_DOES_SLEEP
if(!isitem(O) || !click_gather || SEND_SIGNAL(O, COMSIG_CONTAINS_STORAGE))
return FALSE
. = COMPONENT_CANCEL_ATTACK_CHAIN
if(locked)
to_chat(M, "<span class='warning'>[parent] seems to be locked!</span>")
return FALSE
var/obj/item/I = O
if(collection_mode == COLLECT_ONE)
if(can_be_inserted(I, null, M))
handle_item_insertion(I, null, M)
return
if(!isturf(I.loc))
return
var/list/things = I.loc.contents.Copy()
if(collection_mode == COLLECT_SAME)
things = typecache_filter_list(things, typecacheof(I.type))
var/len = length(things)
if(!len)
to_chat(M, "<span class='warning'>You failed to pick up anything with [parent]!</span>")
return
var/datum/progressbar/progress = new(M, len, I.loc)
var/list/rejections = list()
while(do_after(M, 1 SECONDS, parent, NONE, FALSE, CALLBACK(src, .proc/handle_mass_pickup, things, I.loc, rejections, progress)))
stoplag(1)
progress.end_progress()
to_chat(M, "<span class='notice'>You put everything you could [insert_preposition] [parent].</span>")
/datum/component/storage/proc/handle_mass_item_insertion(list/things, datum/component/storage/src_object, mob/user, datum/progressbar/progress)
var/atom/source_real_location = src_object.real_location()
for(var/obj/item/I in things)
things -= I
if(I.loc != source_real_location)
continue
if(user.active_storage != src_object)
if(I.on_found(user))
break
if(can_be_inserted(I,FALSE,user))
handle_item_insertion(I, TRUE, user)
if (TICK_CHECK)
progress.update(progress.goal - things.len)
return TRUE
progress.update(progress.goal - things.len)
return FALSE
/datum/component/storage/proc/handle_mass_pickup(list/things, atom/thing_loc, list/rejections, datum/progressbar/progress)
var/atom/real_location = real_location()
for(var/obj/item/I in things)
things -= I
if(I.loc != thing_loc)
continue
if(I.type in rejections) // To limit bag spamming: any given type only complains once
continue
if(!can_be_inserted(I, stop_messages = TRUE)) // Note can_be_inserted still makes noise when the answer is no
if(real_location.contents.len >= max_items)
break
rejections += I.type // therefore full bags are still a little spammy
continue
handle_item_insertion(I, TRUE) //The TRUE stops the "You put the [parent] into [S]" insertion message from being displayed.
if (TICK_CHECK)
progress.update(progress.goal - things.len)
return TRUE
progress.update(progress.goal - things.len)
return FALSE
/datum/component/storage/proc/quick_empty(mob/M)
var/atom/A = parent
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
return
if(locked)
to_chat(M, "<span class='warning'>[parent] seems to be locked!</span>")
return FALSE
A.add_fingerprint(M)
to_chat(M, "<span class='notice'>You start dumping out [parent].</span>")
var/turf/T = get_turf(A)
var/list/things = contents()
var/datum/progressbar/progress = new(M, length(things), T)
while (do_after(M, 1 SECONDS, T, NONE, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
stoplag(1)
progress.end_progress()
/datum/component/storage/proc/mass_remove_from_storage(atom/target, list/things, datum/progressbar/progress, trigger_on_found = TRUE)
var/atom/real_location = real_location()
for(var/obj/item/I in things)
things -= I
if(I.loc != real_location)
continue
remove_from_storage(I, target)
I.pixel_x = rand(-10,10)
I.pixel_y = rand(-10,10)
if(trigger_on_found && I.on_found())
return FALSE
if(TICK_CHECK)
progress.update(progress.goal - length(things))
return TRUE
progress.update(progress.goal - length(things))
return FALSE
/datum/component/storage/proc/do_quick_empty(atom/_target)
if(!_target)
_target = get_turf(parent)
if(usr)
hide_from(usr)
var/list/contents = contents()
var/atom/real_location = real_location()
for(var/obj/item/I in contents)
if(I.loc != real_location)
continue
remove_from_storage(I, _target)
return TRUE
/datum/component/storage/proc/set_locked(datum/source, new_state)
SIGNAL_HANDLER
locked = new_state
if(locked)
close_all()
/datum/component/storage/proc/_process_numerical_display()
. = list()
var/atom/real_location = real_location()
for(var/obj/item/I in real_location.contents)
if(QDELETED(I))
continue
if(!.["[I.type]-[I.name]"])
.["[I.type]-[I.name]"] = new /datum/numbered_display(I, 1)
else
var/datum/numbered_display/ND = .["[I.type]-[I.name]"]
ND.number++
//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
/datum/component/storage/proc/orient2hud()
var/atom/real_location = real_location()
var/adjusted_contents = real_location.contents.len
//Numbered contents display
var/list/datum/numbered_display/numbered_contents
if(display_numerical_stacking)
numbered_contents = _process_numerical_display()
adjusted_contents = numbered_contents.len
var/columns = clamp(max_items, 1, screen_max_columns)
var/rows = clamp(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
standard_orient_objs(rows, columns, numbered_contents)
//This proc draws out the inventory and places the items on it. It uses the standard position.
/datum/component/storage/proc/standard_orient_objs(rows, cols, list/obj/item/numerical_display_contents)
boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+cols-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
var/cx = screen_start_x
var/cy = screen_start_y
if(islist(numerical_display_contents))
for(var/type in numerical_display_contents)
var/datum/numbered_display/ND = numerical_display_contents[type]
ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
ND.sample_object.maptext = MAPTEXT("<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>")
ND.sample_object.layer = ABOVE_HUD_LAYER
ND.sample_object.plane = ABOVE_HUD_PLANE
cx++
if(cx - screen_start_x >= cols)
cx = screen_start_x
cy++
if(cy - screen_start_y >= rows)
break
else
var/atom/real_location = real_location()
for(var/obj/O in real_location)
if(QDELETED(O))
continue
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
O.maptext = ""
O.layer = ABOVE_HUD_LAYER
O.plane = ABOVE_HUD_PLANE
cx++
if(cx - screen_start_x >= cols)
cx = screen_start_x
cy++
if(cy - screen_start_y >= rows)
break
closer.screen_loc = "[screen_start_x + cols]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
/datum/component/storage/proc/show_to(mob/M)
if(!M.client)
return FALSE
var/atom/real_location = real_location()
if(M.active_storage != src && (M.stat == CONSCIOUS))
for(var/obj/item/I in real_location)
if(I.on_found(M))
return FALSE
if(M.active_storage)
M.active_storage.hide_from(M)
orient2hud()
M.client.screen |= boxes
M.client.screen |= closer
M.client.screen |= real_location.contents
M.active_storage = src
LAZYOR(is_using, M)
return TRUE
/datum/component/storage/proc/hide_from(mob/M)
if(!M.client)
return TRUE
var/atom/real_location = real_location()
M.client.screen -= boxes
M.client.screen -= closer
M.client.screen -= real_location.contents
if(M.active_storage == src)
M.active_storage = null
LAZYREMOVE(is_using, M)
return TRUE
/datum/component/storage/proc/close(mob/M)
hide_from(M)
/datum/component/storage/proc/close_all()
SIGNAL_HANDLER
. = FALSE
for(var/mob/M in can_see_contents())
close(M)
. = TRUE //returns TRUE if any mobs actually got a close(M) call
/datum/component/storage/proc/emp_act(datum/source, severity)
SIGNAL_HANDLER
if(emp_shielded)
return
var/datum/component/storage/concrete/master = master()
master.emp_act(source, severity)
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
/datum/component/storage/proc/orient_objs(tx, ty, mx, my)
var/atom/real_location = real_location()
var/cx = tx
var/cy = ty
boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
for(var/obj/O in real_location)
if(QDELETED(O))
continue
O.screen_loc = "[cx],[cy]"
O.layer = ABOVE_HUD_LAYER
O.plane = ABOVE_HUD_PLANE
cx++
if(cx > mx)
cx = tx
cy--
closer.screen_loc = "[mx+1],[my]"
//Resets something that is being removed from storage.
/datum/component/storage/proc/_removal_reset(atom/movable/thing)
if(!istype(thing))
return FALSE
var/datum/component/storage/concrete/master = master()
if(!istype(master))
return FALSE
return master._removal_reset(thing)
/datum/component/storage/proc/_remove_and_refresh(datum/source, atom/movable/thing)
SIGNAL_HANDLER
_removal_reset(thing)
refresh_mob_views()
//Call this proc to handle the removal of an item from the storage item. The item will be moved to the new_location target, if that is null it's being deleted
/datum/component/storage/proc/remove_from_storage(atom/movable/AM, atom/new_location)
if(!istype(AM))
return FALSE
var/datum/component/storage/concrete/master = master()
if(!istype(master))
return FALSE
return master.remove_from_storage(AM, new_location)
/datum/component/storage/proc/refresh_mob_views()
SIGNAL_HANDLER
var/list/seeing = can_see_contents()
for(var/i in seeing)
show_to(i)
return TRUE
/datum/component/storage/proc/can_see_contents()
var/list/cansee = list()
for(var/mob/M in is_using)
if(M.active_storage == src && M.client)
cansee |= M
else
LAZYREMOVE(is_using, M)
return cansee
//Tries to dump content
/datum/component/storage/proc/dump_content_at(atom/dest_object, mob/M)
var/atom/A = parent
var/atom/dump_destination = dest_object.get_dumping_location()
if(A.Adjacent(M) && dump_destination && M.Adjacent(dump_destination))
if(locked)
to_chat(M, "<span class='warning'>[parent] seems to be locked!</span>")
return FALSE
if(dump_destination.storage_contents_dump_act(src, M))
playsound(A, "rustle", 50, TRUE, -5)
return TRUE
return FALSE
//This proc is called when you want to place an item into the storage item.
/datum/component/storage/proc/attackby(datum/source, obj/item/I, mob/M, params)
SIGNAL_HANDLER
if(istype(I, /obj/item/hand_labeler))
var/obj/item/hand_labeler/labeler = I
if(labeler.mode)
return FALSE
. = TRUE //no afterattack
if(iscyborg(M))
return
if(!can_be_inserted(I, FALSE, M))
var/atom/real_location = real_location()
if(real_location.contents.len >= max_items) //don't use items on the backpack if they don't fit
return TRUE
return FALSE
handle_item_insertion(I, FALSE, M)
/datum/component/storage/proc/return_inv(recursive)
var/list/ret = list()
ret |= contents()
if(recursive)
for(var/i in ret.Copy())
var/atom/A = i
SEND_SIGNAL(A, COMSIG_TRY_STORAGE_RETURN_INVENTORY, ret, TRUE)
return ret
/datum/component/storage/proc/contents() //ONLY USE IF YOU NEED TO COPY CONTENTS OF REAL LOCATION, COPYING IS NOT AS FAST AS DIRECT ACCESS!
var/atom/real_location = real_location()
return real_location.contents.Copy()
//Abuses the fact that lists are just references, or something like that.
/datum/component/storage/proc/signal_return_inv(datum/source, list/interface, recursive = TRUE)
SIGNAL_HANDLER
if(!islist(interface))
return FALSE
interface |= return_inv(recursive)
return TRUE
/datum/component/storage/proc/topic_handle(datum/source, user, href_list)
SIGNAL_HANDLER
if(href_list["show_valid_pocket_items"])
handle_show_valid_items(source, user)
/datum/component/storage/proc/handle_show_valid_items(datum/source, user)
to_chat(user, "<span class='notice'>[source] can hold: [can_hold_description]</span>")
/datum/component/storage/proc/mousedrop_onto(datum/source, atom/over_object, mob/M)
SIGNAL_HANDLER
set waitfor = FALSE
. = COMPONENT_NO_MOUSEDROP
if(!ismob(M))
return
if(!over_object)
return
if(ismecha(M.loc)) // stops inventory actions in a mech
return
if(M.incapacitated() || !M.canUseStorage())
return
var/atom/A = parent
A.add_fingerprint(M)
// this must come before the screen objects only block, dunno why it wasn't before
if(over_object == M)
user_show_to_mob(M)
if(!istype(over_object, /atom/movable/screen))
INVOKE_ASYNC(src, .proc/dump_content_at, over_object, M)
return
if(A.loc != M)
return
playsound(A, "rustle", 50, TRUE, -5)
if(istype(over_object, /atom/movable/screen/inventory/hand))
var/atom/movable/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(A, H.held_index)
return
A.add_fingerprint(M)
/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE)
var/atom/A = parent
if(!istype(M))
return FALSE
A.add_fingerprint(M)
if(locked && !force)
to_chat(M, "<span class='warning'>[parent] seems to be locked!</span>")
return FALSE
if(force || M.CanReach(parent, view_only = TRUE))
show_to(M)
/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
SIGNAL_HANDLER
if(isitem(O))
var/obj/item/I = O
if(iscarbon(M) || isdrone(M))
var/mob/living/L = M
if(!L.incapacitated() && I == L.get_active_held_item())
if(!SEND_SIGNAL(I, COMSIG_CONTAINS_STORAGE) && can_be_inserted(I, FALSE)) //If it has storage it should be trying to dump, not insert.
handle_item_insertion(I, FALSE, L)
//This proc return 1 if the item can be picked up and 0 if it can't.
//Set the stop_messages to stop it from printing messages
/datum/component/storage/proc/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M)
if(!istype(I) || (I.item_flags & ABSTRACT))
return FALSE //Not an item
if(I == parent)
return FALSE //no paradoxes for you
var/atom/real_location = real_location()
var/atom/host = parent
if(real_location == I.loc)
return FALSE //Means the item is already in the storage item
if(locked)
if(M && !stop_messages)
host.add_fingerprint(M)
to_chat(M, "<span class='warning'>[host] seems to be locked!</span>")
return FALSE
if(real_location.contents.len >= max_items)
if(!stop_messages)
to_chat(M, "<span class='warning'>[host] is full, make some space!</span>")
return FALSE //Storage item is full
if(length(can_hold))
if(!is_type_in_typecache(I, can_hold))
if(!stop_messages)
to_chat(M, "<span class='warning'>[host] cannot hold [I]!</span>")
return FALSE
if(is_type_in_typecache(I, cant_hold) || HAS_TRAIT(I, TRAIT_NO_STORAGE_INSERT)) //Items which this container can't hold.
if(!stop_messages)
to_chat(M, "<span class='warning'>[host] cannot hold [I]!</span>")
return FALSE
if(I.w_class > max_w_class && !is_type_in_typecache(I, exception_hold))
if(!stop_messages)
to_chat(M, "<span class='warning'>[I] is too big for [host]!</span>")
return FALSE
var/datum/component/storage/biggerfish = real_location.loc.GetComponent(/datum/component/storage)
if(biggerfish && biggerfish.max_w_class < max_w_class) //return false if we are inside of another container, and that container has a smaller max_w_class than us (like if we're a bag in a box)
if(!stop_messages)
to_chat(M, "<span class='warning'>[I] can't fit in [host] while [real_location.loc] is in the way!</span>")
return FALSE
var/sum_w_class = I.w_class
for(var/obj/item/_I in real_location)
sum_w_class += _I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
if(sum_w_class > max_combined_w_class)
if(!stop_messages)
to_chat(M, "<span class='warning'>[I] won't fit in [host], make some space!</span>")
return FALSE
if(isitem(host))
var/obj/item/IP = host
var/datum/component/storage/STR_I = I.GetComponent(/datum/component/storage)
if((I.w_class >= IP.w_class) && STR_I && !allow_big_nesting)
if(!stop_messages)
to_chat(M, "<span class='warning'>[IP] cannot hold [I] as it's a storage item of the same size!</span>")
return FALSE //To prevent the stacking of same sized storage items.
if(HAS_TRAIT(I, TRAIT_NODROP)) //SHOULD be handled in unEquip, but better safe than sorry.
if(!stop_messages)
to_chat(M, "<span class='warning'>\the [I] is stuck to your hand, you can't put it in \the [host]!</span>")
return FALSE
var/datum/component/storage/concrete/master = master()
if(!istype(master))
return FALSE
return master.slave_can_insert_object(src, I, stop_messages, M)
/datum/component/storage/proc/_insert_physical_item(obj/item/I, override = FALSE)
return FALSE
//This proc handles items being inserted. It does not perform any checks of whether an item can or can't be inserted. That's done by can_be_inserted()
//The prevent_warning parameter will stop the insertion message from being displayed. It is intended for cases where you are inserting multiple items at once,
//such as when picking up all the items on a tile with one click.
/datum/component/storage/proc/handle_item_insertion(obj/item/I, prevent_warning = FALSE, mob/M, datum/component/storage/remote)
var/atom/parent = src.parent
var/datum/component/storage/concrete/master = master()
if(!istype(master))
return FALSE
if(silent)
prevent_warning = TRUE
if(M)
parent.add_fingerprint(M)
. = master.handle_item_insertion_from_slave(src, I, prevent_warning, M)
/datum/component/storage/proc/mob_item_insertion_feedback(mob/user, mob/M, obj/item/I, override = FALSE)
if(silent && !override)
return
if(rustle_sound)
playsound(parent, "rustle", 50, TRUE, -5)
for(var/mob/viewing in viewers(user, null))
if(M == viewing)
to_chat(usr, "<span class='notice'>You put [I] [insert_preposition]to [parent].</span>")
else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is...
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
/datum/component/storage/proc/update_icon()
if(isobj(parent))
var/obj/O = parent
O.update_icon()
/datum/component/storage/proc/signal_insertion_attempt(datum/source, obj/item/I, mob/M, silent = FALSE, force = FALSE)
SIGNAL_HANDLER
if((!force && !can_be_inserted(I, TRUE, M)) || (I == parent))
return FALSE
return handle_item_insertion(I, silent, M)
/datum/component/storage/proc/signal_can_insert(datum/source, obj/item/I, mob/M, silent = FALSE)
SIGNAL_HANDLER
return can_be_inserted(I, silent, M)
/datum/component/storage/proc/show_to_ghost(datum/source, mob/dead/observer/M)
SIGNAL_HANDLER
return user_show_to_mob(M, TRUE)
/datum/component/storage/proc/signal_show_attempt(datum/source, mob/showto, force = FALSE)
SIGNAL_HANDLER
return user_show_to_mob(showto, force)
/datum/component/storage/proc/on_check()
SIGNAL_HANDLER
return TRUE
/datum/component/storage/proc/check_locked()
SIGNAL_HANDLER
return locked
/datum/component/storage/proc/signal_take_type(datum/source, type, atom/destination, amount = INFINITY, check_adjacent = FALSE, force = FALSE, mob/user, list/inserted)
SIGNAL_HANDLER
if(!force)
if(check_adjacent)
if(!user || !user.CanReach(destination) || !user.CanReach(parent))
return FALSE
var/list/taking = typecache_filter_list(contents(), typecacheof(type))
if(taking.len > amount)
taking.len = amount
if(inserted) //duplicated code for performance, don't bother checking retval/checking for list every item.
for(var/i in taking)
if(remove_from_storage(i, destination))
inserted |= i
else
for(var/i in taking)
remove_from_storage(i, destination)
return TRUE
/datum/component/storage/proc/remaining_space_items()
var/atom/real_location = real_location()
return max(0, max_items - real_location.contents.len)
/datum/component/storage/proc/signal_fill_type(datum/source, type, amount = 20, force = FALSE)
SIGNAL_HANDLER_DOES_SLEEP
var/atom/real_location = real_location()
if(!force)
amount = min(remaining_space_items(), amount)
for(var/i in 1 to amount)
if(!handle_item_insertion(new type(real_location), TRUE))
return i > 1 //return TRUE only if at least one insertion has been successful.
if(CHECK_TICK)
if(QDELETED(src))
return TRUE
return TRUE
/datum/component/storage/proc/on_attack_hand(datum/source, mob/user)
SIGNAL_HANDLER
var/atom/A = parent
if(!attack_hand_interact)
return
if(user.active_storage == src && A.loc == user) //if you're already looking inside the storage item
user.active_storage.close(user)
close(user)
. = COMPONENT_CANCEL_ATTACK_CHAIN
return
if(rustle_sound)
playsound(A, "rustle", 50, TRUE, -5)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.l_store == A && !H.get_active_held_item()) //Prevents opening if it's in a pocket.
. = COMPONENT_CANCEL_ATTACK_CHAIN
INVOKE_ASYNC(H, /mob.proc/put_in_hands, A)
H.l_store = null
return
if(H.r_store == A && !H.get_active_held_item())
. = COMPONENT_CANCEL_ATTACK_CHAIN
INVOKE_ASYNC(H, /mob.proc/put_in_hands, A)
H.r_store = null
return
if(A.loc == user)
. = COMPONENT_CANCEL_ATTACK_CHAIN
if(locked)
to_chat(user, "<span class='warning'>[parent] seems to be locked!</span>")
else
show_to(user)
/datum/component/storage/proc/signal_on_pickup(datum/source, mob/user)
SIGNAL_HANDLER
update_actions()
for(var/mob/M in can_see_contents() - user)
close(M)
/datum/component/storage/proc/signal_take_obj(datum/source, atom/movable/AM, new_loc, force = FALSE)
SIGNAL_HANDLER
if(!(AM in real_location()))
return FALSE
return remove_from_storage(AM, new_loc)
/datum/component/storage/proc/signal_quick_empty(datum/source, atom/loctarget)
SIGNAL_HANDLER
return do_quick_empty(loctarget)
/datum/component/storage/proc/signal_hide_attempt(datum/source, mob/target)
SIGNAL_HANDLER
return hide_from(target)
/datum/component/storage/proc/on_alt_click(datum/source, mob/user)
SIGNAL_HANDLER_DOES_SLEEP
if(!isliving(user) || !user.CanReach(parent) || user.incapacitated())
return
if(locked)
to_chat(user, "<span class='warning'>[parent] seems to be locked!</span>")
return
var/atom/A = parent
if(!quickdraw)
A.add_fingerprint(user)
user_show_to_mob(user)
playsound(A, "rustle", 50, TRUE, -5)
return
var/obj/item/I = locate() in real_location()
if(!I)
return
A.add_fingerprint(user)
remove_from_storage(I, get_turf(user))
if(!user.put_in_hands(I))
to_chat(user, "<span class='notice'>You fumble for [I] and it falls on the floor.</span>")
return
user.visible_message("<span class='warning'>[user] draws [I] from [parent]!</span>", "<span class='notice'>You draw [I] from [parent].</span>")
/datum/component/storage/proc/action_trigger(datum/signal_source, datum/action/source)
SIGNAL_HANDLER
gather_mode_switch(source.owner)
return COMPONENT_ACTION_BLOCK_TRIGGER
/datum/component/storage/proc/gather_mode_switch(mob/user)
collection_mode = (collection_mode+1)%3
switch(collection_mode)
if(COLLECT_SAME)
to_chat(user, "<span class='notice'>[parent] now picks up all items of a single type at once.</span>")
if(COLLECT_EVERYTHING)
to_chat(user, "<span class='notice'>[parent] now picks up all items in a tile at once.</span>")
if(COLLECT_ONE)
to_chat(user, "<span class='notice'>[parent] now picks up one item at a time.</span>")