Files
Bubberstation/code/controllers/subsystem/npcpool.dm
SkyratBot 71da4ca73f [MIRROR] Refactors the notransform variable into a trait. [MDB IGNORE] (#23566)
* Refactors the `notransform` variable into a trait.

* Update robot_upgrades.dm

* modular

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-09-07 20:24:59 -04:00

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SUBSYSTEM_DEF(npcpool)
name = "NPC Pool"
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
/datum/controller/subsystem/npcpool/stat_entry(msg)
var/list/activelist = GLOB.simple_animals[AI_ON]
msg = "NPCS:[length(activelist)]"
return ..()
/datum/controller/subsystem/npcpool/fire(resumed = FALSE)
if (!resumed)
var/list/activelist = GLOB.simple_animals[AI_ON]
src.currentrun = activelist.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
--currentrun.len
if (QDELETED(SA)) // Some issue causes nulls to get into this list some times. This keeps it running, but the bug is still there.
GLOB.simple_animals[AI_ON] -= SA
stack_trace("Found a null in simple_animals active list [SA.type]!")
continue
if(!SA.ckey && !HAS_TRAIT(SA, TRAIT_NO_TRANSFORM))
if(SA.stat != DEAD)
SA.handle_automated_movement()
if(SA.stat != DEAD)
SA.handle_automated_action()
if(SA.stat != DEAD)
SA.handle_automated_speech()
if (MC_TICK_CHECK)
return