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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request
As the title says.
`init_order` is no more, subsystems ordering now depends on their
declared dependencies.
Subsystems can now declare which other subsystems need to init before
them using a list and the subsystem's typepath
I.e.
```dm
dependencies = list(
/datum/controller/subsystem/atoms,
/datum/controller/subsystem/mapping
)
```
The reverse can also be done, if a subsystem must initialize after your
own:
```dm
dependents = list(
/datum/controller/subsystem/atoms
)
```
Cyclical dependencies are not allowed and will throw an error on
initialization if one is found.
There's also a debug tool to visualize the dependency graph, although
it's a bit basic:

Subsystem load ordering can still be controlled using `init_stage`, some
subsystems use this in cases where they must initialize first or last
regardless of dependencies. An error will be thrown if a subsystem has
an `init_stage` before one of their dependencies.
## Why It's Good For The Game
Makes dealing with subsystem dependencies easier, and reduces the chance
of making a dependency error when needing to shift around subsystem
inits.
## Changelog
🆑
refactor: Refactored subsystem initialization
/🆑
56 lines
2.3 KiB
Plaintext
56 lines
2.3 KiB
Plaintext
//Used for active reactions in reagents/equilibrium datums
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PROCESSING_SUBSYSTEM_DEF(reagents)
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name = "Reagents"
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priority = FIRE_PRIORITY_REAGENTS
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wait = 0.25 SECONDS //You might think that rate_up_lim has to be set to half, but since everything is normalised around seconds_per_tick, it automatically adjusts it to be per second. Magic!
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flags = SS_KEEP_TIMING
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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init_stage = INITSTAGE_EARLY
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///What time was it when we last ticked
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var/previous_world_time = 0
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/datum/controller/subsystem/processing/reagents/Initialize()
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//So our first step isn't insane
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previous_world_time = world.time
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///Blacklists these reagents from being added to the master list. the exact type only. Children are not blacklisted.
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GLOB.fake_reagent_blacklist = list(/datum/reagent/medicine/c2, /datum/reagent/medicine, /datum/reagent/reaction_agent)
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//Build GLOB lists - see holder.dm
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build_chemical_reactions_lists()
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// SKYRAT EDIT ADDITION START
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if(CONFIG_GET(flag/disable_erp_preferences))
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for(var/reaction_path in GLOB.chemical_reactions_list)
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var/datum/chemical_reaction/reaction_datum = GLOB.chemical_reactions_list[reaction_path]
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if(!reaction_datum.erp_reaction)
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continue
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GLOB.chemical_reactions_list -= reaction_path
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for(var/reaction in reaction_datum.required_reagents)
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var/list/reaction_list = GLOB.chemical_reactions_list_reactant_index[reaction]
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if(reaction_list)
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reaction_list -= reaction_datum
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// SKYRAT EDIT ADDITION END
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/processing/reagents/fire(resumed = FALSE)
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if (!resumed)
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currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/current_run = currentrun
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//Attempt to realtime reactions in a way that doesn't make them overtly dangerous
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var/delta_realtime = (world.time - previous_world_time)/10 //normalise to s from ds
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previous_world_time = world.time
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while(current_run.len)
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var/datum/thing = current_run[current_run.len]
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current_run.len--
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if(QDELETED(thing))
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stack_trace("Found qdeleted thing in [type], in the current_run list.")
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processing -= thing
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else if(thing.process(delta_realtime) == PROCESS_KILL) //we are realtime
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// fully stop so that a future START_PROCESSING will work
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STOP_PROCESSING(src, thing)
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if (MC_TICK_CHECK)
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return
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