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Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
262 lines
9.4 KiB
Plaintext
262 lines
9.4 KiB
Plaintext
//copy pasta of the space piano, don't hurt me -Pete
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/obj/item/instrument
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name = "generic instrument"
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force = 10
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max_integrity = 100
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resistance_flags = FLAMMABLE
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icon = 'icons/obj/art/musician.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
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/// Our song datum.
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var/datum/song/handheld/song
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/// Our allowed list of instrument ids. This is nulled on initialize.
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var/list/allowed_instrument_ids
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/// How far away our song datum can be heard.
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var/instrument_range = 15
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/obj/item/instrument/Initialize(mapload)
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. = ..()
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song = new(src, allowed_instrument_ids, instrument_range)
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allowed_instrument_ids = null //We don't need this clogging memory after its used.
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/obj/item/instrument/Destroy()
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QDEL_NULL(song)
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return ..()
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/obj/item/instrument/proc/should_stop_playing(atom/music_player)
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if(!ismob(music_player))
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return STOP_PLAYING
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var/mob/user = music_player
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if(user.incapacitated || !((loc == user) || (isturf(loc) && Adjacent(user)))) // sorry, no more TK playing.
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return STOP_PLAYING
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/obj/item/instrument/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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/obj/item/instrument/ui_interact(mob/user, datum/tgui/ui)
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song.ui_interact(user)
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/obj/item/instrument/violin
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name = "space violin"
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desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "violin"
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inhand_icon_state = "violin"
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hitsound = SFX_SWING_HIT
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allowed_instrument_ids = "violin"
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/obj/item/instrument/violin/golden
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name = "golden violin"
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desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "golden_violin"
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inhand_icon_state = "golden_violin"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/instrument/banjo
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name = "banjo"
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desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
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icon_state = "banjo"
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inhand_icon_state = "banjo"
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attack_verb_continuous = list("scruggs-styles", "hum-diggitys", "shin-digs", "clawhammers")
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attack_verb_simple = list("scruggs-style", "hum-diggity", "shin-dig", "clawhammer")
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hitsound = 'sound/items/weapons/banjoslap.ogg'
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allowed_instrument_ids = "banjo"
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/obj/item/instrument/guitar
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name = "guitar"
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desc = "It's made of wood and has bronze strings."
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icon_state = "guitar"
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inhand_icon_state = "guitar"
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attack_verb_continuous = list("plays metal on", "serenades", "crashes", "smashes")
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attack_verb_simple = list("play metal on", "serenade", "crash", "smash")
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hitsound = 'sound/items/weapons/stringsmash.ogg'
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allowed_instrument_ids = list("guitar","csteelgt","cnylongt", "ccleangt", "cmutedgt")
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/obj/item/instrument/eguitar
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name = "electric guitar"
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desc = "Makes all your shredding needs possible."
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icon_state = "eguitar"
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inhand_icon_state = "eguitar"
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force = 12
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attack_verb_continuous = list("plays metal on", "shreds", "crashes", "smashes")
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attack_verb_simple = list("play metal on", "shred", "crash", "smash")
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hitsound = 'sound/items/weapons/stringsmash.ogg'
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allowed_instrument_ids = "eguitar"
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/obj/item/instrument/glockenspiel
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name = "glockenspiel"
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desc = "Smooth metal bars perfect for any marching band."
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icon_state = "glockenspiel"
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allowed_instrument_ids = list("glockenspiel","crvibr", "sgmmbox", "r3celeste")
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inhand_icon_state = "glockenspiel"
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/obj/item/instrument/accordion
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name = "accordion"
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desc = "Pun-Pun not included."
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icon_state = "accordion"
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allowed_instrument_ids = list("crack", "crtango", "accordion")
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inhand_icon_state = "accordion"
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/obj/item/instrument/trumpet
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name = "trumpet"
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desc = "To announce the arrival of the king!"
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icon_state = "trumpet"
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allowed_instrument_ids = "crtrumpet"
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inhand_icon_state = "trumpet"
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/obj/item/instrument/trumpet/spectral
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name = "spectral trumpet"
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desc = "Things are about to get spooky!"
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icon_state = "spectral_trumpet"
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inhand_icon_state = "spectral_trumpet"
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force = 0
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attack_verb_continuous = list("plays", "jazzes", "trumpets", "mourns", "doots", "spooks")
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attack_verb_simple = list("play", "jazz", "trumpet", "mourn", "doot", "spook")
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var/single_use = FALSE
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/obj/item/instrument/trumpet/spectral/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/spooky, too_spooky = !single_use, single_use = single_use)
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/obj/item/instrument/trumpet/spectral/attack(mob/living/target_mob, mob/living/user, list/modifiers, list/attack_modifiers)
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playsound(src, 'sound/runtime/instruments/trombone/En4.mid', 1000, 1, -1)
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return ..()
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/obj/item/instrument/trumpet/spectral/one_doot
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single_use = TRUE
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/obj/item/instrument/saxophone
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name = "saxophone"
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desc = "This soothing sound will be sure to leave your audience in tears."
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icon_state = "saxophone"
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allowed_instrument_ids = "saxophone"
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inhand_icon_state = "saxophone"
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/obj/item/instrument/saxophone/spectral
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name = "spectral saxophone"
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desc = "This spooky sound will be sure to leave mortals in bones."
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icon_state = "saxophone"
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inhand_icon_state = "saxophone"
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force = 0
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attack_verb_continuous = list("plays", "jazzes", "saxxes", "mourns", "doots", "spooks")
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attack_verb_simple = list("play", "jazz", "sax", "mourn", "doot", "spook")
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var/single_use = FALSE
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/obj/item/instrument/saxophone/spectral/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/spooky, too_spooky = !single_use, single_use = single_use)
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/obj/item/instrument/saxophone/spectral/attack(mob/living/target_mob, mob/living/user, list/modifiers, list/attack_modifiers)
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playsound(src, 'sound/runtime/instruments/trombone/En4.mid', 1000, 1, -1)
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return ..()
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/obj/item/instrument/saxophone/spectral/one_doot
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single_use = TRUE
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/obj/item/instrument/trombone
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name = "trombone"
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desc = "How can any pool table ever hope to compete?"
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icon_state = "trombone"
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allowed_instrument_ids = list("crtrombone", "crbrass", "trombone")
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inhand_icon_state = "trombone"
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/obj/item/instrument/trombone/spectral
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name = "spectral trombone"
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desc = "A skeleton's favorite instrument. Apply directly on the mortals."
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icon_state = "trombone"
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inhand_icon_state = "trombone"
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force = 0
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attack_verb_continuous = list("plays", "jazzes", "trombones", "mourns", "doots", "spooks")
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attack_verb_simple = list("play", "jazz", "trombone", "mourn", "doot", "spook")
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var/single_use = FALSE
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/obj/item/instrument/trombone/spectral/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/spooky, too_spooky = !single_use, single_use = single_use)
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/obj/item/instrument/trombone/spectral/one_doot
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single_use = TRUE
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/obj/item/instrument/trombone/spectral/attack(mob/living/target_mob, mob/living/user, list/modifiers, list/attack_modifiers)
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playsound(src, 'sound/runtime/instruments/trombone/Cn4.mid', 1000, 1, -1)
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return ..()
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/obj/item/instrument/recorder
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name = "recorder"
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desc = "Just like in school, playing ability and all."
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force = 5
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icon_state = "recorder"
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allowed_instrument_ids = "recorder"
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inhand_icon_state = "recorder"
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/obj/item/instrument/harmonica
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name = "harmonica"
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desc = "For when you get a bad case of the space blues."
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icon_state = "harmonica"
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allowed_instrument_ids = list("crharmony", "harmonica")
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inhand_icon_state = "harmonica"
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slot_flags = ITEM_SLOT_MASK
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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actions_types = list(/datum/action/item_action/instrument)
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action_slots = ALL
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/obj/item/instrument/harmonica/equipped(mob/user, slot, initial = FALSE)
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. = ..()
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if(!(slot & slot_flags))
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return
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RegisterSignal(user, COMSIG_MOB_SAY, PROC_REF(handle_speech))
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/obj/item/instrument/harmonica/dropped(mob/user, silent = FALSE)
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. = ..()
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UnregisterSignal(user, COMSIG_MOB_SAY)
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/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
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SIGNAL_HANDLER
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if(!song.playing)
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return
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if(!ismob(loc))
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CRASH("[src] was still registered to listen in on [source] but was not found to be on their mob.")
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to_chat(loc, span_warning("You stop playing the harmonica to talk..."))
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song.playing = FALSE
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/datum/action/item_action/instrument
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name = "Use Instrument"
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desc = "Use the instrument specified"
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/datum/action/item_action/instrument/do_effect(trigger_flags)
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if(!istype(target, /obj/item/instrument))
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return FALSE
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var/obj/item/instrument/instrument = target
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instrument.interact(usr)
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return TRUE
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/obj/item/instrument/bikehorn
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name = "gilded bike horn"
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desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
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icon_state = "bike_horn"
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inhand_icon_state = "bike_horn"
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lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
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allowed_instrument_ids = list("bikehorn", "honk")
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attack_verb_continuous = list("beautifully honks")
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attack_verb_simple = list("beautifully honk")
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w_class = WEIGHT_CLASS_TINY
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force = 0
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throw_speed = 3
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throw_range = 15
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hitsound = 'sound/items/bikehorn.ogg'
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/obj/item/instrument/musicalmoth
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name = "musical moth"
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desc = "Despite its popularity, this controversial musical toy was eventually banned due to its unethically sampled sounds of moths screaming in agony."
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icon_state = "mothsician"
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allowed_instrument_ids = "mothscream"
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attack_verb_continuous = list("flutters", "flaps")
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attack_verb_simple = list("flutter", "flap")
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w_class = WEIGHT_CLASS_TINY
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force = 0
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hitsound = 'sound/mobs/humanoids/moth/scream_moth.ogg'
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custom_price = PAYCHECK_COMMAND * 2.37
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custom_premium_price = PAYCHECK_COMMAND * 2.37
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