Files
Bubberstation/code/modules/unit_tests/can_see.dm
Ben10Omintrix 543dd8e58d fixes can_see not working (#86517)
## About The Pull Request
can_see wasnt working after the new inbuilt byond procs were introduced
to it.

## Why It's Good For The Game
closes #86515

## Changelog
🆑
fix: basic mobs will now act hostile again
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2024-09-08 01:50:00 +00:00

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/// Unit test to make sure can_see is working properly
/datum/unit_test/can_see_test
/datum/unit_test/can_see_test/Run()
var/mob/living/carbon/human/observer = allocate(/mob/living/carbon/human/consistent, run_loc_floor_bottom_left) //make sure they're both apart
var/mob/living/carbon/human/to_be_seen = allocate(/mob/living/carbon/human/consistent, run_loc_floor_top_right)
TEST_ASSERT(can_see(observer, to_be_seen, get_dist(observer, to_be_seen)), "can_see returned false despite dummies being able to see one another!")